feat: add missing wood opportunities
This commit is contained in:
@@ -1,7 +1,8 @@
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class_name EconomicEventRecord
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extends RefCounted
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const SCHEMA_VERSION := 2
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const SCHEMA_VERSION := 3
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const POSITION_LEGACY_SCHEMA_VERSION := 2
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const LEGACY_SCHEMA_VERSION := 1
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var data: Dictionary
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@@ -33,6 +34,8 @@ static func create(
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"destination_id": String(destination_id),
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"item_id": String(item_id),
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"amount": amount,
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"action_id": "",
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"required_amount": 0.0,
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"world_position": [world_position.x, world_position.y, world_position.z]
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}
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)
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@@ -45,7 +48,10 @@ static func create_narrative(
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actor_id: int,
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source_id: StringName,
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action_display: String = "",
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world_position: Vector3 = Vector3.ZERO
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world_position: Vector3 = Vector3.ZERO,
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action_id: StringName = &"",
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item_id: StringName = &"",
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required_amount: float = 0.0
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) -> EconomicEventRecord:
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return EconomicEventRecord.new(
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{
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@@ -56,9 +62,11 @@ static func create_narrative(
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"actor_id": actor_id,
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"source_id": String(source_id),
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"destination_id": "",
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"item_id": "",
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"item_id": String(item_id),
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"amount": 0.0,
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"action_name": action_display,
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"action_id": String(action_id),
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"required_amount": required_amount,
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"world_position": [world_position.x, world_position.y, world_position.z]
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}
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)
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@@ -66,7 +74,7 @@ static func create_narrative(
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static func from_dictionary(record_data: Dictionary) -> EconomicEventRecord:
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var version := int(record_data.get("schema_version", -1))
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if version not in [LEGACY_SCHEMA_VERSION, SCHEMA_VERSION]:
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if version not in [LEGACY_SCHEMA_VERSION, POSITION_LEGACY_SCHEMA_VERSION, SCHEMA_VERSION]:
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return null
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if not record_data.has_all(
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[
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@@ -93,6 +101,8 @@ static func from_dictionary(record_data: Dictionary) -> EconomicEventRecord:
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normalized["destination_id"] = String(record_data["destination_id"])
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normalized["item_id"] = String(record_data["item_id"])
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normalized["amount"] = float(record_data["amount"])
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normalized["action_id"] = String(record_data.get("action_id", ""))
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normalized["required_amount"] = float(record_data.get("required_amount", 0.0))
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var saved_position = record_data.get("world_position", [0.0, 0.0, 0.0])
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if not saved_position is Array or saved_position.size() != 3:
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return null
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@@ -101,6 +111,14 @@ static func from_dictionary(record_data: Dictionary) -> EconomicEventRecord:
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]
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if normalized["event_id"] < 0 or normalized["tick"] < 0 or normalized["event_type"].is_empty():
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return null
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if StringName(normalized["event_type"]) == SimulationIds.EVENT_TASK_BLOCKED:
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var has_stable_contract: bool = (
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not normalized["action_id"].is_empty()
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and not normalized["item_id"].is_empty()
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and normalized["required_amount"] > 0.0
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)
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if version == SCHEMA_VERSION and not has_stable_contract:
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return null
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return EconomicEventRecord.new(normalized)
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@@ -1,11 +1,13 @@
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class_name OpportunityStateRecord
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extends RefCounted
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const SCHEMA_VERSION := 1
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const SCHEMA_VERSION := 2
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const LEGACY_SCHEMA_VERSION := 1
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const NO_EVENT_ID := -1
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const DEFAULT_TARGET_AMOUNT := 1.0
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const STATUS_OPEN := SimulationIds.OPPORTUNITY_STATUS_OPEN
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const STATUS_RESOLVED := SimulationIds.OPPORTUNITY_STATUS_RESOLVED
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const STATUS_INVALIDATED := SimulationIds.OPPORTUNITY_STATUS_INVALIDATED
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var data: Dictionary
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@@ -19,7 +21,10 @@ static func create(
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created_tick: int,
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trigger_event_id: int,
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interested_npc_id: int,
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target_amount: float = DEFAULT_TARGET_AMOUNT
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target_amount: float = DEFAULT_TARGET_AMOUNT,
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opportunity_type: StringName = SimulationIds.OPPORTUNITY_RESTOCK_EMPTY_PANTRY,
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target_id: StringName = SimulationIds.STORAGE_VILLAGE_PANTRY,
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resource_id: StringName = SimulationIds.RESOURCE_FOOD
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) -> OpportunityStateRecord:
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return (
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OpportunityStateRecord
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@@ -27,26 +32,34 @@ static func create(
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{
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"schema_version": SCHEMA_VERSION,
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"opportunity_id": opportunity_id,
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"opportunity_type": String(SimulationIds.OPPORTUNITY_RESTOCK_EMPTY_PANTRY),
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"opportunity_type": String(opportunity_type),
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"status": String(STATUS_OPEN),
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"created_tick": created_tick,
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"trigger_event_id": trigger_event_id,
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"interested_npc_id": interested_npc_id,
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"target_id": String(SimulationIds.STORAGE_VILLAGE_PANTRY),
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"resource_id": String(SimulationIds.RESOURCE_FOOD),
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"target_id": String(target_id),
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"resource_id": String(resource_id),
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"target_amount": target_amount,
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"resolution_event_id": NO_EVENT_ID,
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"resolved_tick": -1,
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"closed_tick": -1,
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"invalidation_reason": "",
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}
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)
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)
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static func from_dictionary(record_data: Dictionary) -> OpportunityStateRecord:
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if int(record_data.get("schema_version", -1)) != SCHEMA_VERSION:
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var version := int(record_data.get("schema_version", -1))
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if version not in [LEGACY_SCHEMA_VERSION, SCHEMA_VERSION]:
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return null
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var normalized := record_data.duplicate(true)
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if version == LEGACY_SCHEMA_VERSION:
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normalized["schema_version"] = SCHEMA_VERSION
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normalized["closed_tick"] = int(record_data.get("resolved_tick", -1))
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normalized["invalidation_reason"] = ""
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if not (
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record_data
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normalized
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. has_all(
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[
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"opportunity_id",
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@@ -60,45 +73,91 @@ static func from_dictionary(record_data: Dictionary) -> OpportunityStateRecord:
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"target_amount",
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"resolution_event_id",
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"resolved_tick",
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"closed_tick",
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"invalidation_reason",
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]
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)
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):
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return null
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var opportunity_id := int(record_data["opportunity_id"])
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var opportunity_type := StringName(record_data["opportunity_type"])
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var status := StringName(record_data["status"])
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var created_tick := int(record_data["created_tick"])
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var trigger_event_id := int(record_data["trigger_event_id"])
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var interested_npc_id := int(record_data["interested_npc_id"])
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var target_id := StringName(record_data["target_id"])
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var resource_id := StringName(record_data["resource_id"])
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var target_amount := float(record_data["target_amount"])
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var resolution_event_id := int(record_data["resolution_event_id"])
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var resolved_tick := int(record_data["resolved_tick"])
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var opportunity_id := int(normalized["opportunity_id"])
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var opportunity_type := StringName(normalized["opportunity_type"])
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var status := StringName(normalized["status"])
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var created_tick := int(normalized["created_tick"])
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var trigger_event_id := int(normalized["trigger_event_id"])
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var interested_npc_id := int(normalized["interested_npc_id"])
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var target_id := StringName(normalized["target_id"])
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var resource_id := StringName(normalized["resource_id"])
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var target_amount := float(normalized["target_amount"])
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var resolution_event_id := int(normalized["resolution_event_id"])
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var resolved_tick := int(normalized["resolved_tick"])
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var closed_tick := int(normalized["closed_tick"])
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var invalidation_reason := StringName(normalized["invalidation_reason"])
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if opportunity_id < 0 or created_tick < 0 or trigger_event_id < 0 or interested_npc_id < 0:
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return null
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if opportunity_type != SimulationIds.OPPORTUNITY_RESTOCK_EMPTY_PANTRY:
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return null
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if target_id != SimulationIds.STORAGE_VILLAGE_PANTRY:
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return null
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if resource_id != SimulationIds.RESOURCE_FOOD:
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return null
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match opportunity_type:
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SimulationIds.OPPORTUNITY_RESTOCK_EMPTY_PANTRY:
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if (
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target_id != SimulationIds.STORAGE_VILLAGE_PANTRY
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or resource_id != SimulationIds.RESOURCE_FOOD
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):
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return null
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SimulationIds.OPPORTUNITY_SUPPLY_MISSING_WOOD:
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if (
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target_id != SimulationIds.STORAGE_VILLAGE_WOODPILE
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or resource_id != SimulationIds.RESOURCE_WOOD
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):
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return null
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_:
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return null
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if not is_finite(target_amount) or not is_equal_approx(target_amount, DEFAULT_TARGET_AMOUNT):
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return null
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match status:
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STATUS_OPEN:
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if resolution_event_id != NO_EVENT_ID or resolved_tick != -1:
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if (
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resolution_event_id != NO_EVENT_ID
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or resolved_tick != -1
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or closed_tick != -1
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or not invalidation_reason.is_empty()
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):
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return null
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STATUS_RESOLVED:
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if resolution_event_id <= trigger_event_id or resolved_tick < created_tick:
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if (
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resolution_event_id <= trigger_event_id
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or resolved_tick < created_tick
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or closed_tick != resolved_tick
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or not invalidation_reason.is_empty()
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):
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return null
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STATUS_INVALIDATED:
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if (
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resolution_event_id != NO_EVENT_ID
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or resolved_tick != -1
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or closed_tick < created_tick
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or (
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invalidation_reason
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not in [
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SimulationIds.OPPORTUNITY_INVALIDATED_INTERESTED_DIED,
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SimulationIds.OPPORTUNITY_INVALIDATED_EVIDENCE_STALE,
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]
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)
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):
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return null
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_:
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return null
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var record := create(
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opportunity_id, created_tick, trigger_event_id, interested_npc_id, target_amount
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opportunity_id,
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created_tick,
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trigger_event_id,
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interested_npc_id,
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target_amount,
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opportunity_type,
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target_id,
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resource_id
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)
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if status == STATUS_RESOLVED:
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record.resolve(resolution_event_id, resolved_tick)
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elif status == STATUS_INVALIDATED:
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record.invalidate(invalidation_reason, closed_tick)
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return record
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@@ -112,6 +171,26 @@ func resolve(resolution_event_id: int, resolved_tick: int) -> bool:
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data["status"] = String(STATUS_RESOLVED)
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data["resolution_event_id"] = resolution_event_id
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data["resolved_tick"] = resolved_tick
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data["closed_tick"] = resolved_tick
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return true
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func invalidate(reason: StringName, closed_tick: int) -> bool:
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if (
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not is_open()
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or closed_tick < get_created_tick()
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or (
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reason
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not in [
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SimulationIds.OPPORTUNITY_INVALIDATED_INTERESTED_DIED,
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SimulationIds.OPPORTUNITY_INVALIDATED_EVIDENCE_STALE,
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]
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)
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):
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return false
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data["status"] = String(STATUS_INVALIDATED)
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data["closed_tick"] = closed_tick
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data["invalidation_reason"] = String(reason)
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return true
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@@ -159,6 +238,14 @@ func get_resolved_tick() -> int:
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return int(data["resolved_tick"])
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func get_closed_tick() -> int:
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return int(data["closed_tick"])
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func get_invalidation_reason() -> StringName:
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return StringName(data["invalidation_reason"])
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func is_open() -> bool:
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return get_status() == STATUS_OPEN
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@@ -2,13 +2,14 @@ class_name SimulationStateRecord
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extends RefCounted
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const SCHEMA_NAME := "the_steward.simulation"
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const SCHEMA_VERSION := 8
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const SCHEMA_VERSION := 9
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const LEGACY_SCHEMA_VERSION := 1
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const EVENT_LEGACY_SCHEMA_VERSION := 2
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const RELATIONSHIP_LEGACY_SCHEMA_VERSION := 3
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const KNOWLEDGE_LEGACY_SCHEMA_VERSION := 4
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const PROVENANCE_LEGACY_SCHEMA_VERSION := 5
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const RETENTION_LEGACY_SCHEMA_VERSION := 6
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const OPPORTUNITY_LEGACY_SCHEMA_VERSION := 8
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const PREVIOUS_SCHEMA_VERSION := 7
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var simulation: Dictionary
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@@ -86,6 +87,7 @@ static func from_dictionary(record_data: Dictionary) -> SimulationStateRecord:
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PROVENANCE_LEGACY_SCHEMA_VERSION,
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RETENTION_LEGACY_SCHEMA_VERSION,
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PREVIOUS_SCHEMA_VERSION,
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OPPORTUNITY_LEGACY_SCHEMA_VERSION,
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]
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):
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record_data = _migrate_legacy(record_data, version)
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@@ -185,6 +187,7 @@ static func from_dictionary(record_data: Dictionary) -> SimulationStateRecord:
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record.simulation = simulation_data.duplicate(true)
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record.village = village_record
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var npc_ids := {}
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var npc_records_by_id := {}
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for item in npc_data:
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if not item is Dictionary:
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@@ -196,6 +199,7 @@ static func from_dictionary(record_data: Dictionary) -> SimulationStateRecord:
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if npc_ids.has(npc_id):
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return null
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npc_ids[npc_id] = true
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npc_records_by_id[npc_id] = npc_record
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record.npcs.append(npc_record)
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var resource_ids := {}
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@@ -337,6 +341,7 @@ static func from_dictionary(record_data: Dictionary) -> SimulationStateRecord:
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if not _is_valid_opportunity(
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opportunity_record,
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npc_ids,
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npc_records_by_id,
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storage_records_by_id,
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event_records_by_id,
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knowledge_records_by_key,
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@@ -398,19 +403,16 @@ static func _is_valid_knowledge_provenance(
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static func _is_valid_opportunity(
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opportunity: OpportunityStateRecord,
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npc_ids: Dictionary,
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npc_records_by_id: Dictionary,
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storage_records_by_id: Dictionary,
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event_records_by_id: Dictionary,
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knowledge_records_by_key: Dictionary,
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resource_records_by_id: Dictionary,
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current_tick: int
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) -> bool:
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if opportunity.get_opportunity_type() != SimulationIds.OPPORTUNITY_RESTOCK_EMPTY_PANTRY:
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return false
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if (
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not npc_ids.has(opportunity.get_interested_npc_id())
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or opportunity.get_target_id() != SimulationIds.STORAGE_VILLAGE_PANTRY
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or not storage_records_by_id.has(opportunity.get_target_id())
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or opportunity.get_resource_id() != SimulationIds.RESOURCE_FOOD
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or not is_finite(opportunity.get_target_amount())
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or opportunity.get_target_amount() <= 0.0
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):
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@@ -418,8 +420,17 @@ static func _is_valid_opportunity(
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var trigger_event := (
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event_records_by_id.get(opportunity.get_trigger_event_id()) as EconomicEventRecord
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)
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if trigger_event == null or not _is_valid_pantry_empty_trigger(trigger_event, npc_ids):
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if trigger_event == null:
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return false
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match opportunity.get_opportunity_type():
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SimulationIds.OPPORTUNITY_RESTOCK_EMPTY_PANTRY:
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if not _is_valid_pantry_empty_trigger(trigger_event, npc_ids):
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return false
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SimulationIds.OPPORTUNITY_SUPPLY_MISSING_WOOD:
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if not _is_valid_missing_wood_trigger(trigger_event, opportunity, npc_ids):
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return false
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_:
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return false
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var trigger_tick := int(trigger_event.data["tick"])
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var created_tick := opportunity.get_created_tick()
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if created_tick < trigger_tick or created_tick > current_tick:
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@@ -428,6 +439,9 @@ static func _is_valid_opportunity(
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var status := opportunity.get_status()
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var resolution_event_id := opportunity.get_resolution_event_id()
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var resolved_tick := opportunity.get_resolved_tick()
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var interested_record := (
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npc_records_by_id.get(opportunity.get_interested_npc_id()) as NPCStateRecord
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)
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if status == OpportunityStateRecord.STATUS_OPEN:
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var target_storage := (
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storage_records_by_id.get(opportunity.get_target_id()) as StorageStateRecord
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@@ -439,6 +453,11 @@ static func _is_valid_opportunity(
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return (
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resolution_event_id == OpportunityStateRecord.NO_EVENT_ID
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and resolved_tick == -1
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and interested_record != null
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and (
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opportunity.get_opportunity_type() != SimulationIds.OPPORTUNITY_SUPPLY_MISSING_WOOD
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or not bool(interested_record.data["is_dead"])
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)
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and target_storage != null
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and (
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target_storage.get_amount(opportunity.get_resource_id())
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@@ -447,6 +466,24 @@ static func _is_valid_opportunity(
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and evidence != null
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and evidence.get_acquired_tick() <= created_tick
|
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)
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if status == OpportunityStateRecord.STATUS_INVALIDATED:
|
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if (
|
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opportunity.get_opportunity_type() != SimulationIds.OPPORTUNITY_SUPPLY_MISSING_WOOD
|
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or resolution_event_id != OpportunityStateRecord.NO_EVENT_ID
|
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or resolved_tick != -1
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or opportunity.get_closed_tick() < created_tick
|
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or opportunity.get_closed_tick() > current_tick
|
||||
):
|
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return false
|
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if (
|
||||
opportunity.get_invalidation_reason()
|
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== SimulationIds.OPPORTUNITY_INVALIDATED_INTERESTED_DIED
|
||||
):
|
||||
return interested_record != null and bool(interested_record.data["is_dead"])
|
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return (
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opportunity.get_invalidation_reason()
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== SimulationIds.OPPORTUNITY_INVALIDATED_EVIDENCE_STALE
|
||||
)
|
||||
if status != OpportunityStateRecord.STATUS_RESOLVED:
|
||||
return false
|
||||
if resolution_event_id == OpportunityStateRecord.NO_EVENT_ID:
|
||||
@@ -454,7 +491,9 @@ static func _is_valid_opportunity(
|
||||
var resolution_event := event_records_by_id.get(resolution_event_id) as EconomicEventRecord
|
||||
if (
|
||||
resolution_event == null
|
||||
or not _is_valid_pantry_supply_resolution(resolution_event, npc_ids, resource_records_by_id)
|
||||
or not _is_valid_supply_resolution(
|
||||
resolution_event, opportunity, npc_ids, resource_records_by_id
|
||||
)
|
||||
):
|
||||
return false
|
||||
var resolution_tick := int(resolution_event.data["tick"])
|
||||
@@ -466,6 +505,26 @@ static func _is_valid_opportunity(
|
||||
)
|
||||
|
||||
|
||||
static func _is_valid_missing_wood_trigger(
|
||||
event: EconomicEventRecord, opportunity: OpportunityStateRecord, npc_ids: Dictionary
|
||||
) -> bool:
|
||||
var actor_id := int(event.data["actor_id"])
|
||||
return (
|
||||
npc_ids.has(actor_id)
|
||||
and actor_id == opportunity.get_interested_npc_id()
|
||||
and StringName(event.data["event_type"]) == SimulationIds.EVENT_TASK_BLOCKED
|
||||
and StringName(event.data["source_id"]) == SimulationIds.STORAGE_VILLAGE_WOODPILE
|
||||
and StringName(event.data["item_id"]) == SimulationIds.RESOURCE_WOOD
|
||||
and (
|
||||
StringName(event.data.get("action_id", &""))
|
||||
in [SimulationIds.ACTION_PATROL, SimulationIds.ACTION_STUDY]
|
||||
)
|
||||
and is_equal_approx(
|
||||
float(event.data.get("required_amount", 0.0)), opportunity.get_target_amount()
|
||||
)
|
||||
)
|
||||
|
||||
|
||||
static func _is_valid_pantry_empty_trigger(event: EconomicEventRecord, npc_ids: Dictionary) -> bool:
|
||||
var actor_id := int(event.data["actor_id"])
|
||||
return (
|
||||
@@ -478,14 +537,17 @@ static func _is_valid_pantry_empty_trigger(event: EconomicEventRecord, npc_ids:
|
||||
)
|
||||
|
||||
|
||||
static func _is_valid_pantry_supply_resolution(
|
||||
event: EconomicEventRecord, npc_ids: Dictionary, resource_records_by_id: Dictionary
|
||||
static func _is_valid_supply_resolution(
|
||||
event: EconomicEventRecord,
|
||||
opportunity: OpportunityStateRecord,
|
||||
npc_ids: Dictionary,
|
||||
resource_records_by_id: Dictionary
|
||||
) -> bool:
|
||||
var actor_id := int(event.data["actor_id"])
|
||||
var event_type := StringName(event.data["event_type"])
|
||||
if (
|
||||
StringName(event.data["destination_id"]) != SimulationIds.STORAGE_VILLAGE_PANTRY
|
||||
or StringName(event.data["item_id"]) != SimulationIds.RESOURCE_FOOD
|
||||
StringName(event.data["destination_id"]) != opportunity.get_target_id()
|
||||
or StringName(event.data["item_id"]) != opportunity.get_resource_id()
|
||||
or float(event.data["amount"]) <= 0.0
|
||||
):
|
||||
return false
|
||||
@@ -500,7 +562,7 @@ static func _is_valid_pantry_supply_resolution(
|
||||
)
|
||||
return (
|
||||
resource_state != null
|
||||
and resource_state.get_resource_id() == SimulationIds.RESOURCE_FOOD
|
||||
and resource_state.get_resource_id() == opportunity.get_resource_id()
|
||||
and resource_state.can_player_use_resource()
|
||||
)
|
||||
return false
|
||||
@@ -559,10 +621,11 @@ static func _migrate_legacy(legacy_data: Dictionary, version: int) -> Dictionary
|
||||
migrated.get("economic_events", []),
|
||||
int((migrated.get("simulation", {}) as Dictionary).get("tick_count", 0))
|
||||
)
|
||||
migrated["opportunities"] = []
|
||||
var opportunity_simulation_data: Dictionary = migrated.get("simulation", {})
|
||||
opportunity_simulation_data["next_opportunity_id"] = 0
|
||||
migrated["simulation"] = opportunity_simulation_data
|
||||
if version != OPPORTUNITY_LEGACY_SCHEMA_VERSION:
|
||||
migrated["opportunities"] = []
|
||||
var opportunity_simulation_data: Dictionary = migrated.get("simulation", {})
|
||||
opportunity_simulation_data["next_opportunity_id"] = 0
|
||||
migrated["simulation"] = opportunity_simulation_data
|
||||
return migrated
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user