feat: add missing wood opportunities
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@@ -10,7 +10,13 @@ signal economic_event_requested(
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amount: float
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)
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signal narrative_event_requested(
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event_type: StringName, actor_id: int, source_id: StringName, action_display: String
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event_type: StringName,
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actor_id: int,
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source_id: StringName,
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action_display: String,
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action_id: StringName,
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item_id: StringName,
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required_amount: float
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)
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var village: SimVillage
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@@ -178,7 +184,10 @@ func consume_completion_cost(npc: SimNPC, definition: ActionDefinition) -> bool:
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SimulationIds.EVENT_TASK_BLOCKED,
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npc.id,
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storage.get_storage_id() if storage != null else &"",
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reason
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reason,
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definition.action_id,
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resource_id,
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required_amount
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)
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return false
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var consumed := storage.withdraw(resource_id, required_amount)
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