fix: stabilize godot 4.7 headless validation
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@@ -21,7 +21,7 @@ func _ready() -> void:
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push_error("StorageNode at %s has empty storage_id" % get_path())
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_update_presentation()
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return
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var existing := get_by_id(storage_id)
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var existing: StorageNode = get_by_id(storage_id) as StorageNode
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if existing != null:
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push_error(
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(
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