feat: spawn enemies from reusable definitions

This commit is contained in:
Rijad Zuzo
2026-08-12 20:34:55 +02:00
parent 41b37a4962
commit 809e7c008d
12 changed files with 332 additions and 57 deletions
+19
View File
@@ -0,0 +1,19 @@
[gd_resource type="Resource" script_class="EnemyDefinition" load_steps=2 format=3]
[ext_resource type="Script" path="res://simulation/definitions/EnemyDefinition.gd" id="1"]
[resource]
script = ExtResource("1")
enemy_id = &"enemy_boar"
display_name = "Wild Boar"
kind = &"wolf"
behavior_profile_id = &"wolf_hunt"
combatant_id_prefix = "boar"
faction_id = &"faction_tribe"
hostile = true
weapon_id = &"item_claw"
health = 55.0
move_speed = 3.6
body_color = Color(0.28, 0.16, 0.08, 1)
accent_color = Color(0.78, 0.68, 0.5, 1)
visual_scale = Vector3(1.05, 0.9, 1.15)