feat: add bounded npc memory retention
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@@ -695,11 +695,16 @@ Completed:
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can hear one direct fact from a nearby worker at the same non-storage
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activity; the inspector names the speaker, the original event is not
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replayed, and heard facts do not cascade yet.
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23. Bounded memory retention: acquisition time now drives fact recency; current
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relationship causes remain lasting while each NPC keeps only three other
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recent facts. A deterministic daily-sized review fades old routine facts,
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conversations prefer lasting evidence, and the inspector shows both memory
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counts and the displayed fact's retention class.
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Next:
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1. Add bounded importance/retention rules for known facts, as sequenced in
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`LEARNING_ROADMAP.md`.
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1. Add a compact retained-memory/person-history view and one visible social
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reaction cue, as sequenced in `LEARNING_ROADMAP.md`.
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Do not start with GIS data, a full city, a large asset pack, or more NPC
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mechanics. The next proof is a beautiful stage for the systems that already
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