feat: integrate jajce world into runtime
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@@ -15,7 +15,34 @@ func _run() -> void:
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simulation_manager.set_process(false)
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_check(simulation_manager.npcs.size() == 3, "Baseline should create three NPCs")
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_check(main_scene.get_node("ResourceNodes").get_child_count() == 4, "Baseline should contain four ResourceNodes")
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_check(
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main_scene.has_node("JajceWorld/TerrainRoot/Terrain3D"),
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"Playable runtime should instance the Jajce Terrain3D world"
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)
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var terrain: Terrain3D = main_scene.get_node(
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"JajceWorld/TerrainRoot/Terrain3D"
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)
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_check(
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terrain.get_camera() == main_scene.get_node("CameraRig/Camera3D"),
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"Runtime Terrain3D should bind to the gameplay camera"
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)
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_check(
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not main_scene.has_node("World")
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and not main_scene.has_node("ResourceNodes")
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and not main_scene.has_node("ActivityMarkers"),
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"Runtime should not retain duplicate flat-world objects"
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)
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var resource_root := main_scene.get_node(
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"JajceWorld/WorldObjects/ResourceNodes"
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)
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_check(
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resource_root.get_child_count() == 4,
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"Runtime should contain four Jajce ResourceNodes"
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)
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_check(
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simulation_manager.resource_states.size() == 4,
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"Simulation authority should bind all four Jajce resources"
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)
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var navigation_map: RID = main_scene.get_world_3d().navigation_map
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await _wait_for_navigation_map(navigation_map)
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@@ -28,14 +55,14 @@ func _run() -> void:
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]
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var destinations: Array[Vector3] = []
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for marker_path in [
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"ActivityMarkers/PantryMarker",
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"ActivityMarkers/GuardZone",
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"ActivityMarkers/StudyZone",
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"ActivityMarkers/RestZone"
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"JajceWorld/LegacyActivityMarkers/PantryMarker",
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"JajceWorld/LegacyActivityMarkers/GuardZone",
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"JajceWorld/LegacyActivityMarkers/StudyZone",
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"JajceWorld/LegacyActivityMarkers/RestZone"
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]:
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destinations.append(main_scene.get_node(marker_path).global_position)
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for resource in main_scene.get_node("ResourceNodes").get_children():
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for resource in resource_root.get_children():
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destinations.append((resource as ResourceNode).interaction_point.global_position)
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for origin in fixed_origins:
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@@ -79,7 +106,7 @@ func _run() -> void:
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_check(starving.is_dead, "Starvation threshold should still kill an NPC")
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if failures.is_empty():
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print("[TEST] Flat-map baseline passed: 3 NPCs, 4 resources, 24 navigation routes")
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print("[TEST] Jajce runtime passed: 3 NPCs, 4 resources, 24 navigation routes")
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quit(0)
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return
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@@ -14,8 +14,12 @@ func _run() -> void:
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var simulation_manager := main_scene.get_node("SimulationManager")
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var player := main_scene.get_node("Player")
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var bush := main_scene.get_node("ResourceNodes/BerryBush_01") as ResourceNode
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var tree := main_scene.get_node("ResourceNodes/Tree_01") as ResourceNode
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var bush := main_scene.get_node(
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"JajceWorld/WorldObjects/ResourceNodes/BerryBush_01"
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) as ResourceNode
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var tree := main_scene.get_node(
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"JajceWorld/WorldObjects/ResourceNodes/Tree_01"
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) as ResourceNode
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simulation_manager.set_process(false)
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var bush_state: ResourceStateRecord = simulation_manager.get_resource_state(
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