WIP: feat(scene) initial beauty baseline — terrain textures, sky, foam, mist, foliage, shadows
- Add 3 Terrain3D texture assets (limestone, valley grass, warm soil) - Sculpt initial Terrain3D heightmap with ridge, valley, waterfall drop - Replace plain water with emissive-tinged material - Add foam mesh, mist spheres, and procedural sky with valley fog - Add 10 StylizedTree instances around village perimeter - Enable directional light shadows with extended cascade range - Add tree height snapping to terrain surface - Add refined scaffold tests for material count, terrain height, foliage, sky, fog - Add terrain texture PNGs and StylizedTree.tscn scene - Add generate_jajce_terrain.gd tool
This commit is contained in:
@@ -1,3 +1,33 @@
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[gd_resource type="Terrain3DAssets" format=3]
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[gd_resource type="Terrain3DAssets" load_steps=7 format=3]
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[ext_resource type="Texture2D" path="res://terrain/jajce/textures/rock_albedo.png" id="1_rock"]
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[ext_resource type="Texture2D" path="res://terrain/jajce/textures/grass_albedo.png" id="2_grass"]
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[ext_resource type="Texture2D" path="res://terrain/jajce/textures/soil_albedo.png" id="3_soil"]
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[sub_resource type="Terrain3DTextureAsset" id="Texture_rock"]
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name = "Limestone"
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albedo_texture = ExtResource("1_rock")
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normal_texture = ExtResource("1_rock")
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normal_depth = 0.0
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uv_scale = 0.18
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detiling_rotation = 0.12
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[sub_resource type="Terrain3DTextureAsset" id="Texture_grass"]
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name = "Valley Grass"
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id = 1
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albedo_texture = ExtResource("2_grass")
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normal_texture = ExtResource("2_grass")
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normal_depth = 0.0
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uv_scale = 0.16
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detiling_rotation = 0.18
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[sub_resource type="Terrain3DTextureAsset" id="Texture_soil"]
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name = "Warm Soil"
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id = 2
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albedo_texture = ExtResource("3_soil")
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normal_texture = ExtResource("3_soil")
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normal_depth = 0.0
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uv_scale = 0.2
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detiling_rotation = 0.1
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[resource]
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texture_list = Array[Terrain3DTextureAsset]([SubResource("Texture_rock"), SubResource("Texture_grass"), SubResource("Texture_soil")])
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@@ -0,0 +1,40 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://d0ihxulegsl2w"
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path="res://.godot/imported/grass_albedo.png-d561326727ac4b17c40015cc1a0f2d80.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://terrain/jajce/textures/grass_albedo.png"
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dest_files=["res://.godot/imported/grass_albedo.png-d561326727ac4b17c40015cc1a0f2d80.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cf16txygbbyqb"
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path="res://.godot/imported/rock_albedo.png-79acf4ac9e1b72da4ea4de6be8601de9.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://terrain/jajce/textures/rock_albedo.png"
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dest_files=["res://.godot/imported/rock_albedo.png-79acf4ac9e1b72da4ea4de6be8601de9.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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After Width: | Height: | Size: 84 KiB |
@@ -0,0 +1,40 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://b75t0ego2sdja"
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path="res://.godot/imported/soil_albedo.png-ea48d391fd40c4b02fb09bdb7bd9897d.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://terrain/jajce/textures/soil_albedo.png"
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dest_files=["res://.godot/imported/soil_albedo.png-ea48d391fd40c4b02fb09bdb7bd9897d.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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