feat: add task duration and task commitment

This commit is contained in:
Rijad Zuzo
2026-06-20 20:43:21 +02:00
parent bdc1f88b6f
commit 8a85c6fbba
2 changed files with 66 additions and 30 deletions
+45 -23
View File
@@ -13,6 +13,10 @@ var position: Vector3
var is_starving := false
var task_duration := 0.0
var task_progress := 0.0
var task_complete := true
func _init(
_id: int,
_npc_name: String,
@@ -37,51 +41,69 @@ func simulate_tick(village: SimVillage) -> void:
hunger = clamp(hunger, 0.0, 100.0)
energy = clamp(energy, 0.0, 100.0)
if hunger > 75.0:
if village.food > 0:
current_task = "eat"
hunger -= 25.0
else:
current_task = "gather_food"
return
if energy < 30.0:
current_task = "rest"
energy += 20.0
return
is_starving = hunger >= 90.0
if is_starving:
energy -= 8.0
hunger = clamp(hunger, 0.0, 100.0)
energy = clamp(energy, 0.0, 100.0)
if not task_complete:
task_progress += 1.0
if task_progress >= task_duration:
task_complete = true
return
choose_new_task(village)
func choose_new_task(village: SimVillage) -> void:
task_progress = 0.0
task_complete = false
if hunger > 75.0:
if village.food > 0:
set_task("eat", 2.0)
hunger -= 25.0
else:
set_task("gather_food", 5.0)
return
if energy < 30.0:
set_task("rest", 4.0)
energy += 20.0
return
if village.food < 15.0:
current_task = "gather_food"
set_task("gather_food", 5.0)
return
if village.wood < 10.0:
current_task = "gather_wood"
set_task("gather_wood", 5.0)
return
if village.safety < 40.0 and profession == "guard":
current_task = "patrol"
set_task("patrol", 6.0)
return
if village.knowledge < 10.0 and profession == "scholar":
current_task = "study"
set_task("study", 6.0)
return
match profession:
"farmer":
current_task = "gather_food"
set_task("gather_food", 5.0)
"woodcutter":
current_task = "gather_wood"
set_task("gather_wood", 5.0)
"guard":
current_task = "patrol"
set_task("patrol", 6.0)
"scholar":
current_task = "study"
set_task("study", 6.0)
_:
current_task = "wander"
set_task("wander", 4.0)
func set_task(task: String, duration: float) -> void:
current_task = task
task_duration = duration
task_progress = 0.0
task_complete = false
+16 -2
View File
@@ -52,13 +52,21 @@ func simulate_tick() -> void:
tick_count += 1
print("--- Tick ", tick_count, " ---")
var village_was_changed := false
for npc in npcs:
var old_task := npc.current_task
var was_complete := npc.task_complete
npc.simulate_tick(village)
if old_task != npc.current_task:
npc_task_changed.emit(npc, old_task, npc.current_task)
if not was_complete and npc.task_complete:
village.apply_npc_task(npc)
village_was_changed = true
if DEBUG_LOGS:
print(
npc.npc_name,
@@ -66,15 +74,21 @@ func simulate_tick() -> void:
npc.profession,
" | task: ",
npc.current_task,
" | progress: ",
npc.task_progress,
"/",
npc.task_duration,
" | complete: ",
npc.task_complete,
" | hunger: ",
round(npc.hunger),
" | energy: ",
round(npc.energy)
)
for npc in npcs:
village.apply_npc_task(npc)
if village_was_changed:
village_changed.emit(village)
if DEBUG_LOGS:
print(village.get_summary())