feat: add npc simulation, instancing and visual scene
This commit is contained in:
@@ -0,0 +1,50 @@
|
||||
class_name SimNPC
|
||||
extends RefCounted
|
||||
|
||||
var id: int
|
||||
var npc_name: String
|
||||
var profession: String
|
||||
var hunger: float
|
||||
var energy: float
|
||||
var strength: float
|
||||
var intelligence: float
|
||||
var current_task: String = "idle"
|
||||
var position: Vector3
|
||||
|
||||
func _init(
|
||||
_id: int,
|
||||
_npc_name: String,
|
||||
_profession: String,
|
||||
_strength: float,
|
||||
_intelligence: float
|
||||
) -> void:
|
||||
id = _id
|
||||
npc_name = _npc_name
|
||||
profession = _profession
|
||||
strength = _strength
|
||||
intelligence = _intelligence
|
||||
hunger = randf_range(20.0, 80.0)
|
||||
energy = randf_range(40.0, 100.0)
|
||||
|
||||
position = Vector3(randf_range(-8.0, 8.0), 0.0, randf_range(-8.0, 8.0))
|
||||
|
||||
func simulate_tick() -> void:
|
||||
hunger += 5.0
|
||||
energy -= 2.0
|
||||
|
||||
if hunger > 75.0:
|
||||
current_task = "eat"
|
||||
hunger -= 25.0
|
||||
elif energy < 30.0:
|
||||
current_task = "rest"
|
||||
energy += 20.0
|
||||
elif profession == "farmer":
|
||||
current_task = "gather_food"
|
||||
elif profession == "woodcutter":
|
||||
current_task = "gather_wood"
|
||||
elif profession == "guard":
|
||||
current_task = "patrol"
|
||||
elif profession == "scholar":
|
||||
current_task = "study"
|
||||
else:
|
||||
current_task = "wander"
|
||||
@@ -0,0 +1 @@
|
||||
uid://cn6lyqb2cq4en
|
||||
@@ -0,0 +1,61 @@
|
||||
extends Node
|
||||
|
||||
var npcs: Array[SimNPC] = []
|
||||
var tick_interval := 1.0
|
||||
var tick_timer := 0.0
|
||||
var tick_count := 0
|
||||
|
||||
var names := [
|
||||
"Rafi", "Mira", "Adem", "Nura", "Sahin",
|
||||
"Lejla", "Tarik", "Hana", "Idris", "Zejd"
|
||||
]
|
||||
|
||||
var professions := [
|
||||
"farmer",
|
||||
"woodcutter",
|
||||
"guard",
|
||||
"scholar",
|
||||
"wanderer"
|
||||
]
|
||||
|
||||
func _ready() -> void:
|
||||
randomize()
|
||||
generate_npcs()
|
||||
print("--- Simulation started ---")
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
tick_timer += delta
|
||||
|
||||
if tick_timer >= tick_interval:
|
||||
tick_timer -= tick_interval
|
||||
simulate_tick()
|
||||
|
||||
func generate_npcs() -> void:
|
||||
for i in range(10):
|
||||
var npc := SimNPC.new(
|
||||
i,
|
||||
names[i],
|
||||
professions.pick_random(),
|
||||
randf_range(1.0, 10.0),
|
||||
randf_range(1.0, 10.0)
|
||||
)
|
||||
|
||||
npcs.append(npc)
|
||||
|
||||
func simulate_tick() -> void:
|
||||
tick_count += 1
|
||||
print("--- Tick ", tick_count, " ---")
|
||||
|
||||
for npc in npcs:
|
||||
npc.simulate_tick()
|
||||
print(
|
||||
npc.npc_name,
|
||||
" | ",
|
||||
npc.profession,
|
||||
" | task: ",
|
||||
npc.current_task,
|
||||
" | hunger: ",
|
||||
round(npc.hunger),
|
||||
" | energy: ",
|
||||
round(npc.energy)
|
||||
)
|
||||
@@ -0,0 +1 @@
|
||||
uid://dbb25ttlyogqr
|
||||
Reference in New Issue
Block a user