feat: shared creature root, enemy definitions, defend duty, and player downing
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@@ -66,7 +66,7 @@ func _on_combatant_spawned(combatant_id: StringName) -> void:
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func _on_combatant_died(combatant_id: StringName) -> void:
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var scene := hostiles.get(combatant_id) as HostileCombatant
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if scene != null:
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scene._play_death()
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scene.play_death()
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hostiles.erase(combatant_id)
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