feat: add scattered discoverable resources

This commit is contained in:
2026-07-07 15:38:31 +02:00
parent 036c9d5141
commit 72d1cfc15d
7 changed files with 66 additions and 17 deletions
+3 -3
View File
@@ -655,9 +655,9 @@ The practical next sequence is:
1. Add a cinematic/debug toggle and repeatable simulation-garden demo reset.
2. Expand resource discovery with many finite `ResourceNode` instances placed
in meaningful foliage, animal-camp, berry, and village-stockpile contexts.
The first distance/safety/comfort scoring pass exists; next, add more
authored resources and validate their navigation/reachability rather than
reintroducing abstract resource zones.
The first distance/safety/comfort scoring pass and small authored resource
spread exist; next, validate placement rules and grow the authored set
carefully rather than reintroducing abstract resource zones.
3. Expand persistence only when schedules, player state, or a real save menu
creates a concrete requirement.