feat: add exact player context actions
This commit is contained in:
@@ -817,14 +817,20 @@ Completed:
|
||||
preserves two exact reservations through save/restore, and feeds only the
|
||||
named target. Private shelter ownership remains loaded-world context; no
|
||||
herd system, animal index, or schema bump was introduced.
|
||||
43. `Jajce Context Action 10`: the existing `E` interactions now derive one
|
||||
exact ephemeral result shared by prompt and execution. A restrained,
|
||||
cardless bottom-center HUD names the nearest hungry goat, shows real pantry
|
||||
availability, reports success or blockage, remains visible in cinematic
|
||||
mode, and also covers existing resource, pantry, guard, and study actions.
|
||||
Restore discards transient feedback and re-derives context from live facts.
|
||||
|
||||
Next:
|
||||
|
||||
1. Playtest the named pair and record one concrete gameplay or scaling need
|
||||
before extending the animal model.
|
||||
2. Keep breeding, products, herd scheduling, animal spatial indexing, and
|
||||
active/abstract simulation LOD deferred unless that evidence requires one
|
||||
of them; otherwise return to the broader milestone sequence.
|
||||
1. Make NPC feeding visibly collect one real pantry food into the caretaker's
|
||||
existing inventory/carried-food presentation before delivery to the exact
|
||||
reserved goat.
|
||||
2. Prove conservation, claim continuity, and save/restore during both travel
|
||||
legs; keep herd, product, indexing, and LOD systems deferred.
|
||||
|
||||
Do not start with GIS data, a full city, a large asset pack, or more NPC
|
||||
mechanics. The next proof is a beautiful stage for the systems that already
|
||||
|
||||
Reference in New Issue
Block a user