feat(foliage): add recovering grass trails and bush contact
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@@ -252,8 +252,7 @@ func _apply_grass_quality(
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grass_field.set_physics_process(physics_enabled)
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grass_controller.set("max_interactors", maxi(max_interactors, 1))
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grass_controller.set("update_interval", update_interval)
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grass_controller.set_process(controller_enabled)
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grass_controller.set("_elapsed", update_interval)
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grass_controller.call("set_interaction_enabled", controller_enabled)
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var particles: Array = grass_field.get("particle_nodes")
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for value in particles:
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