feat: deliver emergent Jajce commitments
This commit is contained in:
+415
-11
@@ -28,6 +28,13 @@ signal event_knowledge_forgotten(knower_id: int, event: EconomicEventRecord)
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signal opportunity_opened(opportunity: OpportunityStateRecord)
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signal opportunity_resolved(opportunity: OpportunityStateRecord, cause_event: EconomicEventRecord)
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signal opportunity_invalidated(opportunity: OpportunityStateRecord)
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signal situation_opened(situation: SituationStateRecord)
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signal situation_closed(situation: SituationStateRecord)
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signal quest_journal_changed(entry: QuestJournalEntryStateRecord)
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signal commitment_changed(commitment: CommitmentStateRecord)
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signal conversation_started(conversation_id: StringName, turn: ConversationTurn)
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signal conversation_turn_changed(conversation_id: StringName, turn: ConversationTurn)
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signal conversation_ended(conversation_id: StringName)
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signal combatant_spawned(combatant_id: StringName)
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signal combatant_died(combatant_id: StringName)
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signal raid_started(raider_ids: Array[StringName])
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@@ -57,6 +64,12 @@ var animal_care := AnimalCareSystemScript.new()
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var relationship_system := RelationshipSystemScript.new()
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var event_knowledge_system := EventKnowledgeSystemScript.new()
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var opportunity_system := VillageOpportunitySystem.new()
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var situation_system := SituationSystem.create_default()
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var quest_journal_system := QuestJournalSystem.new()
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var commitment_system := SocialCommitmentSystem.new()
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var commitment_lifecycle := CommitmentLifecycleService.new()
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var conversation_service := ConversationService.new()
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var conversation_history: Array[ConversationActStateRecord] = []
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var conflict_system := ConflictSystemScript.new()
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var storage_states: Dictionary:
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get:
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@@ -76,8 +89,14 @@ var target_resolver := ActionTargetResolver.new()
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var last_player_resource_query_stats: Dictionary = {}
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var _population_view := SimulationPopulationView.new()
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var speed_index := 2
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var _dialogue_speed_index := -1
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var _active_player_conversation: StringName
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var _conversation_context_by_id: Dictionary = {}
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var _next_conversation_act_id := 0
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const SPEED_LEVELS := [0.25, 0.5, 1.0, 2.0, 4.0, 10.0]
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const KNOWLEDGE_COMMUNICATION_RADIUS := 2.5
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const MAX_CONVERSATION_ACTS_PER_PAIR := 8
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const MAX_CONVERSATION_HISTORY := 1024
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const SEASON_DAYS := 4
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const COLD_DAYS := 3
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const SEASON_COLD := &"cold"
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@@ -214,6 +233,7 @@ func simulate_tick() -> void:
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)
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if invalidated != null:
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opportunity_invalidated.emit(invalidated)
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_maintain_emergent_world()
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if tick_count % get_knowledge_review_interval() == 0:
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_maintain_event_knowledge(true)
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if debug_logs:
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@@ -754,6 +774,7 @@ func _on_economic_event_recorded(event: EconomicEventRecord) -> void:
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for learned_record in learned_records:
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_apply_new_event_knowledge(learned_record, event)
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_update_opportunity_from_event(event)
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_update_situations_from_event(event)
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economic_event_recorded.emit(event)
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@@ -844,6 +865,53 @@ func _update_opportunity_from_event(event: EconomicEventRecord) -> void:
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_maintain_event_knowledge(false)
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func _update_situations_from_event(event: EconomicEventRecord) -> void:
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var world_event := event_log.get_world_event(int(event.data["event_id"]))
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if world_event == null:
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return
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var interested_npc_id := int(event.data["actor_id"])
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if interested_npc_id < 0 or _find_npc_by_id(interested_npc_id) == null:
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_maintain_emergent_world()
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return
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var facts := _get_situation_facts(interested_npc_id)
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for evaluation in situation_system.consider_event(world_event, tick_count, facts):
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if evaluation.opened_situation_id < 0:
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continue
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var opened := situation_system.get_by_id(evaluation.opened_situation_id)
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if opened != null:
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situation_opened.emit(opened)
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_maintain_emergent_world()
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func _maintain_emergent_world() -> void:
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var facts := _get_situation_facts()
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var closed := situation_system.maintain(tick_count, event_log.world_events, facts)
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var changed_commitments := commitment_lifecycle.maintain_and_record(
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tick_count, commitment_system, situation_system, event_log, facts, relationship_system
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)
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for situation in closed:
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situation_closed.emit(situation)
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var journal_entry := quest_journal_system.synchronize(situation, tick_count)
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if journal_entry != null:
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quest_journal_changed.emit(journal_entry)
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for commitment in changed_commitments:
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var outcome_fact := commitment_lifecycle.record_outcome(
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commitment, event_log, relationship_system
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)
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_share_commitment_fact_with_creditor(commitment, outcome_fact)
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commitment_changed.emit(commitment)
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func _get_situation_facts(interested_npc_id: int = -1) -> Dictionary:
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var facts := {
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"pantry.food": get_pantry().get_amount(SimulationIds.RESOURCE_FOOD),
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"target_id": String(SimulationIds.STORAGE_VILLAGE_PANTRY),
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}
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if interested_npc_id >= 0:
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facts["interested_npc_id"] = interested_npc_id
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return facts
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func _maintain_event_knowledge(expire_by_age: bool) -> void:
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var forgotten := event_knowledge_system.maintain_retention(
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tick_count, get_knowledge_review_interval(), _get_lasting_knowledge_records(), expire_by_age
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@@ -858,17 +926,9 @@ func _get_lasting_knowledge_records() -> Array[KnownEventStateRecord]:
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var lasting: Array[KnownEventStateRecord] = []
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var seen := {}
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for relationship in relationship_system.get_all_sorted():
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var event_id := relationship.get_last_trust_cause_event_id()
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if event_id == RelationshipStateRecord.NO_CAUSE_EVENT:
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continue
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var record := event_knowledge_system.get_record(relationship.get_observer_id(), event_id)
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if record == null:
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continue
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var key := "%d:%d" % [record.get_knower_id(), record.get_event_id()]
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if seen.has(key):
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continue
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seen[key] = true
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lasting.append(record)
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for dimension in RelationshipStateRecord.DIMENSIONS:
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var event_id := relationship.get_last_cause_event_id(dimension)
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_append_lasting_knowledge(lasting, seen, relationship.get_observer_id(), event_id)
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var open_opportunity: OpportunityStateRecord = opportunity_system.get_open_opportunity()
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if open_opportunity != null:
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var opportunity_record := event_knowledge_system.get_record(
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@@ -881,9 +941,35 @@ func _get_lasting_knowledge_records() -> Array[KnownEventStateRecord]:
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if not seen.has(opportunity_key):
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seen[opportunity_key] = true
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lasting.append(opportunity_record)
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for situation in situation_system.get_all_sorted():
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var context := situation.get_context()
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var interested_text := String(context.get("interested_npc_id", ""))
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if interested_text.is_valid_int():
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_append_lasting_knowledge(
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lasting, seen, interested_text.to_int(), situation.get_trigger_event_id()
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)
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if quest_journal_system.get_for_situation(situation.get_situation_id()) != null:
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_append_lasting_knowledge(
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lasting, seen, SimulationIds.PLAYER_ACTOR_ID, situation.get_trigger_event_id()
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)
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return lasting
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func _append_lasting_knowledge(
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lasting: Array[KnownEventStateRecord], seen: Dictionary, knower_id: int, event_id: int
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) -> void:
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if event_id < 0:
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return
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var record := event_knowledge_system.get_record(knower_id, event_id)
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if record == null:
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return
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var key := "%d:%d" % [record.get_knower_id(), record.get_event_id()]
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if seen.has(key):
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return
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seen[key] = true
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lasting.append(record)
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func _get_lasting_event_ids(npc_id: int) -> Array[int]:
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var event_ids: Array[int] = []
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for record in _get_lasting_knowledge_records():
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@@ -960,6 +1046,285 @@ func get_latest_opportunity_for_npc(npc_id: int) -> OpportunityStateRecord:
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return opportunity_system.get_latest_for_npc(npc_id)
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func get_active_situations() -> Array[SituationStateRecord]:
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return situation_system.get_active_sorted()
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func get_quest_journal_entries() -> Array[QuestJournalEntryStateRecord]:
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return quest_journal_system.get_all_sorted()
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func get_active_commitments() -> Array[CommitmentStateRecord]:
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return commitment_system.get_active_sorted()
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func begin_player_conversation(npc_id: int) -> StringName:
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if not _active_player_conversation.is_empty():
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return &""
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var npc := _find_npc_by_id(npc_id)
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if npc == null or npc.is_dead:
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return &""
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var situation := _get_known_situation_for_npc(npc_id)
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if situation != null:
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_discover_situation_from_speaker(situation, npc_id)
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var npc_ref := WorldEntityRef.create(WorldEventRecord.ENTITY_TYPE_NPC, StringName(str(npc_id)))
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var player_ref := WorldEntityRef.create(
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WorldEventRecord.ENTITY_TYPE_PLAYER, StringName(str(SimulationIds.PLAYER_ACTOR_ID))
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)
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var context := _build_conversation_context(npc, situation)
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var conversation_id := conversation_service.begin(npc_ref, player_ref, context)
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if conversation_id.is_empty():
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return &""
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_active_player_conversation = conversation_id
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_conversation_context_by_id[conversation_id] = {
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"npc_id": npc_id,
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"situation_id": situation.get_situation_id() if situation != null else -1,
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}
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_dialogue_speed_index = speed_index
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speed_index = SPEED_LEVELS.find(1.0)
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speed_changed.emit(SPEED_LEVELS[speed_index])
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var turn := conversation_service.get_turn(conversation_id)
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_record_conversation_act(turn)
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conversation_started.emit(conversation_id, turn)
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return conversation_id
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func select_player_conversation_option(
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conversation_id: StringName, option_id: StringName, expected_revision: int
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) -> ConversationSelectionResult:
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if conversation_id != _active_player_conversation:
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return ConversationSelectionResult.new()
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var current_turn := conversation_service.get_turn(conversation_id)
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var selected_option := current_turn.get_option(option_id) if current_turn != null else null
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var result := conversation_service.select_option(conversation_id, option_id, expected_revision)
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if not result.was_accepted():
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return result
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if selected_option != null:
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_apply_conversation_intent(conversation_id, selected_option.get_intent_id())
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var turn := result.get_turn()
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_record_conversation_act(turn)
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conversation_turn_changed.emit(conversation_id, turn)
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if turn != null and turn.is_terminal():
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end_player_conversation(conversation_id, turn.get_revision())
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return result
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func end_player_conversation(conversation_id: StringName, expected_revision: int = -1) -> bool:
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if conversation_id != _active_player_conversation:
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return false
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if not conversation_service.end(conversation_id, expected_revision):
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return false
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_active_player_conversation = &""
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_conversation_context_by_id.erase(conversation_id)
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if _dialogue_speed_index >= 0:
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speed_index = clampi(_dialogue_speed_index, 0, SPEED_LEVELS.size() - 1)
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_dialogue_speed_index = -1
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speed_changed.emit(SPEED_LEVELS[speed_index])
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conversation_ended.emit(conversation_id)
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return true
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func is_dialogue_active() -> bool:
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return not _active_player_conversation.is_empty()
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func _get_known_situation_for_npc(npc_id: int) -> SituationStateRecord:
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var known: Array[SituationStateRecord] = []
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for situation in situation_system.get_all_sorted():
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var context := situation.get_context()
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if String(context.get("interested_npc_id", "")) != str(npc_id):
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continue
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if event_knowledge_system.knows_event(npc_id, situation.get_trigger_event_id()):
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known.append(situation)
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if known.is_empty():
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return null
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known.sort_custom(
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func(first: SituationStateRecord, second: SituationStateRecord) -> bool:
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if first.get_created_tick() != second.get_created_tick():
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return first.get_created_tick() > second.get_created_tick()
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return first.get_situation_id() > second.get_situation_id()
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)
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return known[0]
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func _discover_situation_from_speaker(situation: SituationStateRecord, npc_id: int) -> void:
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var event := event_log.get_by_id(situation.get_trigger_event_id())
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if event == null:
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return
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if not event_knowledge_system.knows_event(
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SimulationIds.PLAYER_ACTOR_ID, event.data["event_id"]
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):
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var learned := event_knowledge_system.communicate_event_to_player(event, npc_id, tick_count)
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if learned != null:
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_apply_new_event_knowledge(learned, event)
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event_knowledge_transferred.emit(npc_id, SimulationIds.PLAYER_ACTOR_ID, event)
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event_knowledge_system.pin_event(SimulationIds.PLAYER_ACTOR_ID, int(event.data["event_id"]))
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var existing := quest_journal_system.get_for_situation(situation.get_situation_id())
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if existing == null and situation.is_active():
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var definition := situation_system.get_definition(situation.get_definition_id())
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var entry := quest_journal_system.add_situation(situation, definition, &"", tick_count)
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if entry != null:
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quest_journal_changed.emit(entry)
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func _build_conversation_context(npc: SimNPC, situation: SituationStateRecord) -> Dictionary:
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var topics: Array[StringName] = []
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var trace: Array[StringName] = [&"speaker_available"]
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var options: Dictionary = {}
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var initial_intent := ConversationIntentIds.GREET
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if situation != null:
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var definition := situation_system.get_definition(situation.get_definition_id())
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topics = definition.dialogue_topic_ids.duplicate()
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trace.append(&"speaker_knows_trigger_fact")
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trace.append(&"listener_learned_trigger_fact")
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trace.append(StringName("evidence_event_%d" % situation.get_trigger_event_id()))
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if npc.hunger >= 60.0:
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trace.append(&"speaker_hungry")
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var relationship := relationship_system.get_relationship(
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npc.id, SimulationIds.PLAYER_ACTOR_ID
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)
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if relationship == null:
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trace.append(&"relationship_unfamiliar")
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elif relationship.get_familiarity() >= 0.5:
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trace.append(&"relationship_familiar")
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else:
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trace.append(&"relationship_known")
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var outcome := _get_latest_commitment_for_npc(npc.id, situation.get_situation_id())
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if outcome != null and not outcome.is_active():
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trace.append(StringName("commitment_%s" % outcome.get_status()))
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if outcome.get_cause_event_id() >= 0:
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trace.append(StringName("outcome_event_%d" % outcome.get_cause_event_id()))
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match outcome.get_status():
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CommitmentStateRecord.STATUS_FULFILLED:
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initial_intent = ConversationIntentIds.THANK
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CommitmentStateRecord.STATUS_BROKEN:
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initial_intent = ConversationIntentIds.REPROACH
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CommitmentStateRecord.STATUS_SUPERSEDED:
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initial_intent = ConversationIntentIds.ACKNOWLEDGE_SUPERSESSION
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options[ConversationIntentIds.GREET] = [
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ConversationIntentIds.ASK_WELLBEING,
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ConversationIntentIds.ASK_WHAT_HAPPENED,
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ConversationIntentIds.OFFER_HELP,
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ConversationIntentIds.DECLINE,
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ConversationIntentIds.ASK_WHO_ELSE,
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ConversationIntentIds.GOODBYE,
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]
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return {
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"conversation_key": &"jajce_npc_%d" % npc.id,
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"initial_intent_id": initial_intent,
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"topic_ids": topics,
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"option_intent_ids": options,
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"reason_trace": trace,
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}
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func _get_latest_commitment_for_npc(npc_id: int, situation_id: int = -1) -> CommitmentStateRecord:
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var latest: CommitmentStateRecord
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for commitment in commitment_system.get_all_sorted():
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var creditor := commitment.get_creditor()
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if (
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creditor.get_entity_type() != WorldEventRecord.ENTITY_TYPE_NPC
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or String(creditor.get_entity_id()) != str(npc_id)
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or (situation_id >= 0 and commitment.get_situation_id() != situation_id)
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):
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continue
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if latest == null or commitment.get_commitment_id() > latest.get_commitment_id():
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latest = commitment
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return latest
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func _apply_conversation_intent(conversation_id: StringName, intent_id: StringName) -> void:
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if intent_id not in [ConversationIntentIds.OFFER_HELP, ConversationIntentIds.ACCEPT]:
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return
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var context: Dictionary = _conversation_context_by_id.get(conversation_id, {})
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var situation := situation_system.get_by_id(int(context.get("situation_id", -1)))
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var npc_id := int(context.get("npc_id", -1))
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if situation == null or npc_id < 0:
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return
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var definition := situation_system.get_definition(situation.get_definition_id())
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var alternative_id := SituationSystem.ALTERNATIVE_RESTOCK
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var entry := quest_journal_system.get_for_situation(situation.get_situation_id())
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if entry != null and entry.get_selected_alternative_id().is_empty():
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quest_journal_system.select_alternative(situation, definition, alternative_id)
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quest_journal_changed.emit(entry)
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var player_ref := WorldEntityRef.create(
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WorldEventRecord.ENTITY_TYPE_PLAYER, StringName(str(SimulationIds.PLAYER_ACTOR_ID))
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)
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var npc_ref := WorldEntityRef.create(WorldEventRecord.ENTITY_TYPE_NPC, StringName(str(npc_id)))
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var commitment := commitment_system.create_for_alternative(
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situation, definition, alternative_id, player_ref, npc_ref, tick_count, tick_count + 20
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)
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if commitment != null:
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var acceptance_fact := commitment_lifecycle.record_acceptance(
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commitment, event_log, relationship_system
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)
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_share_commitment_fact_with_creditor(commitment, acceptance_fact)
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commitment_changed.emit(commitment)
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func _share_commitment_fact_with_creditor(
|
||||
commitment: CommitmentStateRecord, fact: EconomicEventRecord
|
||||
) -> void:
|
||||
if commitment == null or fact == null:
|
||||
return
|
||||
var creditor := commitment.get_creditor()
|
||||
if (
|
||||
creditor.get_entity_type()
|
||||
not in [WorldEventRecord.ENTITY_TYPE_NPC, WorldEventRecord.ENTITY_TYPE_PLAYER]
|
||||
):
|
||||
return
|
||||
var creditor_text := String(creditor.get_entity_id())
|
||||
if not creditor_text.is_valid_int():
|
||||
return
|
||||
var debtor := commitment.get_debtor()
|
||||
var debtor_text := String(debtor.get_entity_id())
|
||||
if not debtor_text.is_valid_int():
|
||||
return
|
||||
var shared := event_knowledge_system.communicate_event(
|
||||
fact, debtor_text.to_int(), creditor_text.to_int(), tick_count
|
||||
)
|
||||
if shared != null:
|
||||
_apply_new_event_knowledge(shared, fact)
|
||||
|
||||
|
||||
func _record_conversation_act(turn: ConversationTurn) -> void:
|
||||
if turn == null or turn.get_act() == null:
|
||||
return
|
||||
var act := turn.get_act()
|
||||
var record := ConversationActStateRecord.create(
|
||||
_next_conversation_act_id,
|
||||
tick_count,
|
||||
act.get_speaker(),
|
||||
act.get_listener(),
|
||||
act.get_intent_id(),
|
||||
act.get_causal_topic_ids()
|
||||
)
|
||||
if record == null:
|
||||
return
|
||||
conversation_history.append(record)
|
||||
_next_conversation_act_id += 1
|
||||
_prune_conversation_history(record)
|
||||
|
||||
|
||||
func _prune_conversation_history(latest: ConversationActStateRecord) -> void:
|
||||
var latest_pair := _conversation_pair_key(latest)
|
||||
var pair_count := 0
|
||||
for index in range(conversation_history.size() - 1, -1, -1):
|
||||
if _conversation_pair_key(conversation_history[index]) != latest_pair:
|
||||
continue
|
||||
pair_count += 1
|
||||
if pair_count > MAX_CONVERSATION_ACTS_PER_PAIR:
|
||||
conversation_history.remove_at(index)
|
||||
while conversation_history.size() > MAX_CONVERSATION_HISTORY:
|
||||
conversation_history.pop_front()
|
||||
|
||||
|
||||
func _conversation_pair_key(act: ConversationActStateRecord) -> String:
|
||||
var keys := [act.get_speaker().index_key(), act.get_listener().index_key()]
|
||||
keys.sort()
|
||||
return "%s|%s" % keys
|
||||
|
||||
|
||||
func get_opportunity_trigger_event(opportunity: OpportunityStateRecord) -> EconomicEventRecord:
|
||||
return event_log.get_by_id(opportunity.get_trigger_event_id() if opportunity != null else -1)
|
||||
|
||||
@@ -1305,6 +1670,10 @@ func create_state_record() -> SimulationStateRecord:
|
||||
"wander_random_streams": wander_streams,
|
||||
"next_event_id": next_event_id,
|
||||
"next_opportunity_id": opportunity_system.next_opportunity_id,
|
||||
"next_situation_id": situation_system.get_next_situation_id(),
|
||||
"next_journal_entry_id": quest_journal_system.get_next_entry_id(),
|
||||
"next_commitment_id": commitment_system.get_next_commitment_id(),
|
||||
"next_conversation_act_id": _next_conversation_act_id,
|
||||
"cycle_duration_seconds": clock.cycle_duration_seconds
|
||||
}
|
||||
record.village = VillageStateRecord.capture(village)
|
||||
@@ -1329,6 +1698,14 @@ func create_state_record() -> SimulationStateRecord:
|
||||
record.event_knowledge.append(known_event)
|
||||
for opportunity in opportunity_system.get_all_sorted():
|
||||
record.opportunities.append(opportunity)
|
||||
for situation in situation_system.get_all_sorted():
|
||||
record.situations.append(situation)
|
||||
for journal_entry in quest_journal_system.get_all_sorted():
|
||||
record.quest_journal.append(journal_entry)
|
||||
for commitment in commitment_system.get_all_sorted():
|
||||
record.commitments.append(commitment)
|
||||
for conversation_act in conversation_history:
|
||||
record.conversation_history.append(conversation_act)
|
||||
record.player = player_system.player_state
|
||||
conflict_system.append_state_records(record)
|
||||
return record
|
||||
@@ -1372,6 +1749,33 @@ func restore_state(record: SimulationStateRecord) -> bool:
|
||||
relationship_system.restore(record.relationships)
|
||||
event_knowledge_system.restore(record.event_knowledge)
|
||||
opportunity_system.restore(record.opportunities, int(record.simulation["next_opportunity_id"]))
|
||||
situation_system = SituationSystem.create_default()
|
||||
if not situation_system.restore(record.situations, int(record.simulation["next_situation_id"])):
|
||||
return false
|
||||
if record.situations.is_empty():
|
||||
var migratable_opportunities: Array[OpportunityStateRecord] = []
|
||||
for opportunity in record.opportunities:
|
||||
if opportunity.get_opportunity_type() == SimulationIds.OPPORTUNITY_RESTOCK_EMPTY_PANTRY:
|
||||
migratable_opportunities.append(opportunity)
|
||||
if not situation_system.import_opportunities(migratable_opportunities).is_empty():
|
||||
return false
|
||||
quest_journal_system = QuestJournalSystem.new()
|
||||
if not quest_journal_system.restore(
|
||||
record.quest_journal, int(record.simulation["next_journal_entry_id"])
|
||||
):
|
||||
return false
|
||||
commitment_system = SocialCommitmentSystem.new()
|
||||
if not commitment_system.restore(
|
||||
record.commitments, int(record.simulation["next_commitment_id"])
|
||||
):
|
||||
return false
|
||||
commitment_lifecycle = CommitmentLifecycleService.new()
|
||||
conversation_service = ConversationService.new()
|
||||
conversation_history.assign(record.conversation_history)
|
||||
_next_conversation_act_id = int(record.simulation["next_conversation_act_id"])
|
||||
_active_player_conversation = &""
|
||||
_conversation_context_by_id.clear()
|
||||
_dialogue_speed_index = -1
|
||||
_maintain_event_knowledge(tick_count % get_knowledge_review_interval() == 0)
|
||||
wander_random_sources.clear()
|
||||
var wander_streams: Array = record.simulation["wander_random_streams"]
|
||||
|
||||
Reference in New Issue
Block a user