refactor: scope active world targets
This commit is contained in:
+405
-38
@@ -5,31 +5,208 @@ const LoadedResourceSpatialIndexScript := preload(
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"res://world/resource_nodes/LoadedResourceSpatialIndex.gd"
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)
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const DEFAULT_CONTEXT_ID := &"jajce_interior"
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const DEFAULT_WORLD_ID := &"regional_bosnia"
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const DEFAULT_LOCATION_ID := &"location_jajce"
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const TARGET_KIND_RESOURCE := &"resource"
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const TARGET_KIND_STORAGE := &"storage"
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const TARGET_KIND_ACTIVITY := &"activity"
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const TARGET_KIND_ANIMAL := &"animal"
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const TARGET_GROUPS: Array[StringName] = [
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&"resource_nodes", &"storage_nodes", &"activity_sites", &"animal_nodes"
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]
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@export var context_id: StringName = DEFAULT_CONTEXT_ID
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@export var world_id: StringName = DEFAULT_WORLD_ID
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@export var location_id: StringName = DEFAULT_LOCATION_ID
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@export var pantry_storage: StorageNode
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@export var woodpile_storage: StorageNode
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@export_range(4.0, 128.0, 1.0) var resource_cell_size := 24.0
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var _resource_index := LoadedResourceSpatialIndexScript.new()
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var _target_registry: WorldTargetRegistry
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var _target_handles_by_provider_id: Dictionary = {}
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func _ready() -> void:
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_resource_index.configure(resource_cell_size)
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add_to_group("active_world_adapter")
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rebuild_resource_index()
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_ensure_target_registry()
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rebuild_target_registry()
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func _exit_tree() -> void:
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_resource_index.clear()
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_target_handles_by_provider_id.clear()
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if _target_registry != null:
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_target_registry.clear()
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func configure_context_identity(
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next_context_id: StringName, next_world_id: StringName, next_location_id: StringName
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) -> bool:
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if next_context_id.is_empty() or next_world_id.is_empty() or next_location_id.is_empty():
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return false
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context_id = next_context_id
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world_id = next_world_id
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location_id = next_location_id
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_target_registry = WorldTargetRegistry.new(context_id, world_id, location_id)
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_target_handles_by_provider_id.clear()
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_resource_index.clear()
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if is_node_ready():
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rebuild_target_registry()
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return true
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func get_context_identity() -> Dictionary:
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_ensure_target_registry()
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return _target_registry.get_identity()
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func get_target_registry() -> WorldTargetRegistry:
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_ensure_target_registry()
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return _target_registry
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func get_target_handle(target_id: StringName) -> WorldTargetHandle:
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_ensure_target_registry()
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return _target_registry.get_handle(target_id)
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func resolve_target_handle(handle: WorldTargetHandle) -> WorldTargetDescriptor:
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_ensure_target_registry()
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return _target_registry.resolve_handle(handle)
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func get_target_provider(target_id: StringName, target_kind: StringName = &"") -> Object:
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_ensure_target_registry()
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var handle := _target_registry.get_handle(target_id)
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if handle == null or (not target_kind.is_empty() and handle.get_target_kind() != target_kind):
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return null
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return _target_registry.get_provider(handle)
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func owns_target_node(target: Node) -> bool:
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return find_for_node(target) == self
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static func find_for_node(target: Node) -> ActiveWorldAdapter:
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if target == null:
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return null
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var current: Node = target
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while current != null:
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if current is ActiveWorldAdapter:
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return current as ActiveWorldAdapter
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for child in current.get_children():
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if child is ActiveWorldAdapter:
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return child as ActiveWorldAdapter
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current = current.get_parent()
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return null
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static func nodes_share_context(first: Node, second: Node) -> bool:
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if first == null or second == null:
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return false
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return find_for_node(first) == find_for_node(second)
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func rebuild_target_registry() -> void:
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_ensure_target_registry()
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_target_registry.clear()
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_target_handles_by_provider_id.clear()
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_resource_index.clear()
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if not is_inside_tree():
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return
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for group_id in TARGET_GROUPS:
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for candidate in get_tree().get_nodes_in_group(group_id):
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var provider := candidate as Node
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if provider != null and owns_target_node(provider):
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register_world_target(provider)
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func rebuild_resource_index() -> void:
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_resource_index.clear()
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for node in ResourceNode.get_all():
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_resource_index.register_node(node, node.state)
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_ensure_target_registry()
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for target_id in _target_registry.get_target_ids(TARGET_KIND_RESOURCE):
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var node := get_target_provider(target_id, TARGET_KIND_RESOURCE) as ResourceNode
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if node != null:
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_resource_index.register_node(node, node.state)
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func register_world_target(provider: Node) -> WorldTargetHandle:
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if provider == null or not owns_target_node(provider):
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return null
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_bind_provider(provider)
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var descriptor := _descriptor_for_provider(provider)
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if descriptor == null:
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return null
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var handle := _register_descriptor(provider, descriptor)
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if handle != null and provider is ResourceNode:
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var resource := provider as ResourceNode
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if not _resource_index.register_node(resource, resource.state):
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unregister_world_target(provider)
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return null
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return handle
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func unregister_world_target(provider: Node) -> bool:
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if provider == null:
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return false
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_ensure_target_registry()
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var provider_id := provider.get_instance_id()
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var handle := _target_handles_by_provider_id.get(provider_id) as WorldTargetHandle
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if handle == null or _target_registry.get_provider(handle) != provider:
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_target_handles_by_provider_id.erase(provider_id)
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return false
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var target_id := handle.get_target_id()
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var target_kind := handle.get_target_kind()
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var removed := _target_registry.unregister_target(handle)
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_target_handles_by_provider_id.erase(provider_id)
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if removed and target_kind == TARGET_KIND_RESOURCE:
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_resource_index.unregister_node(target_id)
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return removed
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func refresh_world_target_position(provider: Node) -> bool:
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if provider == null or not owns_target_node(provider):
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return false
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_ensure_target_registry()
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var handle := (
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_target_handles_by_provider_id.get(provider.get_instance_id()) as WorldTargetHandle
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)
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if handle == null or not _target_registry.is_handle_valid(handle, true):
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return register_world_target(provider) != null
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var position := _interaction_position_for(provider)
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if not _target_registry.update_target_position(handle, position):
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return false
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if provider is ResourceNode:
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var resource := provider as ResourceNode
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return _resource_index.register_node(resource, resource.state)
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return true
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func register_resource_node(node: ResourceNode, state: ResourceStateRecord = null) -> bool:
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return _resource_index.register_node(node, state)
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if node == null or not owns_target_node(node):
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return false
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_bind_provider(node)
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var descriptor := _resource_descriptor(node, state)
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var handle := _register_descriptor(node, descriptor)
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return handle != null and _resource_index.register_node(node, state)
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func unregister_resource_node(node_id: StringName) -> void:
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_resource_index.unregister_node(node_id)
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func unregister_resource_node(node_id: StringName, provider: ResourceNode = null) -> void:
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if provider != null:
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unregister_world_target(provider)
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return
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_ensure_target_registry()
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var handle := _target_registry.get_handle(node_id)
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if handle == null or handle.get_target_kind() != TARGET_KIND_RESOURCE:
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return
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var registered_provider := _target_registry.get_provider(handle)
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if registered_provider != null:
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_target_handles_by_provider_id.erase(registered_provider.get_instance_id())
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if _target_registry.unregister_target(handle):
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_resource_index.unregister_node(node_id)
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func get_resource_candidates(action_id: StringName) -> Array[Dictionary]:
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@@ -60,31 +237,29 @@ func get_resource_index_stats() -> Dictionary:
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func get_animal_candidates(action_id: StringName) -> Array[Dictionary]:
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_ensure_target_registry()
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var candidates: Array[Dictionary] = []
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for node in AnimalNode.get_all():
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if not node.supports_action(action_id):
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for target_id in _target_registry.get_target_ids(TARGET_KIND_ANIMAL, action_id):
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var descriptor := _target_registry.get_descriptor(target_id)
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if descriptor == null:
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continue
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(
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candidates
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. append(
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{
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"target_id": String(node.animal_id),
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"position": node.get_interaction_position(),
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"display_name": node.display_name,
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"target_id": String(target_id),
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"position": descriptor.get_local_position(),
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"display_name": descriptor.get_display_name(),
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}
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)
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)
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candidates.sort_custom(
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func(first: Dictionary, second: Dictionary) -> bool:
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return String(first["target_id"]) < String(second["target_id"])
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)
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return candidates
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func get_animal_routine_sites(species_id: StringName, animal_id: StringName) -> Array[Dictionary]:
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var candidates: Array[Dictionary] = []
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for site in AnimalRoutineSite.get_all():
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if not site.supports_animal(animal_id, species_id):
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if not owns_target_node(site) or not site.supports_animal(animal_id, species_id):
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continue
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(
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candidates
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@@ -104,10 +279,21 @@ func get_animal_routine_sites(species_id: StringName, animal_id: StringName) ->
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func get_animal_nodes_in_radius(origin: Vector3, max_distance: float) -> Array[AnimalNode]:
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_ensure_target_registry()
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var nodes: Array[AnimalNode] = []
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var maximum_distance_squared := maxf(max_distance, 0.0) * maxf(max_distance, 0.0)
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for node in AnimalNode.get_all():
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if origin.distance_squared_to(node.get_interaction_position()) <= maximum_distance_squared:
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for target_id in _target_registry.get_target_ids(TARGET_KIND_ANIMAL):
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var descriptor := _target_registry.get_descriptor(target_id)
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if (
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descriptor == null
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or (
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origin.distance_squared_to(descriptor.get_local_position())
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> maximum_distance_squared
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)
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):
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continue
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var node := get_target_provider(target_id, TARGET_KIND_ANIMAL) as AnimalNode
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if node != null:
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nodes.append(node)
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nodes.sort_custom(
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func(first: AnimalNode, second: AnimalNode) -> bool:
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@@ -142,33 +328,214 @@ func get_activity_target(action_id: StringName, origin: Vector3 = Vector3.ZERO)
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func get_activity_candidates(action_id: StringName) -> Array[Dictionary]:
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_ensure_target_registry()
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var candidates: Array[Dictionary] = []
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for candidate in ActivitySite.get_all():
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var site := candidate as ActivitySite
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if site == null:
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for target_id in _target_registry.get_target_ids(TARGET_KIND_ACTIVITY, action_id):
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var descriptor := _target_registry.get_descriptor(target_id)
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if descriptor == null:
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continue
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if not site.supports_action(action_id):
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continue
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candidates.append(
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{
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"target_id": String(site.site_id),
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"position": site.get_interaction_position(),
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"capacity": site.capacity
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}
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(
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candidates
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. append(
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{
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"target_id": String(target_id),
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"position": descriptor.get_local_position(),
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"capacity": int(descriptor.get_metadata_value(&"capacity", 1)),
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}
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)
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)
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return candidates
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func get_storage_target(storage_id: StringName) -> Dictionary:
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var storage_node: StorageNode
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match storage_id:
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SimulationIds.STORAGE_VILLAGE_PANTRY:
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storage_node = pantry_storage
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SimulationIds.STORAGE_VILLAGE_WOODPILE:
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storage_node = woodpile_storage
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if storage_node == null:
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_ensure_target_registry()
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var descriptor := _target_registry.get_descriptor(storage_id)
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if descriptor == null or descriptor.get_target_kind() != TARGET_KIND_STORAGE:
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return {}
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return {
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"target_id": String(storage_node.storage_id),
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"position": storage_node.get_interaction_position()
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"target_id": String(storage_id),
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"position": descriptor.get_local_position(),
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}
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func _ensure_target_registry() -> void:
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if _target_registry == null:
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_target_registry = WorldTargetRegistry.new(context_id, world_id, location_id)
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func _register_descriptor(provider: Node, descriptor: WorldTargetDescriptor) -> WorldTargetHandle:
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_ensure_target_registry()
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if provider == null or descriptor == null or not descriptor.is_valid():
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return null
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var provider_id := provider.get_instance_id()
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var handle := _target_handles_by_provider_id.get(provider_id) as WorldTargetHandle
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if handle != null and _target_registry.is_handle_valid(handle, true):
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if (
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handle.get_target_id() == descriptor.get_target_id()
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and handle.get_target_kind() == descriptor.get_target_kind()
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):
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return handle if _target_registry.update_target(handle, descriptor) else null
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unregister_world_target(provider)
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var existing_handle := _target_registry.get_handle(descriptor.get_target_id())
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if existing_handle != null:
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if _target_registry.get_provider(existing_handle) != provider:
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_target_registry.register_target(descriptor, provider)
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return null
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handle = existing_handle
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if not _target_registry.update_target(handle, descriptor):
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return null
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else:
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handle = _target_registry.register_target(descriptor, provider)
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if handle != null:
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_target_handles_by_provider_id[provider_id] = handle
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return handle
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func _bind_provider(provider: Node) -> void:
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if provider.has_method("_bind_active_world_adapter"):
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provider.call("_bind_active_world_adapter", self)
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func _descriptor_for_provider(provider: Node) -> WorldTargetDescriptor:
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if provider is ResourceNode:
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var resource := provider as ResourceNode
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return _resource_descriptor(resource, resource.state)
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if provider is StorageNode:
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return _storage_descriptor(provider as StorageNode)
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if provider is ActivitySite:
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return _activity_descriptor(provider as ActivitySite)
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if provider is AnimalNode:
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return _animal_descriptor(provider as AnimalNode)
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return null
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func _resource_descriptor(
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node: ResourceNode, state: ResourceStateRecord = null
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) -> WorldTargetDescriptor:
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if node == null or node.node_id.is_empty():
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return null
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var action_id := state.get_action_id() if state != null else node.action_id
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var resource_id := state.get_resource_id() if state != null else node.resource_id
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var capability := (
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WorldTargetCapability
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. new(
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action_id,
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{
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"resource_id": String(resource_id),
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"can_npcs_use": node.can_npcs_use,
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"can_player_use": node.can_player_use,
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}
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)
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)
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return (
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WorldTargetDescriptor
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. new(
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node.node_id,
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TARGET_KIND_RESOURCE,
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[capability],
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_interaction_position_for(node),
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String(node.name),
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{
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"resource_id": String(resource_id),
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"safety_risk": state.get_safety_risk() if state != null else node.safety_risk,
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"comfort_distance":
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state.get_comfort_distance() if state != null else node.comfort_distance,
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"discovery_priority":
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state.get_discovery_priority() if state != null else node.discovery_priority,
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}
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)
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)
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func _storage_descriptor(node: StorageNode) -> WorldTargetDescriptor:
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if node == null or node.storage_id.is_empty():
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return null
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var capability_ids: Array[StringName] = []
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if node.accepts_item(SimulationIds.RESOURCE_FOOD):
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(
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capability_ids
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. append_array(
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[
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SimulationIds.ACTION_EAT,
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SimulationIds.ACTION_DEPOSIT_FOOD,
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SimulationIds.ACTION_WITHDRAW_FOOD,
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]
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)
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)
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if node.accepts_item(SimulationIds.RESOURCE_WOOD):
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capability_ids.append(SimulationIds.ACTION_DEPOSIT_WOOD)
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var capabilities: Array[WorldTargetCapability] = []
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for capability_id in capability_ids:
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capabilities.append(WorldTargetCapability.new(capability_id))
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var accepted_item_ids: Array[String] = []
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for item_id in node.accepted_items:
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accepted_item_ids.append(String(item_id))
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return WorldTargetDescriptor.new(
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node.storage_id,
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TARGET_KIND_STORAGE,
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capabilities,
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||||
_interaction_position_for(node),
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node.display_name,
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||||
{"accepted_item_ids": accepted_item_ids}
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||||
)
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||||
func _activity_descriptor(node: ActivitySite) -> WorldTargetDescriptor:
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if node == null or node.site_id.is_empty() or not node.is_interaction_range_valid():
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return null
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var capability_ids: Array[StringName] = [node.action_id]
|
||||
if node.action_id == SimulationIds.ACTION_PATROL:
|
||||
capability_ids.append(SimulationIds.ACTION_DEFEND)
|
||||
var capabilities: Array[WorldTargetCapability] = []
|
||||
for capability_id in capability_ids:
|
||||
capabilities.append(
|
||||
WorldTargetCapability.new(capability_id, {"interaction_range": node.interaction_range})
|
||||
)
|
||||
return WorldTargetDescriptor.new(
|
||||
node.site_id,
|
||||
TARGET_KIND_ACTIVITY,
|
||||
capabilities,
|
||||
_interaction_position_for(node),
|
||||
node.display_name,
|
||||
{"capacity": node.capacity}
|
||||
)
|
||||
|
||||
|
||||
func _animal_descriptor(node: AnimalNode) -> WorldTargetDescriptor:
|
||||
if node == null or node.animal_id.is_empty():
|
||||
return null
|
||||
var capabilities: Array[WorldTargetCapability] = []
|
||||
for capability_id in node.supported_action_ids:
|
||||
capabilities.append(WorldTargetCapability.new(capability_id))
|
||||
return (
|
||||
WorldTargetDescriptor
|
||||
. new(
|
||||
node.animal_id,
|
||||
TARGET_KIND_ANIMAL,
|
||||
capabilities,
|
||||
_interaction_position_for(node),
|
||||
node.display_name,
|
||||
{
|
||||
"animal_definition_id": String(node.animal_definition_id),
|
||||
"species_id": String(node.species_id),
|
||||
}
|
||||
)
|
||||
)
|
||||
|
||||
|
||||
func _interaction_position_for(provider: Node) -> Vector3:
|
||||
if provider is ResourceNode:
|
||||
var resource := provider as ResourceNode
|
||||
return (
|
||||
resource.interaction_point.global_position
|
||||
if resource.interaction_point != null
|
||||
else resource.global_position
|
||||
)
|
||||
if provider is StorageNode:
|
||||
return (provider as StorageNode).get_interaction_position()
|
||||
if provider is ActivitySite:
|
||||
return (provider as ActivitySite).get_interaction_position()
|
||||
if provider is AnimalNode:
|
||||
return (provider as AnimalNode).get_interaction_position()
|
||||
return Vector3.ZERO
|
||||
|
||||
@@ -7,11 +7,13 @@ static var _all: Array = []
|
||||
@export var action_id: StringName = SimulationIds.ACTION_REST
|
||||
@export var display_name := "Activity Site"
|
||||
@export_range(1, 12, 1) var capacity := 1
|
||||
@export_range(0.1, 100.0, 0.1, "or_greater") var interaction_range := 3.0
|
||||
@export var debug_label_enabled := true
|
||||
|
||||
@onready var interaction_point: Marker3D = $InteractionPoint
|
||||
|
||||
var _last_label_text := ""
|
||||
var _active_world_adapter: ActiveWorldAdapter
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
@@ -19,7 +21,12 @@ func _ready() -> void:
|
||||
push_error("ActivitySite at %s has empty site_id" % get_path())
|
||||
_update_presentation()
|
||||
return
|
||||
var existing: ActivitySite = get_by_id(site_id) as ActivitySite
|
||||
if not is_interaction_range_valid():
|
||||
push_error("ActivitySite '%s' must have a positive finite interaction_range" % site_id)
|
||||
_update_presentation()
|
||||
return
|
||||
_active_world_adapter = ActiveWorldAdapter.find_for_node(self)
|
||||
var existing: ActivitySite = get_by_id_in_context(site_id, _active_world_adapter)
|
||||
if existing != null:
|
||||
push_error(
|
||||
(
|
||||
@@ -31,11 +38,14 @@ func _ready() -> void:
|
||||
return
|
||||
_all.append(self)
|
||||
add_to_group("activity_sites")
|
||||
set_notify_transform(true)
|
||||
_notify_world_adapter()
|
||||
_update_presentation()
|
||||
set_process(false)
|
||||
|
||||
|
||||
func _exit_tree() -> void:
|
||||
_unregister_from_world_adapter()
|
||||
_all.erase(self)
|
||||
|
||||
|
||||
@@ -52,6 +62,41 @@ func supports_action(candidate_action_id: StringName) -> bool:
|
||||
)
|
||||
|
||||
|
||||
func is_interaction_range_valid() -> bool:
|
||||
return is_finite(interaction_range) and interaction_range > 0.0
|
||||
|
||||
|
||||
func _notification(what: int) -> void:
|
||||
if what == NOTIFICATION_TRANSFORM_CHANGED and is_node_ready():
|
||||
if is_instance_valid(_active_world_adapter):
|
||||
_active_world_adapter.refresh_world_target_position(self)
|
||||
|
||||
|
||||
func _notify_world_adapter() -> void:
|
||||
if not is_inside_tree():
|
||||
return
|
||||
if (
|
||||
not is_instance_valid(_active_world_adapter)
|
||||
or not _active_world_adapter.owns_target_node(self)
|
||||
):
|
||||
_active_world_adapter = ActiveWorldAdapter.find_for_node(self)
|
||||
if _active_world_adapter != null:
|
||||
_active_world_adapter.register_world_target(self)
|
||||
|
||||
|
||||
func _bind_active_world_adapter(adapter: ActiveWorldAdapter) -> void:
|
||||
if adapter != null and adapter.owns_target_node(self):
|
||||
_active_world_adapter = adapter
|
||||
|
||||
|
||||
func _unregister_from_world_adapter() -> void:
|
||||
if not is_instance_valid(_active_world_adapter):
|
||||
_active_world_adapter = ActiveWorldAdapter.find_for_node(self)
|
||||
if is_instance_valid(_active_world_adapter):
|
||||
_active_world_adapter.unregister_world_target(self)
|
||||
_active_world_adapter = null
|
||||
|
||||
|
||||
func _update_presentation() -> void:
|
||||
if not has_node("DebugLabel"):
|
||||
return
|
||||
@@ -78,5 +123,14 @@ static func get_by_id(search_id: StringName):
|
||||
return null
|
||||
|
||||
|
||||
static func get_by_id_in_context(
|
||||
search_id: StringName, adapter: ActiveWorldAdapter
|
||||
) -> ActivitySite:
|
||||
for node in _all:
|
||||
if node.site_id == search_id and ActiveWorldAdapter.find_for_node(node) == adapter:
|
||||
return node as ActivitySite
|
||||
return null
|
||||
|
||||
|
||||
static func get_all() -> Array:
|
||||
return _all.duplicate()
|
||||
|
||||
@@ -41,6 +41,7 @@ var path_pending := false
|
||||
var has_reported_navigation_result := true
|
||||
var _animal_definition: AnimalDefinition
|
||||
var _presentation_parameters: Dictionary = {}
|
||||
var _active_world_adapter: ActiveWorldAdapter
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
@@ -59,7 +60,8 @@ func _ready() -> void:
|
||||
initial_enabled = false
|
||||
_update_presentation()
|
||||
return
|
||||
var existing := get_by_id(animal_id)
|
||||
_active_world_adapter = ActiveWorldAdapter.find_for_node(self)
|
||||
var existing := get_by_id_in_context(animal_id, _active_world_adapter)
|
||||
if existing != null:
|
||||
push_error(
|
||||
(
|
||||
@@ -73,12 +75,15 @@ func _ready() -> void:
|
||||
_all.append(self)
|
||||
add_to_group("animal_nodes")
|
||||
add_to_group("grass_interactors")
|
||||
set_notify_transform(true)
|
||||
_try_register_with_simulation()
|
||||
_notify_world_adapter()
|
||||
_update_presentation()
|
||||
|
||||
|
||||
func _exit_tree() -> void:
|
||||
navigation_request_id += 1
|
||||
_unregister_from_world_adapter()
|
||||
_all.erase(self)
|
||||
_disconnect_state()
|
||||
state = null
|
||||
@@ -105,6 +110,7 @@ func bind_state(animal_state: AnimalStateRecord) -> bool:
|
||||
call_deferred("_sync_navigation_from_state")
|
||||
_update_presentation()
|
||||
hunger_changed.emit(animal_id, state.get_hunger())
|
||||
_notify_world_adapter()
|
||||
return true
|
||||
|
||||
|
||||
@@ -126,6 +132,37 @@ func _try_register_with_simulation() -> void:
|
||||
manager.animal_care.register_node(self)
|
||||
|
||||
|
||||
func _notification(what: int) -> void:
|
||||
if what == NOTIFICATION_TRANSFORM_CHANGED and is_node_ready():
|
||||
if is_instance_valid(_active_world_adapter):
|
||||
_active_world_adapter.refresh_world_target_position(self)
|
||||
|
||||
|
||||
func _notify_world_adapter() -> void:
|
||||
if not is_inside_tree():
|
||||
return
|
||||
if (
|
||||
not is_instance_valid(_active_world_adapter)
|
||||
or not _active_world_adapter.owns_target_node(self)
|
||||
):
|
||||
_active_world_adapter = ActiveWorldAdapter.find_for_node(self)
|
||||
if _active_world_adapter != null:
|
||||
_active_world_adapter.register_world_target(self)
|
||||
|
||||
|
||||
func _bind_active_world_adapter(adapter: ActiveWorldAdapter) -> void:
|
||||
if adapter != null and adapter.owns_target_node(self):
|
||||
_active_world_adapter = adapter
|
||||
|
||||
|
||||
func _unregister_from_world_adapter() -> void:
|
||||
if not is_instance_valid(_active_world_adapter):
|
||||
_active_world_adapter = ActiveWorldAdapter.find_for_node(self)
|
||||
if is_instance_valid(_active_world_adapter):
|
||||
_active_world_adapter.unregister_world_target(self)
|
||||
_active_world_adapter = null
|
||||
|
||||
|
||||
func get_interaction_position() -> Vector3:
|
||||
return interaction_point.global_position if interaction_point != null else global_position
|
||||
|
||||
@@ -381,5 +418,12 @@ static func get_by_id(search_id: StringName) -> AnimalNode:
|
||||
return null
|
||||
|
||||
|
||||
static func get_by_id_in_context(search_id: StringName, adapter: ActiveWorldAdapter) -> AnimalNode:
|
||||
for node in _all:
|
||||
if node.animal_id == search_id and ActiveWorldAdapter.find_for_node(node) == adapter:
|
||||
return node
|
||||
return null
|
||||
|
||||
|
||||
static func get_all() -> Array[AnimalNode]:
|
||||
return _all.duplicate()
|
||||
|
||||
@@ -26,6 +26,7 @@ static var _all: Array[ResourceNode] = []
|
||||
@onready var interaction_point: Marker3D = $InteractionPoint
|
||||
|
||||
var state: ResourceStateRecord
|
||||
var _active_world_adapter: ActiveWorldAdapter
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
@@ -34,7 +35,8 @@ func _ready() -> void:
|
||||
initial_enabled = false
|
||||
_update_presentation()
|
||||
return
|
||||
var existing := get_by_id(node_id)
|
||||
_active_world_adapter = ActiveWorldAdapter.find_for_node(self)
|
||||
var existing := get_by_id_in_context(node_id, _active_world_adapter)
|
||||
if existing != null:
|
||||
push_error(
|
||||
(
|
||||
@@ -49,12 +51,12 @@ func _ready() -> void:
|
||||
add_to_group("resource_nodes")
|
||||
set_notify_transform(true)
|
||||
_try_register_with_simulation()
|
||||
_notify_world_adapters()
|
||||
_notify_world_adapter()
|
||||
_update_presentation()
|
||||
|
||||
|
||||
func _exit_tree() -> void:
|
||||
_unregister_from_world_adapters()
|
||||
_unregister_from_world_adapter()
|
||||
_all.erase(self)
|
||||
if state != null and state.changed.is_connected(_on_state_changed):
|
||||
state.changed.disconnect(_on_state_changed)
|
||||
@@ -77,7 +79,7 @@ func bind_state(resource_state: ResourceStateRecord) -> bool:
|
||||
state.depleted.connect(_on_state_depleted)
|
||||
_update_presentation()
|
||||
amount_changed.emit(node_id, state.get_amount_remaining())
|
||||
_notify_world_adapters()
|
||||
_notify_world_adapter()
|
||||
return true
|
||||
|
||||
|
||||
@@ -92,23 +94,37 @@ func _try_register_with_simulation() -> void:
|
||||
|
||||
func _notification(what: int) -> void:
|
||||
if what == NOTIFICATION_TRANSFORM_CHANGED and is_node_ready():
|
||||
_notify_world_adapters()
|
||||
_refresh_world_target_position()
|
||||
|
||||
|
||||
func _notify_world_adapters() -> void:
|
||||
func _notify_world_adapter() -> void:
|
||||
if not is_inside_tree():
|
||||
return
|
||||
for adapter in get_tree().get_nodes_in_group("active_world_adapter"):
|
||||
if adapter.has_method("register_resource_node"):
|
||||
adapter.register_resource_node(self, state)
|
||||
if (
|
||||
not is_instance_valid(_active_world_adapter)
|
||||
or not _active_world_adapter.owns_target_node(self)
|
||||
):
|
||||
_active_world_adapter = ActiveWorldAdapter.find_for_node(self)
|
||||
if _active_world_adapter != null:
|
||||
_active_world_adapter.register_resource_node(self, state)
|
||||
|
||||
|
||||
func _unregister_from_world_adapters() -> void:
|
||||
if not is_inside_tree():
|
||||
return
|
||||
for adapter in get_tree().get_nodes_in_group("active_world_adapter"):
|
||||
if adapter.has_method("unregister_resource_node"):
|
||||
adapter.unregister_resource_node(node_id)
|
||||
func _bind_active_world_adapter(adapter: ActiveWorldAdapter) -> void:
|
||||
if adapter != null and adapter.owns_target_node(self):
|
||||
_active_world_adapter = adapter
|
||||
|
||||
|
||||
func _refresh_world_target_position() -> void:
|
||||
if is_instance_valid(_active_world_adapter):
|
||||
_active_world_adapter.refresh_world_target_position(self)
|
||||
|
||||
|
||||
func _unregister_from_world_adapter() -> void:
|
||||
if not is_instance_valid(_active_world_adapter):
|
||||
_active_world_adapter = ActiveWorldAdapter.find_for_node(self)
|
||||
if is_instance_valid(_active_world_adapter):
|
||||
_active_world_adapter.unregister_resource_node(node_id, self)
|
||||
_active_world_adapter = null
|
||||
|
||||
|
||||
func get_amount_remaining() -> float:
|
||||
@@ -177,5 +193,14 @@ static func get_by_id(search_id: StringName) -> ResourceNode:
|
||||
return null
|
||||
|
||||
|
||||
static func get_by_id_in_context(
|
||||
search_id: StringName, adapter: ActiveWorldAdapter
|
||||
) -> ResourceNode:
|
||||
for node in _all:
|
||||
if node.node_id == search_id and ActiveWorldAdapter.find_for_node(node) == adapter:
|
||||
return node
|
||||
return null
|
||||
|
||||
|
||||
static func get_all() -> Array[ResourceNode]:
|
||||
return _all.duplicate()
|
||||
|
||||
@@ -15,6 +15,7 @@ const PRESENTATION_UPDATE_INTERVAL_SECONDS := 0.25
|
||||
var state: StorageStateRecord
|
||||
var _last_label_text := ""
|
||||
var _presentation_elapsed := 0.0
|
||||
var _active_world_adapter: ActiveWorldAdapter
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
@@ -24,7 +25,8 @@ func _ready() -> void:
|
||||
push_error("StorageNode at %s has empty storage_id" % get_path())
|
||||
_update_presentation()
|
||||
return
|
||||
var existing: StorageNode = get_by_id(storage_id) as StorageNode
|
||||
_active_world_adapter = ActiveWorldAdapter.find_for_node(self)
|
||||
var existing: StorageNode = get_by_id_in_context(storage_id, _active_world_adapter)
|
||||
if existing != null:
|
||||
push_error(
|
||||
(
|
||||
@@ -36,7 +38,9 @@ func _ready() -> void:
|
||||
return
|
||||
_all.append(self)
|
||||
add_to_group("storage_nodes")
|
||||
set_notify_transform(true)
|
||||
_try_register_with_simulation()
|
||||
_notify_world_adapter()
|
||||
_update_presentation()
|
||||
set_process(debug_label_enabled)
|
||||
|
||||
@@ -50,6 +54,7 @@ func _process(delta: float) -> void:
|
||||
|
||||
|
||||
func _exit_tree() -> void:
|
||||
_unregister_from_world_adapter()
|
||||
_all.erase(self)
|
||||
state = null
|
||||
|
||||
@@ -59,6 +64,7 @@ func bind_state(storage_state: StorageStateRecord) -> bool:
|
||||
return false
|
||||
state = storage_state
|
||||
_update_presentation()
|
||||
_notify_world_adapter()
|
||||
return true
|
||||
|
||||
|
||||
@@ -79,6 +85,37 @@ func _try_register_with_simulation() -> void:
|
||||
manager.register_storage_node(self)
|
||||
|
||||
|
||||
func _notification(what: int) -> void:
|
||||
if what == NOTIFICATION_TRANSFORM_CHANGED and is_node_ready():
|
||||
if is_instance_valid(_active_world_adapter):
|
||||
_active_world_adapter.refresh_world_target_position(self)
|
||||
|
||||
|
||||
func _notify_world_adapter() -> void:
|
||||
if not is_inside_tree():
|
||||
return
|
||||
if (
|
||||
not is_instance_valid(_active_world_adapter)
|
||||
or not _active_world_adapter.owns_target_node(self)
|
||||
):
|
||||
_active_world_adapter = ActiveWorldAdapter.find_for_node(self)
|
||||
if _active_world_adapter != null:
|
||||
_active_world_adapter.register_world_target(self)
|
||||
|
||||
|
||||
func _bind_active_world_adapter(adapter: ActiveWorldAdapter) -> void:
|
||||
if adapter != null and adapter.owns_target_node(self):
|
||||
_active_world_adapter = adapter
|
||||
|
||||
|
||||
func _unregister_from_world_adapter() -> void:
|
||||
if not is_instance_valid(_active_world_adapter):
|
||||
_active_world_adapter = ActiveWorldAdapter.find_for_node(self)
|
||||
if is_instance_valid(_active_world_adapter):
|
||||
_active_world_adapter.unregister_world_target(self)
|
||||
_active_world_adapter = null
|
||||
|
||||
|
||||
func _update_presentation() -> void:
|
||||
if not has_node("DebugLabel"):
|
||||
return
|
||||
@@ -112,5 +149,12 @@ static func get_by_id(search_id: StringName):
|
||||
return null
|
||||
|
||||
|
||||
static func get_by_id_in_context(search_id: StringName, adapter: ActiveWorldAdapter) -> StorageNode:
|
||||
for node in _all:
|
||||
if node.storage_id == search_id and ActiveWorldAdapter.find_for_node(node) == adapter:
|
||||
return node as StorageNode
|
||||
return null
|
||||
|
||||
|
||||
static func get_all() -> Array:
|
||||
return _all.duplicate()
|
||||
|
||||
@@ -4,6 +4,8 @@ extends RefCounted
|
||||
var last_error := ""
|
||||
|
||||
var _context_id: StringName
|
||||
var _world_id: StringName
|
||||
var _location_id: StringName
|
||||
var _entries_by_id: Dictionary = {}
|
||||
var _generation_by_id: Dictionary = {}
|
||||
var _sorted_target_ids: Array[StringName] = []
|
||||
@@ -11,8 +13,14 @@ var _target_ids_by_kind: Dictionary = {}
|
||||
var _target_ids_by_capability: Dictionary = {}
|
||||
|
||||
|
||||
func _init(owned_context_id: StringName = &"") -> void:
|
||||
func _init(
|
||||
owned_context_id: StringName = &"",
|
||||
owned_world_id: StringName = &"",
|
||||
owned_location_id: StringName = &""
|
||||
) -> void:
|
||||
_context_id = owned_context_id
|
||||
_world_id = owned_world_id
|
||||
_location_id = owned_location_id
|
||||
|
||||
|
||||
func register_target(
|
||||
@@ -75,6 +83,19 @@ func update_target(handle: WorldTargetHandle, descriptor: WorldTargetDescriptor)
|
||||
return true
|
||||
|
||||
|
||||
func update_target_position(handle: WorldTargetHandle, local_position: Vector3) -> bool:
|
||||
last_error = ""
|
||||
var entry := _get_handle_entry(handle)
|
||||
if entry.is_empty():
|
||||
return _fail_bool("Target handle is stale or belongs to another registry")
|
||||
if not local_position.is_finite():
|
||||
return _fail_bool("Target position must be finite")
|
||||
var previous := entry["descriptor"] as WorldTargetDescriptor
|
||||
entry["descriptor"] = previous.with_local_position(local_position)
|
||||
_entries_by_id[previous.get_target_id()] = entry
|
||||
return true
|
||||
|
||||
|
||||
func unregister_target(handle: WorldTargetHandle) -> bool:
|
||||
last_error = ""
|
||||
var entry := _get_handle_entry(handle)
|
||||
@@ -112,6 +133,22 @@ func get_context_id() -> StringName:
|
||||
return _context_id
|
||||
|
||||
|
||||
func get_world_id() -> StringName:
|
||||
return _world_id
|
||||
|
||||
|
||||
func get_location_id() -> StringName:
|
||||
return _location_id
|
||||
|
||||
|
||||
func get_identity() -> Dictionary:
|
||||
return {
|
||||
"context_id": _context_id,
|
||||
"world_id": _world_id,
|
||||
"location_id": _location_id,
|
||||
}
|
||||
|
||||
|
||||
func size() -> int:
|
||||
return _entries_by_id.size()
|
||||
|
||||
|
||||
Reference in New Issue
Block a user