perf: benchmark regional simulation scale
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@@ -24,8 +24,24 @@ Loaded-resource discovery has its own bounded runner:
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--script res://tools/benchmark_loaded_resource_discovery.gd
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```
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The regional record/scheduler workload has a separate honest runner:
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```bash
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/Applications/Godot.app/Contents/MacOS/Godot \
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--headless --path "$PWD" \
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--script res://tools/benchmark_regional_scale.gd
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```
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It constructs five settlements, 20 caravans, 2,000 named people, 50,000
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aggregate residents, and 2,025 deterministic due jobs. It measures record
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construction, canonical roundtrip, scheduler construction, and job draining;
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it does not claim rendered or full-economy throughput.
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Reviewed captures:
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- [Regional scale baseline 01](REGIONAL_SCALE_BASELINE_01.md) records the
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primitive regional state and deterministic scheduler workload at five
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settlements, 20 caravans, 2,000 named people, and 50,000 aggregate residents.
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- [Simulation scaling baseline 01](SIMULATION_SCALING_BASELINE_01.md) records
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the first full-fidelity population/history measurements and the bounded next
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optimization.
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