feat: add witnessed knowledge and wind ambience
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@@ -351,11 +351,14 @@ func apply_dead_visual_state() -> void:
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func _should_show_task_glyph(action_id: StringName, task_state: StringName) -> bool:
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if task_state not in [SimNPC.TASK_STATE_TRAVELING, SimNPC.TASK_STATE_WORKING]:
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return false
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return action_id not in [
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SimulationIds.ACTION_IDLE,
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SimulationIds.ACTION_DEAD,
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SimulationIds.ACTION_WANDER,
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]
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return (
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action_id
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not in [
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SimulationIds.ACTION_IDLE,
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SimulationIds.ACTION_DEAD,
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SimulationIds.ACTION_WANDER,
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]
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)
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func _create_task_glyph_mesh(action_id: StringName) -> PrimitiveMesh:
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