fix: camera movement makes character blurry
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+3
-1
@@ -1,7 +1,8 @@
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[gd_scene load_steps=9 format=3 uid="uid://rs3hv73svbpa"]
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[gd_scene load_steps=10 format=3 uid="uid://rs3hv73svbpa"]
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[ext_resource type="Script" uid="uid://4mg67crlim53" path="res://scenes/player/player.gd" id="1_o5qli"]
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[ext_resource type="Script" uid="uid://ii8ai801jur2" path="res://scenes/player/camera_rig.gd" id="2_0wfyh"]
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[ext_resource type="Script" uid="uid://dbb25ttlyogqr" path="res://scripts/simulation/SimulationManager.gd" id="3_sugp2"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_o5qli"]
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albedo_color = Color(0.16862746, 0.52156866, 0.30588236, 1)
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@@ -65,6 +66,7 @@ current = true
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fov = 65.0
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[node name="SimulationManager" type="Node" parent="."]
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script = ExtResource("3_sugp2")
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[node name="WorldViewManager" type="Node" parent="."]
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@@ -27,7 +27,7 @@ func _unhandled_input(event: InputEvent) -> void:
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Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
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func _process(delta: float) -> void:
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func _physics_process(delta: float) -> void:
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if target == null:
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return
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