feat: add Jajce world scaffold
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extends Node3D
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@onready var terrain: Terrain3D = $TerrainRoot/Terrain3D
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func _ready() -> void:
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call_deferred("_bind_active_camera")
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func _bind_active_camera() -> void:
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var active_camera := get_viewport().get_camera_3d()
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if active_camera != null:
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terrain.set_camera(active_camera)
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