feat: add missing wood opportunities
This commit is contained in:
@@ -4,9 +4,6 @@ const SimulationEventLogScript := preload("res://simulation/events/SimulationEve
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const VillageEconomyScript := preload("res://simulation/economy/VillageEconomy.gd")
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const RelationshipSystemScript := preload("res://simulation/relationships/RelationshipSystem.gd")
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const EventKnowledgeSystemScript := preload("res://simulation/knowledge/EventKnowledgeSystem.gd")
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const FoodShortageOpportunitySystemScript := preload(
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"res://simulation/opportunities/FoodShortageOpportunitySystem.gd"
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)
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signal npc_task_changed(npc: SimNPC, old_task: StringName, new_task: StringName)
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signal village_changed(village: SimVillage)
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@@ -23,6 +20,7 @@ signal event_knowledge_transferred(speaker_id: int, listener_id: int, event: Eco
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signal event_knowledge_forgotten(knower_id: int, event: EconomicEventRecord)
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signal opportunity_opened(opportunity: OpportunityStateRecord)
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signal opportunity_resolved(opportunity: OpportunityStateRecord, cause_event: EconomicEventRecord)
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signal opportunity_invalidated(opportunity: OpportunityStateRecord)
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var village := SimVillage.new()
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@@ -42,7 +40,7 @@ var event_log := SimulationEventLogScript.new()
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var economy := VillageEconomyScript.new()
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var relationship_system := RelationshipSystemScript.new()
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var event_knowledge_system := EventKnowledgeSystemScript.new()
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var opportunity_system := FoodShortageOpportunitySystemScript.new()
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var opportunity_system := VillageOpportunitySystem.new()
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var storage_states: Dictionary:
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get:
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return economy.storage_states
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@@ -162,12 +160,15 @@ func simulate_tick() -> void:
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var village_was_changed := false
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for npc in npcs:
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village_was_changed = _simulate_npc_tick(npc) or village_was_changed
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if village_was_changed:
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village_changed.emit(village)
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var invalidated: OpportunityStateRecord = opportunity_system.maintain_open_opportunity(
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tick_count, get_knowledge_review_interval(), npcs, get_pantry(), get_woodpile()
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)
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if invalidated != null:
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opportunity_invalidated.emit(invalidated)
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if tick_count % get_knowledge_review_interval() == 0:
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_maintain_event_knowledge(true)
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if debug_logs:
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print(village.get_summary())
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@@ -552,14 +553,23 @@ func _record_economic_event_at(
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func record_narrative_event(
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event_type: StringName, actor_id: int, source_id: StringName = &"", action_display: String = ""
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event_type: StringName,
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actor_id: int,
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source_id: StringName = &"",
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action_display: String = "",
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action_id: StringName = &"",
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item_id: StringName = &"",
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required_amount: float = 0.0
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) -> void:
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_record_narrative_event_at(
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event_type,
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actor_id,
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source_id,
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action_display,
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_get_event_world_position(actor_id, source_id, &"")
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_get_event_world_position(actor_id, source_id, &""),
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action_id,
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item_id,
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required_amount
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)
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@@ -568,10 +578,21 @@ func _record_narrative_event_at(
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actor_id: int,
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source_id: StringName,
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action_display: String,
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world_position: Vector3
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world_position: Vector3,
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action_id: StringName = &"",
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item_id: StringName = &"",
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required_amount: float = 0.0
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) -> void:
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event_log.record_narrative(
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tick_count, event_type, actor_id, source_id, action_display, world_position
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tick_count,
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event_type,
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actor_id,
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source_id,
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action_display,
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world_position,
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action_id,
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item_id,
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required_amount
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)
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@@ -673,7 +694,13 @@ func _apply_new_event_knowledge(
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func _update_opportunity_from_event(event: EconomicEventRecord) -> void:
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var changed: OpportunityStateRecord = opportunity_system.consider_event(
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event, tick_count, get_pantry(), npcs, event_knowledge_system, resource_states
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event,
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tick_count,
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get_pantry(),
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npcs,
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event_knowledge_system,
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resource_states,
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get_woodpile()
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)
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if changed == null:
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return
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@@ -42,8 +42,12 @@ const EVENT_TASK_BLOCKED := &"task_blocked"
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const EVENT_RESOURCE_DEPLETED := &"resource_depleted"
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const OPPORTUNITY_RESTOCK_EMPTY_PANTRY := &"restock_empty_pantry"
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const OPPORTUNITY_SUPPLY_MISSING_WOOD := &"supply_missing_wood"
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const OPPORTUNITY_STATUS_OPEN := &"open"
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const OPPORTUNITY_STATUS_RESOLVED := &"resolved"
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const OPPORTUNITY_STATUS_INVALIDATED := &"invalidated"
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const OPPORTUNITY_INVALIDATED_INTERESTED_DIED := &"interested_died"
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const OPPORTUNITY_INVALIDATED_EVIDENCE_STALE := &"evidence_stale"
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const KNOWLEDGE_ACQUISITION_PERFORMED := &"performed"
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const KNOWLEDGE_ACQUISITION_WITNESSED := &"witnessed"
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@@ -10,7 +10,13 @@ signal economic_event_requested(
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amount: float
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)
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signal narrative_event_requested(
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event_type: StringName, actor_id: int, source_id: StringName, action_display: String
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event_type: StringName,
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actor_id: int,
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source_id: StringName,
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action_display: String,
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action_id: StringName,
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item_id: StringName,
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required_amount: float
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)
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var village: SimVillage
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@@ -178,7 +184,10 @@ func consume_completion_cost(npc: SimNPC, definition: ActionDefinition) -> bool:
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SimulationIds.EVENT_TASK_BLOCKED,
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npc.id,
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storage.get_storage_id() if storage != null else &"",
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reason
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reason,
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definition.action_id,
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resource_id,
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required_amount
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)
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return false
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var consumed := storage.withdraw(resource_id, required_amount)
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@@ -42,10 +42,22 @@ func record_narrative(
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actor_id: int,
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source_id: StringName = &"",
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action_display: String = "",
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world_position: Vector3 = Vector3.ZERO
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world_position: Vector3 = Vector3.ZERO,
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action_id: StringName = &"",
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item_id: StringName = &"",
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required_amount: float = 0.0
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) -> EconomicEventRecord:
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var event := EconomicEventRecord.create_narrative(
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next_event_id, event_type, tick, actor_id, source_id, action_display, world_position
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next_event_id,
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event_type,
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tick,
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actor_id,
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source_id,
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action_display,
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world_position,
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action_id,
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item_id,
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required_amount
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)
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_append(event)
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return event
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@@ -222,10 +222,23 @@ func _remember(
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static func is_knowable_event(event: EconomicEventRecord) -> bool:
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if event == null or float(event.data["amount"]) <= 0.0:
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if event == null:
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return false
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var event_type := StringName(event.data["event_type"])
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var item_id := StringName(event.data["item_id"])
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if event_type == SimulationIds.EVENT_TASK_BLOCKED:
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return (
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int(event.data["actor_id"]) >= 0
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and StringName(event.data["source_id"]) == SimulationIds.STORAGE_VILLAGE_WOODPILE
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and item_id == SimulationIds.RESOURCE_WOOD
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and (
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StringName(event.data.get("action_id", &""))
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in [SimulationIds.ACTION_PATROL, SimulationIds.ACTION_STUDY]
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)
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and float(event.data.get("required_amount", 0.0)) > 0.0
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)
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if float(event.data["amount"]) <= 0.0:
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return false
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if event_type == SimulationIds.EVENT_STORAGE_DEPOSITED:
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return item_id == SimulationIds.RESOURCE_FOOD
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if event_type != SimulationIds.EVENT_STORAGE_WITHDRAWN:
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+130
-11
@@ -1,4 +1,4 @@
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class_name FoodShortageOpportunitySystem
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class_name VillageOpportunitySystem
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extends RefCounted
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const CARE_HUNGER_THRESHOLD := 80.0
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@@ -13,17 +13,64 @@ func consider_event(
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pantry: StorageStateRecord,
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npcs: Array[SimNPC],
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knowledge_system: EventKnowledgeSystem,
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resource_states: Dictionary
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resource_states: Dictionary,
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woodpile: StorageStateRecord = null
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) -> OpportunityStateRecord:
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if event == null or pantry == null or current_tick < 0:
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return null
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var event_tick := int(event.data["tick"])
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if event_tick < 0 or event_tick > current_tick:
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return null
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var resolved := _try_resolve(event, pantry, npcs, resource_states)
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var resolved := _try_resolve(event, pantry, woodpile, npcs, resource_states)
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if resolved != null:
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return resolved
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return _try_open(event, current_tick, pantry, npcs, knowledge_system)
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var opened := _try_open_food(event, current_tick, pantry, npcs, knowledge_system)
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if opened != null:
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return opened
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if woodpile == null:
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return null
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return _try_open_wood(event, current_tick, woodpile, npcs, knowledge_system)
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func maintain_open_opportunity(
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current_tick: int,
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max_age: int,
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npcs: Array[SimNPC],
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pantry: StorageStateRecord,
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woodpile: StorageStateRecord
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) -> OpportunityStateRecord:
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var opportunity := get_open_opportunity()
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if opportunity == null or current_tick < opportunity.get_created_tick():
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return null
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if opportunity.get_opportunity_type() != SimulationIds.OPPORTUNITY_SUPPLY_MISSING_WOOD:
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return null
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var interested := _find_npc(opportunity.get_interested_npc_id(), npcs)
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if interested == null or interested.is_dead:
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return (
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opportunity
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if opportunity.invalidate(
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SimulationIds.OPPORTUNITY_INVALIDATED_INTERESTED_DIED, current_tick
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)
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else null
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)
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var target_storage := _get_target_storage(opportunity, pantry, woodpile)
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var condition_is_stale := (
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target_storage == null
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or (
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target_storage.get_amount(opportunity.get_resource_id())
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>= opportunity.get_target_amount()
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)
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or current_tick - opportunity.get_created_tick() >= maxi(max_age, 1)
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)
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if not condition_is_stale:
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return null
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return (
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opportunity
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if opportunity.invalidate(
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SimulationIds.OPPORTUNITY_INVALIDATED_EVIDENCE_STALE, current_tick
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)
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else null
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)
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func restore(records: Array[OpportunityStateRecord], restored_next_id: int) -> void:
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@@ -65,7 +112,7 @@ func get_latest_for_npc(npc_id: int) -> OpportunityStateRecord:
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return null
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func _try_open(
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func _try_open_food(
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event: EconomicEventRecord,
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current_tick: int,
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pantry: StorageStateRecord,
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@@ -91,18 +138,62 @@ func _try_open(
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return opportunity
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func _try_open_wood(
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event: EconomicEventRecord,
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current_tick: int,
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woodpile: StorageStateRecord,
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npcs: Array[SimNPC],
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knowledge_system: EventKnowledgeSystem
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) -> OpportunityStateRecord:
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if knowledge_system == null or get_open_opportunity() != null:
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return null
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if not _is_missing_wood_block(event):
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return null
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var target_amount := float(event.data.get("required_amount", 0.0))
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if woodpile.get_amount(SimulationIds.RESOURCE_WOOD) >= target_amount:
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return null
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var actor := _find_npc(int(event.data["actor_id"]), npcs)
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if (
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actor == null
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or actor.is_dead
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or not knowledge_system.knows_event(actor.id, int(event.data["event_id"]))
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):
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return null
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var opportunity := OpportunityStateRecord.create(
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next_opportunity_id,
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current_tick,
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int(event.data["event_id"]),
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actor.id,
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target_amount,
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SimulationIds.OPPORTUNITY_SUPPLY_MISSING_WOOD,
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SimulationIds.STORAGE_VILLAGE_WOODPILE,
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SimulationIds.RESOURCE_WOOD
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)
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next_opportunity_id += 1
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opportunities.append(opportunity)
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return opportunity
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func _try_resolve(
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event: EconomicEventRecord,
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pantry: StorageStateRecord,
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woodpile: StorageStateRecord,
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npcs: Array[SimNPC],
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resource_states: Dictionary
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) -> OpportunityStateRecord:
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var opportunity := get_open_opportunity()
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if opportunity == null:
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return null
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if pantry.get_amount(SimulationIds.RESOURCE_FOOD) < opportunity.get_target_amount():
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var target_storage := _get_target_storage(opportunity, pantry, woodpile)
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if (
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target_storage == null
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or (
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target_storage.get_amount(opportunity.get_resource_id())
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< opportunity.get_target_amount()
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)
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):
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return null
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if not _is_valid_supply(event, npcs, resource_states):
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if not _is_valid_supply(event, opportunity, npcs, resource_states):
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return null
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if int(event.data["tick"]) < opportunity.get_created_tick():
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return null
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@@ -139,12 +230,29 @@ static func _is_food_withdrawal(event: EconomicEventRecord) -> bool:
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)
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static func _is_missing_wood_block(event: EconomicEventRecord) -> bool:
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return (
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StringName(event.data["event_type"]) == SimulationIds.EVENT_TASK_BLOCKED
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and int(event.data["actor_id"]) >= 0
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and StringName(event.data["source_id"]) == SimulationIds.STORAGE_VILLAGE_WOODPILE
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and StringName(event.data["item_id"]) == SimulationIds.RESOURCE_WOOD
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and (
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StringName(event.data.get("action_id", &""))
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in [SimulationIds.ACTION_PATROL, SimulationIds.ACTION_STUDY]
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)
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and float(event.data.get("required_amount", 0.0)) > 0.0
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)
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static func _is_valid_supply(
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event: EconomicEventRecord, npcs: Array[SimNPC], resource_states: Dictionary
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event: EconomicEventRecord,
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opportunity: OpportunityStateRecord,
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npcs: Array[SimNPC],
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resource_states: Dictionary
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) -> bool:
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if (
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StringName(event.data["item_id"]) != SimulationIds.RESOURCE_FOOD
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or StringName(event.data["destination_id"]) != SimulationIds.STORAGE_VILLAGE_PANTRY
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StringName(event.data["item_id"]) != opportunity.get_resource_id()
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or StringName(event.data["destination_id"]) != opportunity.get_target_id()
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or float(event.data["amount"]) <= 0.0
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):
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return false
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@@ -162,11 +270,22 @@ static func _is_valid_supply(
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)
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return (
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resource_state != null
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and resource_state.get_resource_id() == SimulationIds.RESOURCE_FOOD
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and resource_state.get_resource_id() == opportunity.get_resource_id()
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and resource_state.can_player_use_resource()
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)
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static func _get_target_storage(
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opportunity: OpportunityStateRecord, pantry: StorageStateRecord, woodpile: StorageStateRecord
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) -> StorageStateRecord:
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match opportunity.get_target_id():
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SimulationIds.STORAGE_VILLAGE_PANTRY:
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return pantry
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SimulationIds.STORAGE_VILLAGE_WOODPILE:
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return woodpile
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return null
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static func _sort_by_care(first: SimNPC, second: SimNPC) -> bool:
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if first.hunger != second.hunger:
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return first.hunger > second.hunger
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@@ -1,7 +1,8 @@
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class_name EconomicEventRecord
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extends RefCounted
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const SCHEMA_VERSION := 2
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const SCHEMA_VERSION := 3
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const POSITION_LEGACY_SCHEMA_VERSION := 2
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const LEGACY_SCHEMA_VERSION := 1
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var data: Dictionary
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@@ -33,6 +34,8 @@ static func create(
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"destination_id": String(destination_id),
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"item_id": String(item_id),
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"amount": amount,
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"action_id": "",
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"required_amount": 0.0,
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"world_position": [world_position.x, world_position.y, world_position.z]
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}
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)
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@@ -45,7 +48,10 @@ static func create_narrative(
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actor_id: int,
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source_id: StringName,
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action_display: String = "",
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world_position: Vector3 = Vector3.ZERO
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world_position: Vector3 = Vector3.ZERO,
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action_id: StringName = &"",
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item_id: StringName = &"",
|
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required_amount: float = 0.0
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) -> EconomicEventRecord:
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return EconomicEventRecord.new(
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{
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@@ -56,9 +62,11 @@ static func create_narrative(
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"actor_id": actor_id,
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"source_id": String(source_id),
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"destination_id": "",
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"item_id": "",
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"item_id": String(item_id),
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"amount": 0.0,
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"action_name": action_display,
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"action_id": String(action_id),
|
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"required_amount": required_amount,
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"world_position": [world_position.x, world_position.y, world_position.z]
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}
|
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)
|
||||
@@ -66,7 +74,7 @@ static func create_narrative(
|
||||
|
||||
static func from_dictionary(record_data: Dictionary) -> EconomicEventRecord:
|
||||
var version := int(record_data.get("schema_version", -1))
|
||||
if version not in [LEGACY_SCHEMA_VERSION, SCHEMA_VERSION]:
|
||||
if version not in [LEGACY_SCHEMA_VERSION, POSITION_LEGACY_SCHEMA_VERSION, SCHEMA_VERSION]:
|
||||
return null
|
||||
if not record_data.has_all(
|
||||
[
|
||||
@@ -93,6 +101,8 @@ static func from_dictionary(record_data: Dictionary) -> EconomicEventRecord:
|
||||
normalized["destination_id"] = String(record_data["destination_id"])
|
||||
normalized["item_id"] = String(record_data["item_id"])
|
||||
normalized["amount"] = float(record_data["amount"])
|
||||
normalized["action_id"] = String(record_data.get("action_id", ""))
|
||||
normalized["required_amount"] = float(record_data.get("required_amount", 0.0))
|
||||
var saved_position = record_data.get("world_position", [0.0, 0.0, 0.0])
|
||||
if not saved_position is Array or saved_position.size() != 3:
|
||||
return null
|
||||
@@ -101,6 +111,14 @@ static func from_dictionary(record_data: Dictionary) -> EconomicEventRecord:
|
||||
]
|
||||
if normalized["event_id"] < 0 or normalized["tick"] < 0 or normalized["event_type"].is_empty():
|
||||
return null
|
||||
if StringName(normalized["event_type"]) == SimulationIds.EVENT_TASK_BLOCKED:
|
||||
var has_stable_contract: bool = (
|
||||
not normalized["action_id"].is_empty()
|
||||
and not normalized["item_id"].is_empty()
|
||||
and normalized["required_amount"] > 0.0
|
||||
)
|
||||
if version == SCHEMA_VERSION and not has_stable_contract:
|
||||
return null
|
||||
return EconomicEventRecord.new(normalized)
|
||||
|
||||
|
||||
|
||||
@@ -1,11 +1,13 @@
|
||||
class_name OpportunityStateRecord
|
||||
extends RefCounted
|
||||
|
||||
const SCHEMA_VERSION := 1
|
||||
const SCHEMA_VERSION := 2
|
||||
const LEGACY_SCHEMA_VERSION := 1
|
||||
const NO_EVENT_ID := -1
|
||||
const DEFAULT_TARGET_AMOUNT := 1.0
|
||||
const STATUS_OPEN := SimulationIds.OPPORTUNITY_STATUS_OPEN
|
||||
const STATUS_RESOLVED := SimulationIds.OPPORTUNITY_STATUS_RESOLVED
|
||||
const STATUS_INVALIDATED := SimulationIds.OPPORTUNITY_STATUS_INVALIDATED
|
||||
|
||||
var data: Dictionary
|
||||
|
||||
@@ -19,7 +21,10 @@ static func create(
|
||||
created_tick: int,
|
||||
trigger_event_id: int,
|
||||
interested_npc_id: int,
|
||||
target_amount: float = DEFAULT_TARGET_AMOUNT
|
||||
target_amount: float = DEFAULT_TARGET_AMOUNT,
|
||||
opportunity_type: StringName = SimulationIds.OPPORTUNITY_RESTOCK_EMPTY_PANTRY,
|
||||
target_id: StringName = SimulationIds.STORAGE_VILLAGE_PANTRY,
|
||||
resource_id: StringName = SimulationIds.RESOURCE_FOOD
|
||||
) -> OpportunityStateRecord:
|
||||
return (
|
||||
OpportunityStateRecord
|
||||
@@ -27,26 +32,34 @@ static func create(
|
||||
{
|
||||
"schema_version": SCHEMA_VERSION,
|
||||
"opportunity_id": opportunity_id,
|
||||
"opportunity_type": String(SimulationIds.OPPORTUNITY_RESTOCK_EMPTY_PANTRY),
|
||||
"opportunity_type": String(opportunity_type),
|
||||
"status": String(STATUS_OPEN),
|
||||
"created_tick": created_tick,
|
||||
"trigger_event_id": trigger_event_id,
|
||||
"interested_npc_id": interested_npc_id,
|
||||
"target_id": String(SimulationIds.STORAGE_VILLAGE_PANTRY),
|
||||
"resource_id": String(SimulationIds.RESOURCE_FOOD),
|
||||
"target_id": String(target_id),
|
||||
"resource_id": String(resource_id),
|
||||
"target_amount": target_amount,
|
||||
"resolution_event_id": NO_EVENT_ID,
|
||||
"resolved_tick": -1,
|
||||
"closed_tick": -1,
|
||||
"invalidation_reason": "",
|
||||
}
|
||||
)
|
||||
)
|
||||
|
||||
|
||||
static func from_dictionary(record_data: Dictionary) -> OpportunityStateRecord:
|
||||
if int(record_data.get("schema_version", -1)) != SCHEMA_VERSION:
|
||||
var version := int(record_data.get("schema_version", -1))
|
||||
if version not in [LEGACY_SCHEMA_VERSION, SCHEMA_VERSION]:
|
||||
return null
|
||||
var normalized := record_data.duplicate(true)
|
||||
if version == LEGACY_SCHEMA_VERSION:
|
||||
normalized["schema_version"] = SCHEMA_VERSION
|
||||
normalized["closed_tick"] = int(record_data.get("resolved_tick", -1))
|
||||
normalized["invalidation_reason"] = ""
|
||||
if not (
|
||||
record_data
|
||||
normalized
|
||||
. has_all(
|
||||
[
|
||||
"opportunity_id",
|
||||
@@ -60,45 +73,91 @@ static func from_dictionary(record_data: Dictionary) -> OpportunityStateRecord:
|
||||
"target_amount",
|
||||
"resolution_event_id",
|
||||
"resolved_tick",
|
||||
"closed_tick",
|
||||
"invalidation_reason",
|
||||
]
|
||||
)
|
||||
):
|
||||
return null
|
||||
var opportunity_id := int(record_data["opportunity_id"])
|
||||
var opportunity_type := StringName(record_data["opportunity_type"])
|
||||
var status := StringName(record_data["status"])
|
||||
var created_tick := int(record_data["created_tick"])
|
||||
var trigger_event_id := int(record_data["trigger_event_id"])
|
||||
var interested_npc_id := int(record_data["interested_npc_id"])
|
||||
var target_id := StringName(record_data["target_id"])
|
||||
var resource_id := StringName(record_data["resource_id"])
|
||||
var target_amount := float(record_data["target_amount"])
|
||||
var resolution_event_id := int(record_data["resolution_event_id"])
|
||||
var resolved_tick := int(record_data["resolved_tick"])
|
||||
var opportunity_id := int(normalized["opportunity_id"])
|
||||
var opportunity_type := StringName(normalized["opportunity_type"])
|
||||
var status := StringName(normalized["status"])
|
||||
var created_tick := int(normalized["created_tick"])
|
||||
var trigger_event_id := int(normalized["trigger_event_id"])
|
||||
var interested_npc_id := int(normalized["interested_npc_id"])
|
||||
var target_id := StringName(normalized["target_id"])
|
||||
var resource_id := StringName(normalized["resource_id"])
|
||||
var target_amount := float(normalized["target_amount"])
|
||||
var resolution_event_id := int(normalized["resolution_event_id"])
|
||||
var resolved_tick := int(normalized["resolved_tick"])
|
||||
var closed_tick := int(normalized["closed_tick"])
|
||||
var invalidation_reason := StringName(normalized["invalidation_reason"])
|
||||
if opportunity_id < 0 or created_tick < 0 or trigger_event_id < 0 or interested_npc_id < 0:
|
||||
return null
|
||||
if opportunity_type != SimulationIds.OPPORTUNITY_RESTOCK_EMPTY_PANTRY:
|
||||
return null
|
||||
if target_id != SimulationIds.STORAGE_VILLAGE_PANTRY:
|
||||
return null
|
||||
if resource_id != SimulationIds.RESOURCE_FOOD:
|
||||
return null
|
||||
match opportunity_type:
|
||||
SimulationIds.OPPORTUNITY_RESTOCK_EMPTY_PANTRY:
|
||||
if (
|
||||
target_id != SimulationIds.STORAGE_VILLAGE_PANTRY
|
||||
or resource_id != SimulationIds.RESOURCE_FOOD
|
||||
):
|
||||
return null
|
||||
SimulationIds.OPPORTUNITY_SUPPLY_MISSING_WOOD:
|
||||
if (
|
||||
target_id != SimulationIds.STORAGE_VILLAGE_WOODPILE
|
||||
or resource_id != SimulationIds.RESOURCE_WOOD
|
||||
):
|
||||
return null
|
||||
_:
|
||||
return null
|
||||
if not is_finite(target_amount) or not is_equal_approx(target_amount, DEFAULT_TARGET_AMOUNT):
|
||||
return null
|
||||
match status:
|
||||
STATUS_OPEN:
|
||||
if resolution_event_id != NO_EVENT_ID or resolved_tick != -1:
|
||||
if (
|
||||
resolution_event_id != NO_EVENT_ID
|
||||
or resolved_tick != -1
|
||||
or closed_tick != -1
|
||||
or not invalidation_reason.is_empty()
|
||||
):
|
||||
return null
|
||||
STATUS_RESOLVED:
|
||||
if resolution_event_id <= trigger_event_id or resolved_tick < created_tick:
|
||||
if (
|
||||
resolution_event_id <= trigger_event_id
|
||||
or resolved_tick < created_tick
|
||||
or closed_tick != resolved_tick
|
||||
or not invalidation_reason.is_empty()
|
||||
):
|
||||
return null
|
||||
STATUS_INVALIDATED:
|
||||
if (
|
||||
resolution_event_id != NO_EVENT_ID
|
||||
or resolved_tick != -1
|
||||
or closed_tick < created_tick
|
||||
or (
|
||||
invalidation_reason
|
||||
not in [
|
||||
SimulationIds.OPPORTUNITY_INVALIDATED_INTERESTED_DIED,
|
||||
SimulationIds.OPPORTUNITY_INVALIDATED_EVIDENCE_STALE,
|
||||
]
|
||||
)
|
||||
):
|
||||
return null
|
||||
_:
|
||||
return null
|
||||
var record := create(
|
||||
opportunity_id, created_tick, trigger_event_id, interested_npc_id, target_amount
|
||||
opportunity_id,
|
||||
created_tick,
|
||||
trigger_event_id,
|
||||
interested_npc_id,
|
||||
target_amount,
|
||||
opportunity_type,
|
||||
target_id,
|
||||
resource_id
|
||||
)
|
||||
if status == STATUS_RESOLVED:
|
||||
record.resolve(resolution_event_id, resolved_tick)
|
||||
elif status == STATUS_INVALIDATED:
|
||||
record.invalidate(invalidation_reason, closed_tick)
|
||||
return record
|
||||
|
||||
|
||||
@@ -112,6 +171,26 @@ func resolve(resolution_event_id: int, resolved_tick: int) -> bool:
|
||||
data["status"] = String(STATUS_RESOLVED)
|
||||
data["resolution_event_id"] = resolution_event_id
|
||||
data["resolved_tick"] = resolved_tick
|
||||
data["closed_tick"] = resolved_tick
|
||||
return true
|
||||
|
||||
|
||||
func invalidate(reason: StringName, closed_tick: int) -> bool:
|
||||
if (
|
||||
not is_open()
|
||||
or closed_tick < get_created_tick()
|
||||
or (
|
||||
reason
|
||||
not in [
|
||||
SimulationIds.OPPORTUNITY_INVALIDATED_INTERESTED_DIED,
|
||||
SimulationIds.OPPORTUNITY_INVALIDATED_EVIDENCE_STALE,
|
||||
]
|
||||
)
|
||||
):
|
||||
return false
|
||||
data["status"] = String(STATUS_INVALIDATED)
|
||||
data["closed_tick"] = closed_tick
|
||||
data["invalidation_reason"] = String(reason)
|
||||
return true
|
||||
|
||||
|
||||
@@ -159,6 +238,14 @@ func get_resolved_tick() -> int:
|
||||
return int(data["resolved_tick"])
|
||||
|
||||
|
||||
func get_closed_tick() -> int:
|
||||
return int(data["closed_tick"])
|
||||
|
||||
|
||||
func get_invalidation_reason() -> StringName:
|
||||
return StringName(data["invalidation_reason"])
|
||||
|
||||
|
||||
func is_open() -> bool:
|
||||
return get_status() == STATUS_OPEN
|
||||
|
||||
|
||||
@@ -2,13 +2,14 @@ class_name SimulationStateRecord
|
||||
extends RefCounted
|
||||
|
||||
const SCHEMA_NAME := "the_steward.simulation"
|
||||
const SCHEMA_VERSION := 8
|
||||
const SCHEMA_VERSION := 9
|
||||
const LEGACY_SCHEMA_VERSION := 1
|
||||
const EVENT_LEGACY_SCHEMA_VERSION := 2
|
||||
const RELATIONSHIP_LEGACY_SCHEMA_VERSION := 3
|
||||
const KNOWLEDGE_LEGACY_SCHEMA_VERSION := 4
|
||||
const PROVENANCE_LEGACY_SCHEMA_VERSION := 5
|
||||
const RETENTION_LEGACY_SCHEMA_VERSION := 6
|
||||
const OPPORTUNITY_LEGACY_SCHEMA_VERSION := 8
|
||||
const PREVIOUS_SCHEMA_VERSION := 7
|
||||
|
||||
var simulation: Dictionary
|
||||
@@ -86,6 +87,7 @@ static func from_dictionary(record_data: Dictionary) -> SimulationStateRecord:
|
||||
PROVENANCE_LEGACY_SCHEMA_VERSION,
|
||||
RETENTION_LEGACY_SCHEMA_VERSION,
|
||||
PREVIOUS_SCHEMA_VERSION,
|
||||
OPPORTUNITY_LEGACY_SCHEMA_VERSION,
|
||||
]
|
||||
):
|
||||
record_data = _migrate_legacy(record_data, version)
|
||||
@@ -185,6 +187,7 @@ static func from_dictionary(record_data: Dictionary) -> SimulationStateRecord:
|
||||
record.simulation = simulation_data.duplicate(true)
|
||||
record.village = village_record
|
||||
var npc_ids := {}
|
||||
var npc_records_by_id := {}
|
||||
|
||||
for item in npc_data:
|
||||
if not item is Dictionary:
|
||||
@@ -196,6 +199,7 @@ static func from_dictionary(record_data: Dictionary) -> SimulationStateRecord:
|
||||
if npc_ids.has(npc_id):
|
||||
return null
|
||||
npc_ids[npc_id] = true
|
||||
npc_records_by_id[npc_id] = npc_record
|
||||
record.npcs.append(npc_record)
|
||||
|
||||
var resource_ids := {}
|
||||
@@ -337,6 +341,7 @@ static func from_dictionary(record_data: Dictionary) -> SimulationStateRecord:
|
||||
if not _is_valid_opportunity(
|
||||
opportunity_record,
|
||||
npc_ids,
|
||||
npc_records_by_id,
|
||||
storage_records_by_id,
|
||||
event_records_by_id,
|
||||
knowledge_records_by_key,
|
||||
@@ -398,19 +403,16 @@ static func _is_valid_knowledge_provenance(
|
||||
static func _is_valid_opportunity(
|
||||
opportunity: OpportunityStateRecord,
|
||||
npc_ids: Dictionary,
|
||||
npc_records_by_id: Dictionary,
|
||||
storage_records_by_id: Dictionary,
|
||||
event_records_by_id: Dictionary,
|
||||
knowledge_records_by_key: Dictionary,
|
||||
resource_records_by_id: Dictionary,
|
||||
current_tick: int
|
||||
) -> bool:
|
||||
if opportunity.get_opportunity_type() != SimulationIds.OPPORTUNITY_RESTOCK_EMPTY_PANTRY:
|
||||
return false
|
||||
if (
|
||||
not npc_ids.has(opportunity.get_interested_npc_id())
|
||||
or opportunity.get_target_id() != SimulationIds.STORAGE_VILLAGE_PANTRY
|
||||
or not storage_records_by_id.has(opportunity.get_target_id())
|
||||
or opportunity.get_resource_id() != SimulationIds.RESOURCE_FOOD
|
||||
or not is_finite(opportunity.get_target_amount())
|
||||
or opportunity.get_target_amount() <= 0.0
|
||||
):
|
||||
@@ -418,8 +420,17 @@ static func _is_valid_opportunity(
|
||||
var trigger_event := (
|
||||
event_records_by_id.get(opportunity.get_trigger_event_id()) as EconomicEventRecord
|
||||
)
|
||||
if trigger_event == null or not _is_valid_pantry_empty_trigger(trigger_event, npc_ids):
|
||||
if trigger_event == null:
|
||||
return false
|
||||
match opportunity.get_opportunity_type():
|
||||
SimulationIds.OPPORTUNITY_RESTOCK_EMPTY_PANTRY:
|
||||
if not _is_valid_pantry_empty_trigger(trigger_event, npc_ids):
|
||||
return false
|
||||
SimulationIds.OPPORTUNITY_SUPPLY_MISSING_WOOD:
|
||||
if not _is_valid_missing_wood_trigger(trigger_event, opportunity, npc_ids):
|
||||
return false
|
||||
_:
|
||||
return false
|
||||
var trigger_tick := int(trigger_event.data["tick"])
|
||||
var created_tick := opportunity.get_created_tick()
|
||||
if created_tick < trigger_tick or created_tick > current_tick:
|
||||
@@ -428,6 +439,9 @@ static func _is_valid_opportunity(
|
||||
var status := opportunity.get_status()
|
||||
var resolution_event_id := opportunity.get_resolution_event_id()
|
||||
var resolved_tick := opportunity.get_resolved_tick()
|
||||
var interested_record := (
|
||||
npc_records_by_id.get(opportunity.get_interested_npc_id()) as NPCStateRecord
|
||||
)
|
||||
if status == OpportunityStateRecord.STATUS_OPEN:
|
||||
var target_storage := (
|
||||
storage_records_by_id.get(opportunity.get_target_id()) as StorageStateRecord
|
||||
@@ -439,6 +453,11 @@ static func _is_valid_opportunity(
|
||||
return (
|
||||
resolution_event_id == OpportunityStateRecord.NO_EVENT_ID
|
||||
and resolved_tick == -1
|
||||
and interested_record != null
|
||||
and (
|
||||
opportunity.get_opportunity_type() != SimulationIds.OPPORTUNITY_SUPPLY_MISSING_WOOD
|
||||
or not bool(interested_record.data["is_dead"])
|
||||
)
|
||||
and target_storage != null
|
||||
and (
|
||||
target_storage.get_amount(opportunity.get_resource_id())
|
||||
@@ -447,6 +466,24 @@ static func _is_valid_opportunity(
|
||||
and evidence != null
|
||||
and evidence.get_acquired_tick() <= created_tick
|
||||
)
|
||||
if status == OpportunityStateRecord.STATUS_INVALIDATED:
|
||||
if (
|
||||
opportunity.get_opportunity_type() != SimulationIds.OPPORTUNITY_SUPPLY_MISSING_WOOD
|
||||
or resolution_event_id != OpportunityStateRecord.NO_EVENT_ID
|
||||
or resolved_tick != -1
|
||||
or opportunity.get_closed_tick() < created_tick
|
||||
or opportunity.get_closed_tick() > current_tick
|
||||
):
|
||||
return false
|
||||
if (
|
||||
opportunity.get_invalidation_reason()
|
||||
== SimulationIds.OPPORTUNITY_INVALIDATED_INTERESTED_DIED
|
||||
):
|
||||
return interested_record != null and bool(interested_record.data["is_dead"])
|
||||
return (
|
||||
opportunity.get_invalidation_reason()
|
||||
== SimulationIds.OPPORTUNITY_INVALIDATED_EVIDENCE_STALE
|
||||
)
|
||||
if status != OpportunityStateRecord.STATUS_RESOLVED:
|
||||
return false
|
||||
if resolution_event_id == OpportunityStateRecord.NO_EVENT_ID:
|
||||
@@ -454,7 +491,9 @@ static func _is_valid_opportunity(
|
||||
var resolution_event := event_records_by_id.get(resolution_event_id) as EconomicEventRecord
|
||||
if (
|
||||
resolution_event == null
|
||||
or not _is_valid_pantry_supply_resolution(resolution_event, npc_ids, resource_records_by_id)
|
||||
or not _is_valid_supply_resolution(
|
||||
resolution_event, opportunity, npc_ids, resource_records_by_id
|
||||
)
|
||||
):
|
||||
return false
|
||||
var resolution_tick := int(resolution_event.data["tick"])
|
||||
@@ -466,6 +505,26 @@ static func _is_valid_opportunity(
|
||||
)
|
||||
|
||||
|
||||
static func _is_valid_missing_wood_trigger(
|
||||
event: EconomicEventRecord, opportunity: OpportunityStateRecord, npc_ids: Dictionary
|
||||
) -> bool:
|
||||
var actor_id := int(event.data["actor_id"])
|
||||
return (
|
||||
npc_ids.has(actor_id)
|
||||
and actor_id == opportunity.get_interested_npc_id()
|
||||
and StringName(event.data["event_type"]) == SimulationIds.EVENT_TASK_BLOCKED
|
||||
and StringName(event.data["source_id"]) == SimulationIds.STORAGE_VILLAGE_WOODPILE
|
||||
and StringName(event.data["item_id"]) == SimulationIds.RESOURCE_WOOD
|
||||
and (
|
||||
StringName(event.data.get("action_id", &""))
|
||||
in [SimulationIds.ACTION_PATROL, SimulationIds.ACTION_STUDY]
|
||||
)
|
||||
and is_equal_approx(
|
||||
float(event.data.get("required_amount", 0.0)), opportunity.get_target_amount()
|
||||
)
|
||||
)
|
||||
|
||||
|
||||
static func _is_valid_pantry_empty_trigger(event: EconomicEventRecord, npc_ids: Dictionary) -> bool:
|
||||
var actor_id := int(event.data["actor_id"])
|
||||
return (
|
||||
@@ -478,14 +537,17 @@ static func _is_valid_pantry_empty_trigger(event: EconomicEventRecord, npc_ids:
|
||||
)
|
||||
|
||||
|
||||
static func _is_valid_pantry_supply_resolution(
|
||||
event: EconomicEventRecord, npc_ids: Dictionary, resource_records_by_id: Dictionary
|
||||
static func _is_valid_supply_resolution(
|
||||
event: EconomicEventRecord,
|
||||
opportunity: OpportunityStateRecord,
|
||||
npc_ids: Dictionary,
|
||||
resource_records_by_id: Dictionary
|
||||
) -> bool:
|
||||
var actor_id := int(event.data["actor_id"])
|
||||
var event_type := StringName(event.data["event_type"])
|
||||
if (
|
||||
StringName(event.data["destination_id"]) != SimulationIds.STORAGE_VILLAGE_PANTRY
|
||||
or StringName(event.data["item_id"]) != SimulationIds.RESOURCE_FOOD
|
||||
StringName(event.data["destination_id"]) != opportunity.get_target_id()
|
||||
or StringName(event.data["item_id"]) != opportunity.get_resource_id()
|
||||
or float(event.data["amount"]) <= 0.0
|
||||
):
|
||||
return false
|
||||
@@ -500,7 +562,7 @@ static func _is_valid_pantry_supply_resolution(
|
||||
)
|
||||
return (
|
||||
resource_state != null
|
||||
and resource_state.get_resource_id() == SimulationIds.RESOURCE_FOOD
|
||||
and resource_state.get_resource_id() == opportunity.get_resource_id()
|
||||
and resource_state.can_player_use_resource()
|
||||
)
|
||||
return false
|
||||
@@ -559,10 +621,11 @@ static func _migrate_legacy(legacy_data: Dictionary, version: int) -> Dictionary
|
||||
migrated.get("economic_events", []),
|
||||
int((migrated.get("simulation", {}) as Dictionary).get("tick_count", 0))
|
||||
)
|
||||
migrated["opportunities"] = []
|
||||
var opportunity_simulation_data: Dictionary = migrated.get("simulation", {})
|
||||
opportunity_simulation_data["next_opportunity_id"] = 0
|
||||
migrated["simulation"] = opportunity_simulation_data
|
||||
if version != OPPORTUNITY_LEGACY_SCHEMA_VERSION:
|
||||
migrated["opportunities"] = []
|
||||
var opportunity_simulation_data: Dictionary = migrated.get("simulation", {})
|
||||
opportunity_simulation_data["next_opportunity_id"] = 0
|
||||
migrated["simulation"] = opportunity_simulation_data
|
||||
return migrated
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user