feat: add scattered discoverable resources
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@@ -325,7 +325,7 @@ distance with resource `safety_risk`, `comfort_distance`, and
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- deterministic shaped terrain data and six game-owned surface layers;
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- fortress, houses, mill, bridge, shader river/waterfall, mist, and smoke;
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- warm sky, fog, shadows, and wind-reactive foliage;
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- four ResourceNodes preserving the flat-map stable IDs;
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- eight ResourceNodes preserving stable food/wood discovery IDs;
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- typed village pantry storage and typed guard, study, and rest activity sites;
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- a temporary baked navigation loop with 24 tested routes;
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- a look-development scene and camera.
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