feat: add initial starvation consequence
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+2
-1
@@ -27,6 +27,7 @@ func _on_village_changed(village: SimVillage) -> void:
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Wood: %s
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Safety: %s
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Knowledge: %s
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Starving: %s
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Food Mod: %.2f
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Safety Mod: %.2f
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@@ -36,7 +37,7 @@ func _on_village_changed(village: SimVillage) -> void:
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round(village.wood),
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round(village.safety),
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round(village.knowledge),
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simulation_manager.get_starving_count(),
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village.food_modifier,
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village.safety_modifier,
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village.knowledge_modifier
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