feat: give the player embodied hunger, energy, and starvation death
This commit is contained in:
+16
-1
@@ -87,6 +87,7 @@ func _on_village_changed(village: SimVillage) -> void:
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wood_rate = " (−%.0f/d)" % rates["wood_per_day"]
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var opportunity_text := _build_active_opportunity_display()
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var standing_text := _build_standing_display()
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var player_needs_text := _build_player_needs_display()
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village_stats_label.text = (
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"""
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Village [%s]
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@@ -100,7 +101,7 @@ func _on_village_changed(village: SimVillage) -> void:
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Food Mod: %.2f
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Safety Mod: %.2f
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Knowledge Mod: %.2f
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%s%s%s
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%s%s%s%s
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"""
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% [
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speed_text,
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@@ -114,6 +115,7 @@ func _on_village_changed(village: SimVillage) -> void:
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village.food_modifier,
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village.safety_modifier,
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village.knowledge_modifier,
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player_needs_text,
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standing_text,
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opportunity_text,
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event_text,
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@@ -121,6 +123,19 @@ func _on_village_changed(village: SimVillage) -> void:
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)
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func _build_player_needs_display() -> String:
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if not simulation_manager.has_method("get_player_state"):
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return ""
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var state: PlayerStateRecord = simulation_manager.get_player_state()
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if state == null:
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return ""
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var status := "dead" if state.is_dead() else ("starving" if state.is_starving() else "ok")
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return (
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"\n\nYou\nHunger: %.0f Energy: %.0f (%s)"
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% [state.get_hunger(), state.get_energy(), status]
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)
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func _build_standing_display() -> String:
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if not simulation_manager.has_method("get_player_standing"):
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return ""
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