docs: document simulation readability layer
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@@ -23,7 +23,8 @@ SimulationManager tick
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- reads NPC and village state;
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- evaluates current utility scores;
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- consumes the NPC's deterministic decision RNG;
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- returns an action ID and optional urgent-duration override;
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- returns an action ID, optional urgent-duration override, branch reason, and
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compared utility scores;
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- does not mutate targets, navigation, or visuals.
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### ActionExecutionSystem
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@@ -60,6 +61,8 @@ SimulationManager tick
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SimulationManager remains the orchestrator and event boundary. It owns
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simulation records, invokes the focused systems, stores selected actions and
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targets, and translates presentation callbacks into simulation transitions.
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It also publishes the latest `ActionSelectionResult` for presentation; the UI
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does not recompute decisions.
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Further decomposition should follow measured pressure rather than splitting it
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into managers for their own sake.
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