feat: add task duration and task commitment

This commit is contained in:
Rijad Zuzo
2026-06-20 20:43:21 +02:00
parent bdc1f88b6f
commit 8a85c6fbba
2 changed files with 66 additions and 30 deletions
+47 -25
View File
@@ -13,6 +13,10 @@ var position: Vector3
var is_starving := false
var task_duration := 0.0
var task_progress := 0.0
var task_complete := true
func _init(
_id: int,
_npc_name: String,
@@ -37,51 +41,69 @@ func simulate_tick(village: SimVillage) -> void:
hunger = clamp(hunger, 0.0, 100.0)
energy = clamp(energy, 0.0, 100.0)
if hunger > 75.0:
if village.food > 0:
current_task = "eat"
hunger -= 25.0
else:
current_task = "gather_food"
return
if energy < 30.0:
current_task = "rest"
energy += 20.0
return
is_starving = hunger >= 90.0
if is_starving:
if is_starving:
energy -= 8.0
hunger = clamp(hunger, 0.0, 100.0)
energy = clamp(energy, 0.0, 100.0)
if not task_complete:
task_progress += 1.0
if task_progress >= task_duration:
task_complete = true
return
choose_new_task(village)
func choose_new_task(village: SimVillage) -> void:
task_progress = 0.0
task_complete = false
if hunger > 75.0:
if village.food > 0:
set_task("eat", 2.0)
hunger -= 25.0
else:
set_task("gather_food", 5.0)
return
if energy < 30.0:
set_task("rest", 4.0)
energy += 20.0
return
if village.food < 15.0:
current_task = "gather_food"
set_task("gather_food", 5.0)
return
if village.wood < 10.0:
current_task = "gather_wood"
set_task("gather_wood", 5.0)
return
if village.safety < 40.0 and profession == "guard":
current_task = "patrol"
set_task("patrol", 6.0)
return
if village.knowledge < 10.0 and profession == "scholar":
current_task = "study"
set_task("study", 6.0)
return
match profession:
"farmer":
current_task = "gather_food"
set_task("gather_food", 5.0)
"woodcutter":
current_task = "gather_wood"
set_task("gather_wood", 5.0)
"guard":
current_task = "patrol"
set_task("patrol", 6.0)
"scholar":
current_task = "study"
set_task("study", 6.0)
_:
current_task = "wander"
set_task("wander", 4.0)
func set_task(task: String, duration: float) -> void:
current_task = task
task_duration = duration
task_progress = 0.0
task_complete = false