feat: add location-based food storage loop
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-2
@@ -7,7 +7,7 @@ extends CharacterBody3D
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@export var simulation_manager: Node
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@export var food_zone: Marker3D
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@export var pantry_marker: Marker3D
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@export var guard_zone: Marker3D
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@export var study_zone: Marker3D
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@@ -69,7 +69,7 @@ func try_interact() -> void:
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elif is_near(study_zone):
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simulation_manager.add_knowledge(2.0)
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print("Player shared knowledge.")
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elif is_near(food_zone):
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elif is_near(pantry_marker):
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simulation_manager.eat_food(stomach_capacity_for_food)
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print("Player ate food from the village supply.")
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