feat: add missing wood opportunities

This commit is contained in:
Rijad Zuzo
2026-07-16 01:50:19 +02:00
parent f82d9683de
commit 79dd503343
26 changed files with 1054 additions and 175 deletions
+114 -27
View File
@@ -1,11 +1,13 @@
class_name OpportunityStateRecord
extends RefCounted
const SCHEMA_VERSION := 1
const SCHEMA_VERSION := 2
const LEGACY_SCHEMA_VERSION := 1
const NO_EVENT_ID := -1
const DEFAULT_TARGET_AMOUNT := 1.0
const STATUS_OPEN := SimulationIds.OPPORTUNITY_STATUS_OPEN
const STATUS_RESOLVED := SimulationIds.OPPORTUNITY_STATUS_RESOLVED
const STATUS_INVALIDATED := SimulationIds.OPPORTUNITY_STATUS_INVALIDATED
var data: Dictionary
@@ -19,7 +21,10 @@ static func create(
created_tick: int,
trigger_event_id: int,
interested_npc_id: int,
target_amount: float = DEFAULT_TARGET_AMOUNT
target_amount: float = DEFAULT_TARGET_AMOUNT,
opportunity_type: StringName = SimulationIds.OPPORTUNITY_RESTOCK_EMPTY_PANTRY,
target_id: StringName = SimulationIds.STORAGE_VILLAGE_PANTRY,
resource_id: StringName = SimulationIds.RESOURCE_FOOD
) -> OpportunityStateRecord:
return (
OpportunityStateRecord
@@ -27,26 +32,34 @@ static func create(
{
"schema_version": SCHEMA_VERSION,
"opportunity_id": opportunity_id,
"opportunity_type": String(SimulationIds.OPPORTUNITY_RESTOCK_EMPTY_PANTRY),
"opportunity_type": String(opportunity_type),
"status": String(STATUS_OPEN),
"created_tick": created_tick,
"trigger_event_id": trigger_event_id,
"interested_npc_id": interested_npc_id,
"target_id": String(SimulationIds.STORAGE_VILLAGE_PANTRY),
"resource_id": String(SimulationIds.RESOURCE_FOOD),
"target_id": String(target_id),
"resource_id": String(resource_id),
"target_amount": target_amount,
"resolution_event_id": NO_EVENT_ID,
"resolved_tick": -1,
"closed_tick": -1,
"invalidation_reason": "",
}
)
)
static func from_dictionary(record_data: Dictionary) -> OpportunityStateRecord:
if int(record_data.get("schema_version", -1)) != SCHEMA_VERSION:
var version := int(record_data.get("schema_version", -1))
if version not in [LEGACY_SCHEMA_VERSION, SCHEMA_VERSION]:
return null
var normalized := record_data.duplicate(true)
if version == LEGACY_SCHEMA_VERSION:
normalized["schema_version"] = SCHEMA_VERSION
normalized["closed_tick"] = int(record_data.get("resolved_tick", -1))
normalized["invalidation_reason"] = ""
if not (
record_data
normalized
. has_all(
[
"opportunity_id",
@@ -60,45 +73,91 @@ static func from_dictionary(record_data: Dictionary) -> OpportunityStateRecord:
"target_amount",
"resolution_event_id",
"resolved_tick",
"closed_tick",
"invalidation_reason",
]
)
):
return null
var opportunity_id := int(record_data["opportunity_id"])
var opportunity_type := StringName(record_data["opportunity_type"])
var status := StringName(record_data["status"])
var created_tick := int(record_data["created_tick"])
var trigger_event_id := int(record_data["trigger_event_id"])
var interested_npc_id := int(record_data["interested_npc_id"])
var target_id := StringName(record_data["target_id"])
var resource_id := StringName(record_data["resource_id"])
var target_amount := float(record_data["target_amount"])
var resolution_event_id := int(record_data["resolution_event_id"])
var resolved_tick := int(record_data["resolved_tick"])
var opportunity_id := int(normalized["opportunity_id"])
var opportunity_type := StringName(normalized["opportunity_type"])
var status := StringName(normalized["status"])
var created_tick := int(normalized["created_tick"])
var trigger_event_id := int(normalized["trigger_event_id"])
var interested_npc_id := int(normalized["interested_npc_id"])
var target_id := StringName(normalized["target_id"])
var resource_id := StringName(normalized["resource_id"])
var target_amount := float(normalized["target_amount"])
var resolution_event_id := int(normalized["resolution_event_id"])
var resolved_tick := int(normalized["resolved_tick"])
var closed_tick := int(normalized["closed_tick"])
var invalidation_reason := StringName(normalized["invalidation_reason"])
if opportunity_id < 0 or created_tick < 0 or trigger_event_id < 0 or interested_npc_id < 0:
return null
if opportunity_type != SimulationIds.OPPORTUNITY_RESTOCK_EMPTY_PANTRY:
return null
if target_id != SimulationIds.STORAGE_VILLAGE_PANTRY:
return null
if resource_id != SimulationIds.RESOURCE_FOOD:
return null
match opportunity_type:
SimulationIds.OPPORTUNITY_RESTOCK_EMPTY_PANTRY:
if (
target_id != SimulationIds.STORAGE_VILLAGE_PANTRY
or resource_id != SimulationIds.RESOURCE_FOOD
):
return null
SimulationIds.OPPORTUNITY_SUPPLY_MISSING_WOOD:
if (
target_id != SimulationIds.STORAGE_VILLAGE_WOODPILE
or resource_id != SimulationIds.RESOURCE_WOOD
):
return null
_:
return null
if not is_finite(target_amount) or not is_equal_approx(target_amount, DEFAULT_TARGET_AMOUNT):
return null
match status:
STATUS_OPEN:
if resolution_event_id != NO_EVENT_ID or resolved_tick != -1:
if (
resolution_event_id != NO_EVENT_ID
or resolved_tick != -1
or closed_tick != -1
or not invalidation_reason.is_empty()
):
return null
STATUS_RESOLVED:
if resolution_event_id <= trigger_event_id or resolved_tick < created_tick:
if (
resolution_event_id <= trigger_event_id
or resolved_tick < created_tick
or closed_tick != resolved_tick
or not invalidation_reason.is_empty()
):
return null
STATUS_INVALIDATED:
if (
resolution_event_id != NO_EVENT_ID
or resolved_tick != -1
or closed_tick < created_tick
or (
invalidation_reason
not in [
SimulationIds.OPPORTUNITY_INVALIDATED_INTERESTED_DIED,
SimulationIds.OPPORTUNITY_INVALIDATED_EVIDENCE_STALE,
]
)
):
return null
_:
return null
var record := create(
opportunity_id, created_tick, trigger_event_id, interested_npc_id, target_amount
opportunity_id,
created_tick,
trigger_event_id,
interested_npc_id,
target_amount,
opportunity_type,
target_id,
resource_id
)
if status == STATUS_RESOLVED:
record.resolve(resolution_event_id, resolved_tick)
elif status == STATUS_INVALIDATED:
record.invalidate(invalidation_reason, closed_tick)
return record
@@ -112,6 +171,26 @@ func resolve(resolution_event_id: int, resolved_tick: int) -> bool:
data["status"] = String(STATUS_RESOLVED)
data["resolution_event_id"] = resolution_event_id
data["resolved_tick"] = resolved_tick
data["closed_tick"] = resolved_tick
return true
func invalidate(reason: StringName, closed_tick: int) -> bool:
if (
not is_open()
or closed_tick < get_created_tick()
or (
reason
not in [
SimulationIds.OPPORTUNITY_INVALIDATED_INTERESTED_DIED,
SimulationIds.OPPORTUNITY_INVALIDATED_EVIDENCE_STALE,
]
)
):
return false
data["status"] = String(STATUS_INVALIDATED)
data["closed_tick"] = closed_tick
data["invalidation_reason"] = String(reason)
return true
@@ -159,6 +238,14 @@ func get_resolved_tick() -> int:
return int(data["resolved_tick"])
func get_closed_tick() -> int:
return int(data["closed_tick"])
func get_invalidation_reason() -> StringName:
return StringName(data["invalidation_reason"])
func is_open() -> bool:
return get_status() == STATUS_OPEN