feat: add location-based food storage loop
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@@ -51,8 +51,8 @@ func _test_selection_and_execution_are_separate() -> void:
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var selector := ActionSelectionSystem.new()
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var selection := selector.select_action(npc, village)
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_check(
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selection.action_id == SimulationIds.ACTION_EAT,
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"Selection should independently choose the urgent eat action"
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selection.action_id == SimulationIds.ACTION_WITHDRAW_FOOD,
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"Selection should independently choose food retrieval"
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)
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func _test_target_resolution_and_travel_are_separate() -> void:
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