feat: add witnessed knowledge and wind ambience

This commit is contained in:
Rijad Zuzo
2026-07-11 11:27:40 +02:00
parent 2ed93de6d1
commit 81409650df
72 changed files with 3001 additions and 606 deletions
+10 -5
View File
@@ -6,9 +6,6 @@ enum CanopyVariant {
YELLOW_GREEN,
}
@export var canopy_variant: CanopyVariant = CanopyVariant.GREEN
@export var canopy_radius: float = 1.35
const COLORS := {
CanopyVariant.GREEN: Color(0.19, 0.38, 0.17),
CanopyVariant.DARK_GREEN: Color(0.12, 0.30, 0.12),
@@ -16,6 +13,8 @@ const COLORS := {
}
const WIND_SHADER := preload("res://world/jajce/materials/wind.gdshader")
const WIND_STRENGTH := 0.07
const WIND_SPEED := 0.55
func _ready() -> void:
@@ -25,8 +24,9 @@ func _ready() -> void:
var hash_seed := hash(global_position)
var rng := RandomNumberGenerator.new()
rng.seed = hash_seed
canopy_variant = rng.randi() % COLORS.size() as CanopyVariant
canopy_radius = 1.0 + rng.randf() * 0.8
var canopy_variant := rng.randi() % COLORS.size() as CanopyVariant
var canopy_radius := 1.0 + rng.randf() * 0.8
var wind_phase := rng.randf_range(0.0, TAU)
var trunk_mesh := CylinderMesh.new()
trunk_mesh.top_radius = 0.22
@@ -39,6 +39,7 @@ func _ready() -> void:
trunk_mesh.material = trunk_mat
var trunk := MeshInstance3D.new()
trunk.name = "Trunk"
trunk.mesh = trunk_mesh
trunk.position = Vector3(0, 1.4, 0)
add_child(trunk)
@@ -51,9 +52,13 @@ func _ready() -> void:
canopy_mat.shader = WIND_SHADER
canopy_mat.set_shader_parameter("albedo", COLORS[canopy_variant])
canopy_mat.set_shader_parameter("roughness", 0.9)
canopy_mat.set_shader_parameter("wind_strength", WIND_STRENGTH)
canopy_mat.set_shader_parameter("wind_speed", WIND_SPEED)
canopy_mat.set_shader_parameter("wind_phase", wind_phase)
canopy_mesh.material = canopy_mat
var canopy := MeshInstance3D.new()
canopy.name = "Canopy"
canopy.mesh = canopy_mesh
canopy.position = Vector3(0, 3.2 + (canopy_radius - 1.35) * 0.5, 0)
add_child(canopy)