fix: stabilize godot 4.7 headless validation

This commit is contained in:
2026-07-07 15:48:22 +02:00
parent 72d1cfc15d
commit b0bad6c467
5 changed files with 73 additions and 10 deletions
+35 -2
View File
@@ -9,6 +9,8 @@ Set-Location $ROOT
$LOG = "logs/quality/latest"
New-Item -ItemType Directory -Path $LOG -Force | Out-Null
$GODOT_PROFILE = Join-Path $ROOT "logs/quality/godot_profile"
New-Item -ItemType Directory -Path $GODOT_PROFILE -Force | Out-Null
$OVERALL = $false
$ERRORS = @()
@@ -16,8 +18,30 @@ $FIXES = @()
$OWNED_GDSCRIPT_ROOTS = @("player", "simulation", "tests", "tools", "world")
# -- tool detection -----------------------------------------------------------
function ConvertTo-ConsoleGodotPath($Path) {
if (-not $Path) { return $null }
$normalized = $Path.Replace('/', '\').Trim('"')
if ($normalized.EndsWith(".exe")) {
$consolePath = $normalized -replace '\.exe$', '_console.exe'
if (Test-Path $consolePath) { return $consolePath }
}
if (Test-Path $normalized) { return $normalized }
return $null
}
function Find-ProjectGodot {
$metadata = Join-Path $ROOT ".godot/editor/project_metadata.cfg"
if (-not (Test-Path $metadata)) { return $null }
$line = Select-String -Path $metadata -Pattern '^executable_path=' | Select-Object -First 1
if (-not $line) { return $null }
$rawPath = ($line.Line -replace '^executable_path=', '').Trim().Trim('"')
return ConvertTo-ConsoleGodotPath $rawPath
}
function Find-Godot {
if ($env:GODOT_BIN) { return $env:GODOT_BIN }
if ($env:GODOT_BIN) { return (ConvertTo-ConsoleGodotPath $env:GODOT_BIN) }
$projectGodot = Find-ProjectGodot
if ($projectGodot) { return $projectGodot }
try { return (Get-Command godot -ErrorAction Stop).Source } catch {}
try { return (Get-Command godot4 -ErrorAction Stop).Source } catch {}
$common = @(
@@ -99,7 +123,16 @@ function Invoke-GodotWithTimeout {
$psi.RedirectStandardError = $true
$psi.UseShellExecute = $false
$psi.CreateNoWindow = $true
$p = [Diagnostics.Process]::Start($psi)
$previousAppData = $env:APPDATA
$previousLocalAppData = $env:LOCALAPPDATA
$env:APPDATA = $GODOT_PROFILE
$env:LOCALAPPDATA = $GODOT_PROFILE
try {
$p = [Diagnostics.Process]::Start($psi)
} finally {
$env:APPDATA = $previousAppData
$env:LOCALAPPDATA = $previousLocalAppData
}
$outputTask = $p.StandardOutput.ReadToEndAsync()
$errorTask = $p.StandardError.ReadToEndAsync()
$exited = $p.WaitForExit(30000)