feat: add person history and trust reactions

This commit is contained in:
Rijad Zuzo
2026-07-12 11:42:10 +02:00
parent 99b8146f75
commit 9fcf6a0a58
19 changed files with 543 additions and 90 deletions
+18
View File
@@ -40,6 +40,10 @@ func initialize_world_view() -> void:
simulation_manager.npc_task_changed.connect(_on_npc_task_changed)
else:
push_error("WorldViewManager: SimulationManager has no npc_task_changed signal")
if simulation_manager.has_signal("relationship_changed"):
simulation_manager.relationship_changed.connect(_on_relationship_changed)
else:
push_error("WorldViewManager: SimulationManager has no relationship_changed signal")
if simulation_manager.has_signal("state_restored"):
simulation_manager.state_restored.connect(_on_simulation_state_restored)
else:
@@ -182,6 +186,20 @@ func _on_npc_task_changed(npc: SimNPC, _old_task: StringName, _new_task: StringN
push_error("WorldViewManager: NPCVisual has no set_task_presentation method")
func _on_relationship_changed(
relationship: RelationshipStateRecord, _cause_event: EconomicEventRecord
) -> void:
if relationship == null:
return
var visual = active_npc_visuals.get(relationship.get_observer_id())
if visual == null:
return
if visual.has_method("play_trust_gain_reaction"):
visual.play_trust_gain_reaction()
else:
push_error("WorldViewManager: NPCVisual has no play_trust_gain_reaction method")
func _on_simulation_state_restored() -> void:
for visual in active_npc_visuals.values():
visual.queue_free()