feat: shared creature root, enemy definitions, defend duty, and player downing
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@@ -17,6 +17,7 @@ func _run() -> void:
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func _test_combat_and_wolf() -> void:
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var manager := _create_manager(981)
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manager.update_player_combatant(Vector3(100.0, 0.0, 100.0))
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var npc: SimNPC = manager.npcs[0]
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npc.position = Vector3.ZERO
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var npc_combatant: CombatantStateRecord = manager.get_combatant(
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