feat: starvation balance rework and Ghibli wind-stroke visuals

- Reduce hunger rate to 0.125/tick (~25/day) for ~6-7 day death timeline
- Slow energy drain: idle 0.125, travel 0.5, work 0.5, complete 0.0625/tick
- Use exact binary fractions for all rates to preserve float precision in save/load
- Starving/critically-hungry NPCs always override sleep to seek food first
- Extend starvation death threshold from 20 to 600 ticks (~3 days of starvation)
- Add calligraphy-style wind stroke particles (WindStrokes scene + shader)
- Two wind stroke emitters in valley and ridge for Ghibli atmosphere
- Rework terrain macro-variation colors for vibrant warm-green palette
- Enhance environment: stronger glow/bloom, higher saturation, warmer sky/fog/ambient
This commit is contained in:
2026-07-08 18:44:03 +02:00
parent 6008b1023e
commit 7aa5c1c979
6 changed files with 116 additions and 31 deletions
+1 -1
View File
@@ -20,7 +20,7 @@ var home_position: Vector3
var is_starving := false
var starvation_ticks := 0
var starvation_death_threshold := 20
var starvation_death_threshold := 600
var is_dead := false
var task_duration := 0.0