feat: add person history and trust reactions
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@@ -1,6 +1,6 @@
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# Simulation Garden 01
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Captured: 2026-07-11
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Captured: 2026-07-12
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## Files
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@@ -29,8 +29,10 @@ $env:LOCALAPPDATA = 'C:\Users\Rijad\Documents\Simulation Game\logs\quality\godot
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```
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The script warms up `main.tscn`, verifies that the simulation and active NPC
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visuals exist, captures the F10 debug presentation, then captures the cinematic
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presentation with development labels and UI hidden.
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visuals exist, stages a real food-deposit/trust consequence plus one wind gust,
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captures the F10 debug presentation, then captures the cinematic presentation
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with development labels and UI hidden. The trust blossom is restarted only for
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the second framing so both captures show the same real consequence clearly.
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## Review
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@@ -83,11 +85,9 @@ share the prevailing direction used by deterministic tree-canopy motion and
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chimney smoke. The capture tool stages one gust so the next visual comparison
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does not randomly land during the intended quiet interval.
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The PNGs listed above still predate that gust-controller pass. A fresh Metal
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capture was unavailable when the code and headless mesh/shader checks landed,
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so do not use those images as evidence of the final ribbon opacity or terrain
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contact. Replace both images after running the capture command on the normal
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renderer and reviewing the staged mid-sweep gust.
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The PNGs listed above have now been refreshed on the Metal renderer and include
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the staged mid-sweep gust, so they can be used to assess ribbon opacity and
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terrain contact.
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The day/night controller also reconnects to the authoritative simulation clock
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after scene startup and uses the correct sunrise/sunset color order, preventing
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@@ -99,3 +99,13 @@ and the elevated staggered follow camera are unchanged. The next visible gains
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should come from replacing remaining blockout architecture, strengthening work
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props, and improving terrain/color hierarchy—not from changing the camera
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language again.
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## July 12 social-history follow-up
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The debug capture now stages Tarik's real witnessed food-deposit memory and
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trust consequence. The inspector distinguishes that lasting subjective memory
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from Tarik's own objective actions in a shorter, more legible panel. The same
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consequence produces one brief amber halo-and-mote blossom above Tarik; it
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remains visible when F10 removes the debug UI but does not become permanent
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world clutter. Both refreshed images preserve the established elevated,
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slightly staggered top-down camera.
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