feat: add scattered discoverable resources
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@@ -36,10 +36,10 @@ func _run() -> void:
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"Runtime should not retain duplicate flat-world objects"
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)
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var resource_root := main_scene.get_node("JajceWorld/WorldObjects/ResourceNodes")
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_check(resource_root.get_child_count() == 4, "Runtime should contain four Jajce ResourceNodes")
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_check(resource_root.get_child_count() == 8, "Runtime should contain eight Jajce ResourceNodes")
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_check(
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simulation_manager.resource_states.size() == 4,
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"Simulation authority should bind all four Jajce resources"
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simulation_manager.resource_states.size() == 8,
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"Simulation authority should bind all eight Jajce resources"
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)
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var navigation_map: RID = main_scene.get_world_3d().navigation_map
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@@ -102,7 +102,7 @@ func _run() -> void:
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)
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if failures.is_empty():
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print("[TEST] Jajce runtime passed: 6 NPCs, typed storage and activity sites")
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print("[TEST] Jajce runtime passed: 6 NPCs, 8 resources, typed sites")
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quit(0)
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return
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@@ -113,8 +113,18 @@ func _run() -> void:
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ids.append(String((resource as ResourceNode).node_id))
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ids.sort()
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_check(
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ids == ["berry_bush_01", "berry_bush_02", "tree_01", "tree_02"],
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"Jajce resources should preserve all stable IDs"
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ids
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== [
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"animal_camp_01",
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"berry_bush_01",
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"berry_bush_02",
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"berry_patch_river_01",
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"tree_01",
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"tree_02",
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"tree_north_outskirts_01",
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"tree_south_edge_01"
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],
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"Jajce resources should preserve all stable and discoverable IDs"
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)
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var metadata_valid := true
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for resource in resources:
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@@ -218,7 +228,7 @@ func _run() -> void:
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if failures.is_empty():
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print(
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"[TEST] Jajce scaffold passed: Terrain3D, storage/activity sites, shader water"
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"[TEST] Jajce scaffold passed: Terrain3D, scattered resources, typed sites"
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)
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quit(0)
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return
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