feat: vendor dialogue manager v3
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extends SceneTree
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var failures: Array[String] = []
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func _initialize() -> void:
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call_deferred("_run")
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func _run() -> void:
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var manager := root.get_node_or_null("DialogueManager")
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_check(manager != null, "Dialogue Manager should load through the pinned autoload")
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if manager == null:
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call_deferred("_finish")
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return
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await _exercise_runtime_api(manager)
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call_deferred("_finish")
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func _exercise_runtime_api(manager: Node) -> void:
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var source := (
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"~ start\n"
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+ "Amina: The pantry is empty. [#intent=describe_need]\n"
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+ "- What happened? [#option=ask_what_happened]\n"
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+ "\tAmina: The final food was taken this morning.\n"
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+ "- I can help. [#option=offer_help]\n"
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+ "\tAmina: I will remember that.\n"
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+ "=> END"
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)
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var resource: Resource = manager.create_resource_from_text(source)
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_check(resource != null, "Runtime-generated dialogue should compile")
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if resource == null:
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return
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var line: DialogueLine = await manager.get_next_dialogue_line(resource, "start")
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_check(
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line != null and line.character == "Amina" and line.text == "The pantry is empty.",
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"The generated semantic turn should map to a stable rendered line"
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)
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if line != null:
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_check(
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line.get_tag_value("intent") == "describe_need",
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"Controlled intent tags should survive compilation"
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)
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_check(line.responses.size() == 2, "The generated turn should expose two responses")
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if line.responses.size() == 2:
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_check(
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line.responses[0].get_tag_value("option") == "ask_what_happened",
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"The first response should preserve its stable option ID"
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)
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_check(
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line.responses[1].get_tag_value("option") == "offer_help",
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"The second response should preserve its stable option ID"
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)
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var selected: DialogueLine = await manager.get_next_dialogue_line(
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resource, line.responses[1].next_id
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)
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_check(
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selected != null and selected.text == "I will remember that.",
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"A selected stable option should resolve to its generated presentation line"
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)
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if selected != null:
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selected.extra_game_states.clear()
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line.extra_game_states.clear()
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line.responses.clear()
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resource.set("lines", {})
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resource.set_script(null)
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func _check(condition: bool, message: String) -> void:
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if not condition:
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failures.append(message)
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func _finish() -> void:
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if failures.is_empty():
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print("[TEST] Dialogue Manager v3.10.4 runtime adapter contract passed")
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quit(0)
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return
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for failure in failures:
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push_error("[TEST] " + failure)
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quit(1)
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@@ -0,0 +1 @@
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uid://d184wjicruhp2
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