chore: update terrain assets with Godot UIDs and foliage mesh
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@@ -1,16 +1,33 @@
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[gd_resource type="Terrain3DAssets" load_steps=14 format=3]
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[gd_resource type="Terrain3DAssets" format=3 uid="uid://bdv3tfrg08t8d"]
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[ext_resource type="Texture2D" path="res://terrain/jajce/textures/rock_albedo.png" id="1_rock"]
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[ext_resource type="Texture2D" path="res://terrain/jajce/textures/grass_albedo.png" id="2_grass"]
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[ext_resource type="Texture2D" path="res://terrain/jajce/textures/soil_albedo.png" id="3_soil"]
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[ext_resource type="Texture2D" path="res://terrain/jajce/textures/dirt_path_albedo.png" id="4_dirt"]
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[ext_resource type="Texture2D" path="res://terrain/jajce/textures/riverbank_stone_albedo.png" id="5_river"]
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[ext_resource type="Texture2D" path="res://terrain/jajce/textures/compacted_ground_albedo.png" id="6_compact"]
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[ext_resource type="Texture2D" path="res://terrain/jajce/textures/neutral_normal.png" id="7_normal"]
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[ext_resource type="Texture2D" uid="uid://cf16txygbbyqb" path="res://terrain/jajce/textures/rock_albedo.png" id="1_rock"]
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[ext_resource type="Texture2D" uid="uid://d0ihxulegsl2w" path="res://terrain/jajce/textures/grass_albedo.png" id="2_grass"]
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[ext_resource type="Texture2D" uid="uid://b75t0ego2sdja" path="res://terrain/jajce/textures/soil_albedo.png" id="3_soil"]
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[ext_resource type="Texture2D" uid="uid://ca7nmo3t6rhtj" path="res://terrain/jajce/textures/dirt_path_albedo.png" id="4_dirt"]
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[ext_resource type="Texture2D" uid="uid://bsl74sdmhj270" path="res://terrain/jajce/textures/riverbank_stone_albedo.png" id="5_river"]
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[ext_resource type="Texture2D" uid="uid://e0ahjmsbpagw" path="res://terrain/jajce/textures/compacted_ground_albedo.png" id="6_compact"]
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[ext_resource type="Texture2D" uid="uid://bjcbxamqe7yji" path="res://terrain/jajce/textures/neutral_normal.png" id="7_normal"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_whuny"]
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transparency = 4
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cull_mode = 2
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vertex_color_use_as_albedo = true
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backlight_enabled = true
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backlight = Color(0.5, 0.5, 0.5, 1)
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distance_fade_mode = 1
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distance_fade_min_distance = 128.0
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distance_fade_max_distance = 96.0
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[sub_resource type="Terrain3DMeshAsset" id="Terrain3DMeshAsset_2g08h"]
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generated_type = 1
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height_offset = 0.5
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material_override = SubResource("StandardMaterial3D_whuny")
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last_lod = 0
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last_shadow_lod = 0
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lod0_range = 128.0
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[sub_resource type="Terrain3DTextureAsset" id="Texture_rock"]
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name = "Limestone"
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id = 0
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albedo_texture = ExtResource("1_rock")
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normal_texture = ExtResource("7_normal")
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normal_depth = 0.0
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@@ -63,4 +80,5 @@ uv_scale = 0.2
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detiling_rotation = 0.08
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[resource]
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mesh_list = Array[Terrain3DMeshAsset]([SubResource("Terrain3DMeshAsset_2g08h")])
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texture_list = Array[Terrain3DTextureAsset]([SubResource("Texture_rock"), SubResource("Texture_grass"), SubResource("Texture_soil"), SubResource("Texture_dirt"), SubResource("Texture_river"), SubResource("Texture_compact")])
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