feat: plan typed action effects

This commit is contained in:
Rijad Zuzo
2026-08-12 22:29:46 +02:00
parent 88e974eff0
commit af77bbbe65
10 changed files with 950 additions and 0 deletions
+176
View File
@@ -0,0 +1,176 @@
class_name ActionEffectPlanner
extends RefCounted
enum Strategy {
METRIC_DELTA,
NEED_DELTA,
INVENTORY_TRANSFER,
DAMAGE,
HEALING,
RELATIONSHIP_DELTA,
SCHEDULE_ACTION,
SITE_CONDITION,
}
var _strategies_by_kind: Dictionary = {}
var _last_errors: Array[String] = []
var _last_reason_trace: Array[StringName] = []
func _init(register_default_strategies: bool = true) -> void:
if register_default_strategies:
for effect_kind in ActionEffect.VALID_KINDS:
register_builtin_strategy(effect_kind)
func register_builtin_strategy(effect_kind: StringName) -> bool:
var strategy := _builtin_strategy(effect_kind)
if strategy < 0:
return false
_strategies_by_kind[effect_kind] = strategy
return true
func unregister_strategy(effect_kind: StringName) -> bool:
return _strategies_by_kind.erase(effect_kind)
func has_strategy(effect_kind: StringName) -> bool:
return _strategies_by_kind.has(effect_kind)
func get_last_errors() -> Array[String]:
return _last_errors.duplicate()
func get_last_reason_trace() -> Array[StringName]:
return _last_reason_trace.duplicate()
func plan(definition: ActionDefinition, actor: WorldEntityRef) -> ActionEffectPlan:
_last_errors.clear()
_last_reason_trace = [&"planning_started"]
if not _actor_is_supported(actor):
return _fail("actor must be a player or person reference")
_last_reason_trace.append(&"shared_actor_contract_validated")
if definition == null:
return _fail("action definition is missing")
var definition_errors := definition.validate()
if not definition_errors.is_empty():
for error in definition_errors:
_last_errors.append("ActionDefinition: " + error)
return _finish_failure()
if definition.effects.is_empty():
return _fail("action definition has no effects")
_last_reason_trace.append(&"action_definition_validated")
var operations: Array[Dictionary] = []
var seen_effect_ids := {}
for authored_order in definition.effects.size():
var effect := definition.effects[authored_order] as ActionEffect
if effect == null:
return _fail("effect %d is not an ActionEffect" % authored_order)
if seen_effect_ids.has(effect.effect_id):
return _fail("duplicate effect_id '%s'" % effect.effect_id)
seen_effect_ids[effect.effect_id] = true
if not _strategies_by_kind.has(effect.effect_kind):
return _fail("missing strategy for effect kind '%s'" % effect.effect_kind)
if not ActionEffectPlan.is_primitive_record(effect.parameters):
return _fail("effect '%s' parameters are not primitive" % effect.effect_id)
var operation := _plan_effect(effect, authored_order)
if operation.is_empty():
return _fail("strategy failed for effect '%s'" % effect.effect_id)
operations.append(operation)
_last_reason_trace.append(StringName("strategy_%s_planned" % effect.effect_kind))
_last_reason_trace.append(&"authored_order_preserved")
var plan_trace := _last_reason_trace.duplicate()
plan_trace.append(&"plan_validated")
var result := ActionEffectPlan.new(definition.action_id, operations, plan_trace)
if not result.is_valid():
_last_errors.append_array(result.get_errors())
return _finish_failure()
_last_reason_trace = result.get_reason_trace()
return result
func _plan_effect(effect: ActionEffect, authored_order: int) -> Dictionary:
var strategy := int(_strategies_by_kind.get(effect.effect_kind, -1))
var payload := {}
match strategy:
Strategy.METRIC_DELTA, Strategy.NEED_DELTA, Strategy.RELATIONSHIP_DELTA:
payload = {
"subject_key": String(effect.subject_key),
"delta": effect.value,
"parameters": effect.parameters.duplicate(true),
}
Strategy.INVENTORY_TRANSFER:
payload = {
"item_id": String(effect.item_id),
"amount": effect.amount,
"source_role": String(effect.source_role),
"destination_role": String(effect.destination_role),
"parameters": effect.parameters.duplicate(true),
}
Strategy.DAMAGE, Strategy.HEALING:
payload = {"amount": effect.amount, "parameters": effect.parameters.duplicate(true)}
Strategy.SCHEDULE_ACTION:
payload = {
"scheduled_action_id": String(effect.scheduled_action_id),
"parameters": effect.parameters.duplicate(true),
}
Strategy.SITE_CONDITION:
payload = {
"subject_key": String(effect.subject_key),
"value": effect.value,
"parameters": effect.parameters.duplicate(true),
}
_:
return {}
return {
"operation_id": "%s:%03d" % [effect.effect_id, authored_order],
"effect_id": String(effect.effect_id),
"operation_kind": String(effect.effect_kind),
"authored_order": authored_order,
"payload": payload,
}
func _fail(message: String) -> ActionEffectPlan:
_last_errors.append(message)
return _finish_failure()
func _finish_failure() -> ActionEffectPlan:
_last_errors.sort()
_last_reason_trace.append(&"planning_failed_closed")
return null
static func _actor_is_supported(actor: WorldEntityRef) -> bool:
return (
actor != null
and actor.is_valid()
and actor.get_entity_type() in [SimulationIds.ENTITY_PLAYER, SimulationIds.ENTITY_PERSON]
)
static func _builtin_strategy(effect_kind: StringName) -> int:
match effect_kind:
ActionEffect.KIND_METRIC_DELTA:
return Strategy.METRIC_DELTA
ActionEffect.KIND_NEED_DELTA:
return Strategy.NEED_DELTA
ActionEffect.KIND_INVENTORY_TRANSFER:
return Strategy.INVENTORY_TRANSFER
ActionEffect.KIND_DAMAGE:
return Strategy.DAMAGE
ActionEffect.KIND_HEALING:
return Strategy.HEALING
ActionEffect.KIND_RELATIONSHIP_DELTA:
return Strategy.RELATIONSHIP_DELTA
ActionEffect.KIND_SCHEDULE_ACTION:
return Strategy.SCHEDULE_ACTION
ActionEffect.KIND_SITE_CONDITION:
return Strategy.SITE_CONDITION
return -1