feat: add person history and trust reactions

This commit is contained in:
Rijad Zuzo
2026-07-12 11:42:10 +02:00
parent 99b8146f75
commit 9fcf6a0a58
19 changed files with 543 additions and 90 deletions
+18 -8
View File
@@ -1,6 +1,6 @@
# Simulation Garden 01
Captured: 2026-07-11
Captured: 2026-07-12
## Files
@@ -29,8 +29,10 @@ $env:LOCALAPPDATA = 'C:\Users\Rijad\Documents\Simulation Game\logs\quality\godot
```
The script warms up `main.tscn`, verifies that the simulation and active NPC
visuals exist, captures the F10 debug presentation, then captures the cinematic
presentation with development labels and UI hidden.
visuals exist, stages a real food-deposit/trust consequence plus one wind gust,
captures the F10 debug presentation, then captures the cinematic presentation
with development labels and UI hidden. The trust blossom is restarted only for
the second framing so both captures show the same real consequence clearly.
## Review
@@ -83,11 +85,9 @@ share the prevailing direction used by deterministic tree-canopy motion and
chimney smoke. The capture tool stages one gust so the next visual comparison
does not randomly land during the intended quiet interval.
The PNGs listed above still predate that gust-controller pass. A fresh Metal
capture was unavailable when the code and headless mesh/shader checks landed,
so do not use those images as evidence of the final ribbon opacity or terrain
contact. Replace both images after running the capture command on the normal
renderer and reviewing the staged mid-sweep gust.
The PNGs listed above have now been refreshed on the Metal renderer and include
the staged mid-sweep gust, so they can be used to assess ribbon opacity and
terrain contact.
The day/night controller also reconnects to the authoritative simulation clock
after scene startup and uses the correct sunrise/sunset color order, preventing
@@ -99,3 +99,13 @@ and the elevated staggered follow camera are unchanged. The next visible gains
should come from replacing remaining blockout architecture, strengthening work
props, and improving terrain/color hierarchy—not from changing the camera
language again.
## July 12 social-history follow-up
The debug capture now stages Tarik's real witnessed food-deposit memory and
trust consequence. The inspector distinguishes that lasting subjective memory
from Tarik's own objective actions in a shorter, more legible panel. The same
consequence produces one brief amber halo-and-mote blossom above Tarik; it
remains visible when F10 removes the debug UI but does not become permanent
world clutter. Both refreshed images preserve the established elevated,
slightly staggered top-down camera.
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