feat: starvation balance rework and Ghibli wind-stroke visuals
- Reduce hunger rate to 0.125/tick (~25/day) for ~6-7 day death timeline - Slow energy drain: idle 0.125, travel 0.5, work 0.5, complete 0.0625/tick - Use exact binary fractions for all rates to preserve float precision in save/load - Starving/critically-hungry NPCs always override sleep to seek food first - Extend starvation death threshold from 20 to 600 ticks (~3 days of starvation) - Add calligraphy-style wind stroke particles (WindStrokes scene + shader) - Two wind stroke emitters in valley and ridge for Ghibli atmosphere - Rework terrain macro-variation colors for vibrant warm-green palette - Enhance environment: stronger glow/bloom, higher saturation, warmer sky/fog/ambient
This commit is contained in:
@@ -20,7 +20,7 @@ var home_position: Vector3
|
||||
|
||||
var is_starving := false
|
||||
var starvation_ticks := 0
|
||||
var starvation_death_threshold := 20
|
||||
var starvation_death_threshold := 600
|
||||
var is_dead := false
|
||||
|
||||
var task_duration := 0.0
|
||||
|
||||
Reference in New Issue
Block a user