feat: enhance magical world ambience
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@@ -81,6 +81,12 @@ func _run() -> void:
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environment.fog_enabled and environment.sky != null,
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environment.fog_enabled and environment.sky != null,
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"Jajce environment should provide sky and restrained valley fog"
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"Jajce environment should provide sky and restrained valley fog"
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)
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)
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_check(
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environment.glow_enabled
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and environment.volumetric_fog_enabled
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and environment.adjustment_enabled,
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"WorldEnvironment should provide bounded glow, depth haze, and color grading"
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)
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_check(
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_check(
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world.has_node("VillageRoot/Mill") and world.has_node("VillageRoot/Bridge"),
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world.has_node("VillageRoot/Mill") and world.has_node("VillageRoot/Bridge"),
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"VillageRoot should include the mill and bridge blockouts"
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"VillageRoot should include the mill and bridge blockouts"
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@@ -54,16 +54,36 @@ sky_material = SubResource("SkyMaterial_jajce")
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[sub_resource type="Environment" id="Environment_greybox"]
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[sub_resource type="Environment" id="Environment_greybox"]
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background_mode = 2
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background_mode = 2
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sky = SubResource("Sky_jajce")
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sky = SubResource("Sky_jajce")
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background_energy_multiplier = 0.9
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ambient_light_source = 3
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ambient_light_source = 3
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ambient_light_color = Color(0.88, 0.83, 0.73, 1)
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ambient_light_color = Color(0.91, 0.85, 0.72, 1)
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ambient_light_energy = 0.62
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ambient_light_energy = 0.7
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reflected_light_source = 2
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reflected_light_source = 2
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tonemap_mode = 2
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tonemap_mode = 2
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glow_enabled = true
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glow_normalized = true
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glow_intensity = 0.34
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glow_strength = 0.75
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glow_bloom = 0.08
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fog_enabled = true
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fog_enabled = true
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fog_light_color = Color(0.7, 0.76, 0.74, 1)
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fog_light_color = Color(0.82, 0.78, 0.66, 1)
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fog_light_energy = 0.65
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fog_light_energy = 0.72
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fog_density = 0.0025
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fog_density = 0.002
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fog_sky_affect = 0.35
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fog_height = -2.0
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fog_height_density = 0.08
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fog_aerial_perspective = 0.35
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fog_sky_affect = 0.28
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volumetric_fog_enabled = true
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volumetric_fog_density = 0.006
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volumetric_fog_albedo = Color(0.9, 0.84, 0.72, 1)
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volumetric_fog_emission = Color(0.08, 0.065, 0.04, 1)
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volumetric_fog_emission_energy = 0.18
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volumetric_fog_length = 96.0
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volumetric_fog_detail_spread = 1.6
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adjustment_enabled = true
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adjustment_brightness = 1.04
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adjustment_contrast = 1.03
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adjustment_saturation = 1.1
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[node name="JajceWorld" type="Node3D"]
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[node name="JajceWorld" type="Node3D"]
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script = ExtResource("3_world")
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script = ExtResource("3_world")
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