feat: add Jajce world scaffold
This commit is contained in:
@@ -0,0 +1,41 @@
|
||||
extends SceneTree
|
||||
|
||||
const REGION_SIZE := 256
|
||||
const TERRAIN_SIZE := 512
|
||||
const DATA_DIRECTORY := "res://terrain/jajce/data"
|
||||
|
||||
func _initialize() -> void:
|
||||
call_deferred("_run")
|
||||
|
||||
func _run() -> void:
|
||||
var camera := Camera3D.new()
|
||||
camera.current = true
|
||||
root.add_child(camera)
|
||||
|
||||
var terrain := Terrain3D.new()
|
||||
terrain.region_size = REGION_SIZE
|
||||
root.add_child(terrain)
|
||||
terrain.set_camera(camera)
|
||||
await process_frame
|
||||
|
||||
var height_map := Image.create_empty(
|
||||
TERRAIN_SIZE,
|
||||
TERRAIN_SIZE,
|
||||
false,
|
||||
Image.FORMAT_RF
|
||||
)
|
||||
height_map.fill(Color(0.0, 0.0, 0.0, 1.0))
|
||||
|
||||
var images: Array[Image]
|
||||
images.resize(Terrain3DRegion.TYPE_MAX)
|
||||
images[Terrain3DRegion.TYPE_HEIGHT] = height_map
|
||||
|
||||
terrain.data.import_images(
|
||||
images,
|
||||
Vector3(-TERRAIN_SIZE / 2.0, 0.0, -TERRAIN_SIZE / 2.0),
|
||||
0.0,
|
||||
1.0
|
||||
)
|
||||
terrain.data.save_directory(DATA_DIRECTORY)
|
||||
print("[TOOL] Generated flat Jajce Terrain3D seed data in ", DATA_DIRECTORY)
|
||||
quit(0)
|
||||
Reference in New Issue
Block a user