fix: camera movement makes character blurry

This commit is contained in:
Rijad Zuzo
2026-06-17 19:47:49 +02:00
parent 20027bed4b
commit a504ed8112
6 changed files with 114 additions and 2 deletions
+3 -1
View File
@@ -1,7 +1,8 @@
[gd_scene load_steps=9 format=3 uid="uid://rs3hv73svbpa"]
[gd_scene load_steps=10 format=3 uid="uid://rs3hv73svbpa"]
[ext_resource type="Script" uid="uid://4mg67crlim53" path="res://scenes/player/player.gd" id="1_o5qli"]
[ext_resource type="Script" uid="uid://ii8ai801jur2" path="res://scenes/player/camera_rig.gd" id="2_0wfyh"]
[ext_resource type="Script" uid="uid://dbb25ttlyogqr" path="res://scripts/simulation/SimulationManager.gd" id="3_sugp2"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_o5qli"]
albedo_color = Color(0.16862746, 0.52156866, 0.30588236, 1)
@@ -65,6 +66,7 @@ current = true
fov = 65.0
[node name="SimulationManager" type="Node" parent="."]
script = ExtResource("3_sugp2")
[node name="WorldViewManager" type="Node" parent="."]
+1 -1
View File
@@ -27,7 +27,7 @@ func _unhandled_input(event: InputEvent) -> void:
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
func _process(delta: float) -> void:
func _physics_process(delta: float) -> void:
if target == null:
return