feat: add location-based food storage loop
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@@ -1,8 +1,9 @@
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class_name NPCStateRecord
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extends RefCounted
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const SCHEMA_VERSION := 2
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const SCHEMA_VERSION := 3
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const LEGACY_SCHEMA_VERSION := 1
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const PREVIOUS_SCHEMA_VERSION := 2
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var data: Dictionary
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@@ -36,6 +37,7 @@ static func capture(npc: SimNPC) -> NPCStateRecord:
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npc.travel_target_position.z
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],
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"has_travel_target": npc.has_travel_target,
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"inventory": npc.inventory.duplicate(true),
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"last_task": String(npc.last_task),
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"random_seed": str(npc.random_source.seed),
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"random_state": str(npc.random_source.state)
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@@ -43,8 +45,8 @@ static func capture(npc: SimNPC) -> NPCStateRecord:
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static func from_dictionary(record_data: Dictionary) -> NPCStateRecord:
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var version := int(record_data.get("schema_version", -1))
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if version == LEGACY_SCHEMA_VERSION:
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record_data = _migrate_v1(record_data)
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if version in [LEGACY_SCHEMA_VERSION, PREVIOUS_SCHEMA_VERSION]:
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record_data = _migrate_legacy(record_data, version)
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elif version != SCHEMA_VERSION:
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return null
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if not record_data.has_all([
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@@ -52,7 +54,7 @@ static func from_dictionary(record_data: Dictionary) -> NPCStateRecord:
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"intelligence", "current_task", "task_state", "position",
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"is_starving", "starvation_ticks", "starvation_death_threshold",
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"is_dead", "task_duration", "task_progress", "task_complete",
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"target_id", "travel_target_position", "has_travel_target",
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"target_id", "travel_target_position", "has_travel_target", "inventory",
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"last_task", "random_seed", "random_state"
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]):
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return null
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@@ -65,6 +67,8 @@ static func from_dictionary(record_data: Dictionary) -> NPCStateRecord:
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or saved_target_position.size() != 3
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):
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return null
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if not record_data["inventory"] is Dictionary:
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return null
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var profession_id := StringName(record_data["profession"])
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if SimulationDefinitions.get_profession(profession_id) == null:
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return null
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@@ -85,14 +89,19 @@ static func from_dictionary(record_data: Dictionary) -> NPCStateRecord:
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return null
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return NPCStateRecord.new(record_data)
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static func _migrate_v1(legacy_data: Dictionary) -> Dictionary:
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static func _migrate_legacy(
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legacy_data: Dictionary,
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version: int
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) -> Dictionary:
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var migrated := legacy_data.duplicate(true)
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migrated["schema_version"] = SCHEMA_VERSION
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migrated["travel_target_position"] = legacy_data.get(
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"position",
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[0.0, 0.0, 0.0]
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)
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migrated["has_travel_target"] = false
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if version == LEGACY_SCHEMA_VERSION:
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migrated["travel_target_position"] = legacy_data.get(
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"position",
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[0.0, 0.0, 0.0]
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)
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migrated["has_travel_target"] = false
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migrated["inventory"] = {}
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return migrated
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func restore(debug_logs: bool) -> SimNPC:
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@@ -131,6 +140,7 @@ func restore(debug_logs: bool) -> SimNPC:
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float(saved_target_position[2])
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)
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npc.has_travel_target = bool(data["has_travel_target"])
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npc.inventory = data["inventory"].duplicate(true)
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npc.last_task = StringName(data["last_task"])
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npc.random_source.state = String(data["random_state"]).to_int()
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npc.debug_logs = debug_logs
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