feat: add exact player context actions
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-6
@@ -228,6 +228,10 @@ plugin content, not game architecture.
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- Pressing `E` near a berry bush or tree extracts its configured yield into the
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village through the same `ResourceNode` contract used by NPCs.
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- Guard, study, rest, and food interactions now use typed world sites.
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- A cardless bottom-center `E` prompt derives the exact current animal,
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resource, storage, or activity target and its availability. Named goat care
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reports pantry cost plus transient success or blockage, remains in cinematic
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mode, and never enters saved state.
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- `Escape` releases captured mouse input.
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### Village simulation
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@@ -478,16 +482,19 @@ than duplicating these responsibilities across additional manager nodes.
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These implement camera-relative character movement, physical interaction
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proximity checks, ResourceNode harvesting, mouse capture, and the elevated
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follow camera.
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follow camera. `PlayerInteractionResult` is the ephemeral boundary shared by
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the current `E` prompt and execution, so UI copy names the exact stable target
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that receives the command.
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### `world/ui/ui.gd`
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The UI subscribes to village, task, event, knowledge, relationship, and
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opportunity changes. It formats aggregate state and resolves known facts,
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relationship causes, and opportunity lifecycle details through manager queries
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without owning or recomputing simulation facts. `village_whisper_hud.gd` is a
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separate transient player layer that formats the same authoritative signals and
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remains independent of the development overlays.
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without owning or recomputing simulation facts. `village_whisper_hud.gd` and
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`player_interaction_hud.gd` are separate transient player layers that format
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authoritative signals or the current exact context and remain independent of
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the development overlays.
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## Current runtime flow
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@@ -1005,8 +1012,10 @@ Dunja's pasture, nearest loaded care targeting supports two simultaneous exact
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claims, and feeding one goat cannot mutate the other. World-schema v11
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preserves both claim pairings without serializing shelter ownership. Do not
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generalize animal discovery or introduce herd scheduling, products, breeding,
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or active/abstract animal LOD until playtest or measurement exposes a concrete
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need.
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or active/abstract animal LOD. The named-pair gate instead produced one
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Milestone 9 context-action result shared by prompt and execution, with exact
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pantry feedback and no persistent UI state. The next animal-facing proof should
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make NPC care visibly carry one real pantry food to its exact reserved goat.
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The remaining simulation-garden target still aims for:
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