diff --git a/player/npc/NpcVisual.gd b/player/npc/NpcVisual.gd index 0aac532..28adc3f 100644 --- a/player/npc/NpcVisual.gd +++ b/player/npc/NpcVisual.gd @@ -130,5 +130,7 @@ func apply_dead_visual_state() -> void: for child in get_children(): if child is MeshInstance3D: child.material_override = dead_material - + + collision_layer = 0 + collision_mask = 0 debug_log("Applied dead visual state")