feat: add missing wood opportunities

This commit is contained in:
Rijad Zuzo
2026-07-16 01:50:19 +02:00
parent f82d9683de
commit 79dd503343
26 changed files with 1054 additions and 175 deletions
+79 -16
View File
@@ -2,13 +2,14 @@ class_name SimulationStateRecord
extends RefCounted
const SCHEMA_NAME := "the_steward.simulation"
const SCHEMA_VERSION := 8
const SCHEMA_VERSION := 9
const LEGACY_SCHEMA_VERSION := 1
const EVENT_LEGACY_SCHEMA_VERSION := 2
const RELATIONSHIP_LEGACY_SCHEMA_VERSION := 3
const KNOWLEDGE_LEGACY_SCHEMA_VERSION := 4
const PROVENANCE_LEGACY_SCHEMA_VERSION := 5
const RETENTION_LEGACY_SCHEMA_VERSION := 6
const OPPORTUNITY_LEGACY_SCHEMA_VERSION := 8
const PREVIOUS_SCHEMA_VERSION := 7
var simulation: Dictionary
@@ -86,6 +87,7 @@ static func from_dictionary(record_data: Dictionary) -> SimulationStateRecord:
PROVENANCE_LEGACY_SCHEMA_VERSION,
RETENTION_LEGACY_SCHEMA_VERSION,
PREVIOUS_SCHEMA_VERSION,
OPPORTUNITY_LEGACY_SCHEMA_VERSION,
]
):
record_data = _migrate_legacy(record_data, version)
@@ -185,6 +187,7 @@ static func from_dictionary(record_data: Dictionary) -> SimulationStateRecord:
record.simulation = simulation_data.duplicate(true)
record.village = village_record
var npc_ids := {}
var npc_records_by_id := {}
for item in npc_data:
if not item is Dictionary:
@@ -196,6 +199,7 @@ static func from_dictionary(record_data: Dictionary) -> SimulationStateRecord:
if npc_ids.has(npc_id):
return null
npc_ids[npc_id] = true
npc_records_by_id[npc_id] = npc_record
record.npcs.append(npc_record)
var resource_ids := {}
@@ -337,6 +341,7 @@ static func from_dictionary(record_data: Dictionary) -> SimulationStateRecord:
if not _is_valid_opportunity(
opportunity_record,
npc_ids,
npc_records_by_id,
storage_records_by_id,
event_records_by_id,
knowledge_records_by_key,
@@ -398,19 +403,16 @@ static func _is_valid_knowledge_provenance(
static func _is_valid_opportunity(
opportunity: OpportunityStateRecord,
npc_ids: Dictionary,
npc_records_by_id: Dictionary,
storage_records_by_id: Dictionary,
event_records_by_id: Dictionary,
knowledge_records_by_key: Dictionary,
resource_records_by_id: Dictionary,
current_tick: int
) -> bool:
if opportunity.get_opportunity_type() != SimulationIds.OPPORTUNITY_RESTOCK_EMPTY_PANTRY:
return false
if (
not npc_ids.has(opportunity.get_interested_npc_id())
or opportunity.get_target_id() != SimulationIds.STORAGE_VILLAGE_PANTRY
or not storage_records_by_id.has(opportunity.get_target_id())
or opportunity.get_resource_id() != SimulationIds.RESOURCE_FOOD
or not is_finite(opportunity.get_target_amount())
or opportunity.get_target_amount() <= 0.0
):
@@ -418,8 +420,17 @@ static func _is_valid_opportunity(
var trigger_event := (
event_records_by_id.get(opportunity.get_trigger_event_id()) as EconomicEventRecord
)
if trigger_event == null or not _is_valid_pantry_empty_trigger(trigger_event, npc_ids):
if trigger_event == null:
return false
match opportunity.get_opportunity_type():
SimulationIds.OPPORTUNITY_RESTOCK_EMPTY_PANTRY:
if not _is_valid_pantry_empty_trigger(trigger_event, npc_ids):
return false
SimulationIds.OPPORTUNITY_SUPPLY_MISSING_WOOD:
if not _is_valid_missing_wood_trigger(trigger_event, opportunity, npc_ids):
return false
_:
return false
var trigger_tick := int(trigger_event.data["tick"])
var created_tick := opportunity.get_created_tick()
if created_tick < trigger_tick or created_tick > current_tick:
@@ -428,6 +439,9 @@ static func _is_valid_opportunity(
var status := opportunity.get_status()
var resolution_event_id := opportunity.get_resolution_event_id()
var resolved_tick := opportunity.get_resolved_tick()
var interested_record := (
npc_records_by_id.get(opportunity.get_interested_npc_id()) as NPCStateRecord
)
if status == OpportunityStateRecord.STATUS_OPEN:
var target_storage := (
storage_records_by_id.get(opportunity.get_target_id()) as StorageStateRecord
@@ -439,6 +453,11 @@ static func _is_valid_opportunity(
return (
resolution_event_id == OpportunityStateRecord.NO_EVENT_ID
and resolved_tick == -1
and interested_record != null
and (
opportunity.get_opportunity_type() != SimulationIds.OPPORTUNITY_SUPPLY_MISSING_WOOD
or not bool(interested_record.data["is_dead"])
)
and target_storage != null
and (
target_storage.get_amount(opportunity.get_resource_id())
@@ -447,6 +466,24 @@ static func _is_valid_opportunity(
and evidence != null
and evidence.get_acquired_tick() <= created_tick
)
if status == OpportunityStateRecord.STATUS_INVALIDATED:
if (
opportunity.get_opportunity_type() != SimulationIds.OPPORTUNITY_SUPPLY_MISSING_WOOD
or resolution_event_id != OpportunityStateRecord.NO_EVENT_ID
or resolved_tick != -1
or opportunity.get_closed_tick() < created_tick
or opportunity.get_closed_tick() > current_tick
):
return false
if (
opportunity.get_invalidation_reason()
== SimulationIds.OPPORTUNITY_INVALIDATED_INTERESTED_DIED
):
return interested_record != null and bool(interested_record.data["is_dead"])
return (
opportunity.get_invalidation_reason()
== SimulationIds.OPPORTUNITY_INVALIDATED_EVIDENCE_STALE
)
if status != OpportunityStateRecord.STATUS_RESOLVED:
return false
if resolution_event_id == OpportunityStateRecord.NO_EVENT_ID:
@@ -454,7 +491,9 @@ static func _is_valid_opportunity(
var resolution_event := event_records_by_id.get(resolution_event_id) as EconomicEventRecord
if (
resolution_event == null
or not _is_valid_pantry_supply_resolution(resolution_event, npc_ids, resource_records_by_id)
or not _is_valid_supply_resolution(
resolution_event, opportunity, npc_ids, resource_records_by_id
)
):
return false
var resolution_tick := int(resolution_event.data["tick"])
@@ -466,6 +505,26 @@ static func _is_valid_opportunity(
)
static func _is_valid_missing_wood_trigger(
event: EconomicEventRecord, opportunity: OpportunityStateRecord, npc_ids: Dictionary
) -> bool:
var actor_id := int(event.data["actor_id"])
return (
npc_ids.has(actor_id)
and actor_id == opportunity.get_interested_npc_id()
and StringName(event.data["event_type"]) == SimulationIds.EVENT_TASK_BLOCKED
and StringName(event.data["source_id"]) == SimulationIds.STORAGE_VILLAGE_WOODPILE
and StringName(event.data["item_id"]) == SimulationIds.RESOURCE_WOOD
and (
StringName(event.data.get("action_id", &""))
in [SimulationIds.ACTION_PATROL, SimulationIds.ACTION_STUDY]
)
and is_equal_approx(
float(event.data.get("required_amount", 0.0)), opportunity.get_target_amount()
)
)
static func _is_valid_pantry_empty_trigger(event: EconomicEventRecord, npc_ids: Dictionary) -> bool:
var actor_id := int(event.data["actor_id"])
return (
@@ -478,14 +537,17 @@ static func _is_valid_pantry_empty_trigger(event: EconomicEventRecord, npc_ids:
)
static func _is_valid_pantry_supply_resolution(
event: EconomicEventRecord, npc_ids: Dictionary, resource_records_by_id: Dictionary
static func _is_valid_supply_resolution(
event: EconomicEventRecord,
opportunity: OpportunityStateRecord,
npc_ids: Dictionary,
resource_records_by_id: Dictionary
) -> bool:
var actor_id := int(event.data["actor_id"])
var event_type := StringName(event.data["event_type"])
if (
StringName(event.data["destination_id"]) != SimulationIds.STORAGE_VILLAGE_PANTRY
or StringName(event.data["item_id"]) != SimulationIds.RESOURCE_FOOD
StringName(event.data["destination_id"]) != opportunity.get_target_id()
or StringName(event.data["item_id"]) != opportunity.get_resource_id()
or float(event.data["amount"]) <= 0.0
):
return false
@@ -500,7 +562,7 @@ static func _is_valid_pantry_supply_resolution(
)
return (
resource_state != null
and resource_state.get_resource_id() == SimulationIds.RESOURCE_FOOD
and resource_state.get_resource_id() == opportunity.get_resource_id()
and resource_state.can_player_use_resource()
)
return false
@@ -559,10 +621,11 @@ static func _migrate_legacy(legacy_data: Dictionary, version: int) -> Dictionary
migrated.get("economic_events", []),
int((migrated.get("simulation", {}) as Dictionary).get("tick_count", 0))
)
migrated["opportunities"] = []
var opportunity_simulation_data: Dictionary = migrated.get("simulation", {})
opportunity_simulation_data["next_opportunity_id"] = 0
migrated["simulation"] = opportunity_simulation_data
if version != OPPORTUNITY_LEGACY_SCHEMA_VERSION:
migrated["opportunities"] = []
var opportunity_simulation_data: Dictionary = migrated.get("simulation", {})
opportunity_simulation_data["next_opportunity_id"] = 0
migrated["simulation"] = opportunity_simulation_data
return migrated