feat: add missing wood opportunities
This commit is contained in:
@@ -1,11 +1,13 @@
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class_name OpportunityStateRecord
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extends RefCounted
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const SCHEMA_VERSION := 1
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const SCHEMA_VERSION := 2
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const LEGACY_SCHEMA_VERSION := 1
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const NO_EVENT_ID := -1
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const DEFAULT_TARGET_AMOUNT := 1.0
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const STATUS_OPEN := SimulationIds.OPPORTUNITY_STATUS_OPEN
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const STATUS_RESOLVED := SimulationIds.OPPORTUNITY_STATUS_RESOLVED
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const STATUS_INVALIDATED := SimulationIds.OPPORTUNITY_STATUS_INVALIDATED
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var data: Dictionary
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@@ -19,7 +21,10 @@ static func create(
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created_tick: int,
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trigger_event_id: int,
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interested_npc_id: int,
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target_amount: float = DEFAULT_TARGET_AMOUNT
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target_amount: float = DEFAULT_TARGET_AMOUNT,
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opportunity_type: StringName = SimulationIds.OPPORTUNITY_RESTOCK_EMPTY_PANTRY,
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target_id: StringName = SimulationIds.STORAGE_VILLAGE_PANTRY,
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resource_id: StringName = SimulationIds.RESOURCE_FOOD
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) -> OpportunityStateRecord:
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return (
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OpportunityStateRecord
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@@ -27,26 +32,34 @@ static func create(
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{
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"schema_version": SCHEMA_VERSION,
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"opportunity_id": opportunity_id,
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"opportunity_type": String(SimulationIds.OPPORTUNITY_RESTOCK_EMPTY_PANTRY),
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"opportunity_type": String(opportunity_type),
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"status": String(STATUS_OPEN),
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"created_tick": created_tick,
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"trigger_event_id": trigger_event_id,
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"interested_npc_id": interested_npc_id,
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"target_id": String(SimulationIds.STORAGE_VILLAGE_PANTRY),
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"resource_id": String(SimulationIds.RESOURCE_FOOD),
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"target_id": String(target_id),
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"resource_id": String(resource_id),
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"target_amount": target_amount,
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"resolution_event_id": NO_EVENT_ID,
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"resolved_tick": -1,
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"closed_tick": -1,
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"invalidation_reason": "",
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}
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)
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)
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static func from_dictionary(record_data: Dictionary) -> OpportunityStateRecord:
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if int(record_data.get("schema_version", -1)) != SCHEMA_VERSION:
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var version := int(record_data.get("schema_version", -1))
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if version not in [LEGACY_SCHEMA_VERSION, SCHEMA_VERSION]:
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return null
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var normalized := record_data.duplicate(true)
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if version == LEGACY_SCHEMA_VERSION:
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normalized["schema_version"] = SCHEMA_VERSION
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normalized["closed_tick"] = int(record_data.get("resolved_tick", -1))
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normalized["invalidation_reason"] = ""
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if not (
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record_data
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normalized
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. has_all(
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[
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"opportunity_id",
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@@ -60,45 +73,91 @@ static func from_dictionary(record_data: Dictionary) -> OpportunityStateRecord:
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"target_amount",
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"resolution_event_id",
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"resolved_tick",
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"closed_tick",
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"invalidation_reason",
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]
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)
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):
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return null
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var opportunity_id := int(record_data["opportunity_id"])
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var opportunity_type := StringName(record_data["opportunity_type"])
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var status := StringName(record_data["status"])
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var created_tick := int(record_data["created_tick"])
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var trigger_event_id := int(record_data["trigger_event_id"])
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var interested_npc_id := int(record_data["interested_npc_id"])
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var target_id := StringName(record_data["target_id"])
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var resource_id := StringName(record_data["resource_id"])
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var target_amount := float(record_data["target_amount"])
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var resolution_event_id := int(record_data["resolution_event_id"])
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var resolved_tick := int(record_data["resolved_tick"])
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var opportunity_id := int(normalized["opportunity_id"])
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var opportunity_type := StringName(normalized["opportunity_type"])
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var status := StringName(normalized["status"])
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var created_tick := int(normalized["created_tick"])
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var trigger_event_id := int(normalized["trigger_event_id"])
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var interested_npc_id := int(normalized["interested_npc_id"])
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var target_id := StringName(normalized["target_id"])
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var resource_id := StringName(normalized["resource_id"])
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var target_amount := float(normalized["target_amount"])
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var resolution_event_id := int(normalized["resolution_event_id"])
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var resolved_tick := int(normalized["resolved_tick"])
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var closed_tick := int(normalized["closed_tick"])
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var invalidation_reason := StringName(normalized["invalidation_reason"])
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if opportunity_id < 0 or created_tick < 0 or trigger_event_id < 0 or interested_npc_id < 0:
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return null
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if opportunity_type != SimulationIds.OPPORTUNITY_RESTOCK_EMPTY_PANTRY:
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return null
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if target_id != SimulationIds.STORAGE_VILLAGE_PANTRY:
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return null
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if resource_id != SimulationIds.RESOURCE_FOOD:
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return null
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match opportunity_type:
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SimulationIds.OPPORTUNITY_RESTOCK_EMPTY_PANTRY:
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if (
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target_id != SimulationIds.STORAGE_VILLAGE_PANTRY
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or resource_id != SimulationIds.RESOURCE_FOOD
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):
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return null
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SimulationIds.OPPORTUNITY_SUPPLY_MISSING_WOOD:
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if (
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target_id != SimulationIds.STORAGE_VILLAGE_WOODPILE
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or resource_id != SimulationIds.RESOURCE_WOOD
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):
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return null
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_:
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return null
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if not is_finite(target_amount) or not is_equal_approx(target_amount, DEFAULT_TARGET_AMOUNT):
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return null
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match status:
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STATUS_OPEN:
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if resolution_event_id != NO_EVENT_ID or resolved_tick != -1:
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if (
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resolution_event_id != NO_EVENT_ID
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or resolved_tick != -1
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or closed_tick != -1
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or not invalidation_reason.is_empty()
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):
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return null
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STATUS_RESOLVED:
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if resolution_event_id <= trigger_event_id or resolved_tick < created_tick:
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if (
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resolution_event_id <= trigger_event_id
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or resolved_tick < created_tick
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or closed_tick != resolved_tick
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or not invalidation_reason.is_empty()
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):
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return null
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STATUS_INVALIDATED:
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if (
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resolution_event_id != NO_EVENT_ID
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or resolved_tick != -1
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or closed_tick < created_tick
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or (
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invalidation_reason
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not in [
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SimulationIds.OPPORTUNITY_INVALIDATED_INTERESTED_DIED,
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SimulationIds.OPPORTUNITY_INVALIDATED_EVIDENCE_STALE,
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]
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)
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):
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return null
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_:
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return null
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var record := create(
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opportunity_id, created_tick, trigger_event_id, interested_npc_id, target_amount
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opportunity_id,
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created_tick,
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trigger_event_id,
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interested_npc_id,
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target_amount,
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opportunity_type,
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target_id,
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resource_id
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)
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if status == STATUS_RESOLVED:
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record.resolve(resolution_event_id, resolved_tick)
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elif status == STATUS_INVALIDATED:
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record.invalidate(invalidation_reason, closed_tick)
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return record
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@@ -112,6 +171,26 @@ func resolve(resolution_event_id: int, resolved_tick: int) -> bool:
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data["status"] = String(STATUS_RESOLVED)
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data["resolution_event_id"] = resolution_event_id
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data["resolved_tick"] = resolved_tick
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data["closed_tick"] = resolved_tick
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return true
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func invalidate(reason: StringName, closed_tick: int) -> bool:
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if (
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not is_open()
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or closed_tick < get_created_tick()
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or (
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reason
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not in [
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SimulationIds.OPPORTUNITY_INVALIDATED_INTERESTED_DIED,
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SimulationIds.OPPORTUNITY_INVALIDATED_EVIDENCE_STALE,
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]
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)
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):
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return false
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data["status"] = String(STATUS_INVALIDATED)
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data["closed_tick"] = closed_tick
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data["invalidation_reason"] = String(reason)
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return true
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@@ -159,6 +238,14 @@ func get_resolved_tick() -> int:
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return int(data["resolved_tick"])
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func get_closed_tick() -> int:
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return int(data["closed_tick"])
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func get_invalidation_reason() -> StringName:
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return StringName(data["invalidation_reason"])
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func is_open() -> bool:
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return get_status() == STATUS_OPEN
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