feat: add provenance-aware npc communication
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@@ -689,12 +689,17 @@ Completed:
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21. Witnessed event knowledge: objective food-deposit events create separate
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known-event references for their actor and nearby living NPCs. Knowledge
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gates trust, produces a real informed-versus-uninformed choice divergence,
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survives schema-v5 save/load, and appears in the NPC inspector.
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survives versioned save/load, and appears in the NPC inspector.
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22. Co-worker fact communication: known-event records retain performed,
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witnessed, communicated, or legacy acquisition provenance. An arriving NPC
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can hear one direct fact from a nearby worker at the same non-storage
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activity; the inspector names the speaker, the original event is not
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replayed, and heard facts do not cascade yet.
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Next:
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1. Add one provenance-aware NPC-to-NPC fact transfer, then bounded
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importance/retention rules, as sequenced in `LEARNING_ROADMAP.md`.
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1. Add bounded importance/retention rules for known facts, as sequenced in
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`LEARNING_ROADMAP.md`.
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Do not start with GIS data, a full city, a large asset pack, or more NPC
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mechanics. The next proof is a beautiful stage for the systems that already
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