feat: add witnessed knowledge and wind ambience

This commit is contained in:
Rijad Zuzo
2026-07-11 11:27:40 +02:00
parent 2ed93de6d1
commit 81409650df
72 changed files with 3001 additions and 606 deletions
+8 -5
View File
@@ -351,11 +351,14 @@ func apply_dead_visual_state() -> void:
func _should_show_task_glyph(action_id: StringName, task_state: StringName) -> bool:
if task_state not in [SimNPC.TASK_STATE_TRAVELING, SimNPC.TASK_STATE_WORKING]:
return false
return action_id not in [
SimulationIds.ACTION_IDLE,
SimulationIds.ACTION_DEAD,
SimulationIds.ACTION_WANDER,
]
return (
action_id
not in [
SimulationIds.ACTION_IDLE,
SimulationIds.ACTION_DEAD,
SimulationIds.ACTION_WANDER,
]
)
func _create_task_glyph_mesh(action_id: StringName) -> PrimitiveMesh: