feat: add exact player context actions

This commit is contained in:
Rijad Zuzo
2026-07-30 23:27:46 +02:00
parent d950c3da68
commit 7d410d8193
12 changed files with 762 additions and 67 deletions
+11 -5
View File
@@ -817,14 +817,20 @@ Completed:
preserves two exact reservations through save/restore, and feeds only the
named target. Private shelter ownership remains loaded-world context; no
herd system, animal index, or schema bump was introduced.
43. `Jajce Context Action 10`: the existing `E` interactions now derive one
exact ephemeral result shared by prompt and execution. A restrained,
cardless bottom-center HUD names the nearest hungry goat, shows real pantry
availability, reports success or blockage, remains visible in cinematic
mode, and also covers existing resource, pantry, guard, and study actions.
Restore discards transient feedback and re-derives context from live facts.
Next:
1. Playtest the named pair and record one concrete gameplay or scaling need
before extending the animal model.
2. Keep breeding, products, herd scheduling, animal spatial indexing, and
active/abstract simulation LOD deferred unless that evidence requires one
of them; otherwise return to the broader milestone sequence.
1. Make NPC feeding visibly collect one real pantry food into the caretaker's
existing inventory/carried-food presentation before delivery to the exact
reserved goat.
2. Prove conservation, claim continuity, and save/restore during both travel
legs; keep herd, product, indexing, and LOD systems deferred.
Do not start with GIS data, a full city, a large asset pack, or more NPC
mechanics. The next proof is a beautiful stage for the systems that already