chore: update terrain assets with Godot UIDs and foliage mesh

This commit is contained in:
2026-07-08 18:35:17 +02:00
parent adedf28417
commit 6008b1023e
2 changed files with 28 additions and 9 deletions
+27 -9
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@@ -1,16 +1,33 @@
[gd_resource type="Terrain3DAssets" load_steps=14 format=3] [gd_resource type="Terrain3DAssets" format=3 uid="uid://bdv3tfrg08t8d"]
[ext_resource type="Texture2D" path="res://terrain/jajce/textures/rock_albedo.png" id="1_rock"] [ext_resource type="Texture2D" uid="uid://cf16txygbbyqb" path="res://terrain/jajce/textures/rock_albedo.png" id="1_rock"]
[ext_resource type="Texture2D" path="res://terrain/jajce/textures/grass_albedo.png" id="2_grass"] [ext_resource type="Texture2D" uid="uid://d0ihxulegsl2w" path="res://terrain/jajce/textures/grass_albedo.png" id="2_grass"]
[ext_resource type="Texture2D" path="res://terrain/jajce/textures/soil_albedo.png" id="3_soil"] [ext_resource type="Texture2D" uid="uid://b75t0ego2sdja" path="res://terrain/jajce/textures/soil_albedo.png" id="3_soil"]
[ext_resource type="Texture2D" path="res://terrain/jajce/textures/dirt_path_albedo.png" id="4_dirt"] [ext_resource type="Texture2D" uid="uid://ca7nmo3t6rhtj" path="res://terrain/jajce/textures/dirt_path_albedo.png" id="4_dirt"]
[ext_resource type="Texture2D" path="res://terrain/jajce/textures/riverbank_stone_albedo.png" id="5_river"] [ext_resource type="Texture2D" uid="uid://bsl74sdmhj270" path="res://terrain/jajce/textures/riverbank_stone_albedo.png" id="5_river"]
[ext_resource type="Texture2D" path="res://terrain/jajce/textures/compacted_ground_albedo.png" id="6_compact"] [ext_resource type="Texture2D" uid="uid://e0ahjmsbpagw" path="res://terrain/jajce/textures/compacted_ground_albedo.png" id="6_compact"]
[ext_resource type="Texture2D" path="res://terrain/jajce/textures/neutral_normal.png" id="7_normal"] [ext_resource type="Texture2D" uid="uid://bjcbxamqe7yji" path="res://terrain/jajce/textures/neutral_normal.png" id="7_normal"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_whuny"]
transparency = 4
cull_mode = 2
vertex_color_use_as_albedo = true
backlight_enabled = true
backlight = Color(0.5, 0.5, 0.5, 1)
distance_fade_mode = 1
distance_fade_min_distance = 128.0
distance_fade_max_distance = 96.0
[sub_resource type="Terrain3DMeshAsset" id="Terrain3DMeshAsset_2g08h"]
generated_type = 1
height_offset = 0.5
material_override = SubResource("StandardMaterial3D_whuny")
last_lod = 0
last_shadow_lod = 0
lod0_range = 128.0
[sub_resource type="Terrain3DTextureAsset" id="Texture_rock"] [sub_resource type="Terrain3DTextureAsset" id="Texture_rock"]
name = "Limestone" name = "Limestone"
id = 0
albedo_texture = ExtResource("1_rock") albedo_texture = ExtResource("1_rock")
normal_texture = ExtResource("7_normal") normal_texture = ExtResource("7_normal")
normal_depth = 0.0 normal_depth = 0.0
@@ -63,4 +80,5 @@ uv_scale = 0.2
detiling_rotation = 0.08 detiling_rotation = 0.08
[resource] [resource]
mesh_list = Array[Terrain3DMeshAsset]([SubResource("Terrain3DMeshAsset_2g08h")])
texture_list = Array[Terrain3DTextureAsset]([SubResource("Texture_rock"), SubResource("Texture_grass"), SubResource("Texture_soil"), SubResource("Texture_dirt"), SubResource("Texture_river"), SubResource("Texture_compact")]) texture_list = Array[Terrain3DTextureAsset]([SubResource("Texture_rock"), SubResource("Texture_grass"), SubResource("Texture_soil"), SubResource("Texture_dirt"), SubResource("Texture_river"), SubResource("Texture_compact")])
+1
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@@ -0,0 +1 @@
uid://bqv1xjvihivns