fix: stabilize godot 4.7 headless validation

This commit is contained in:
2026-07-07 15:48:22 +02:00
parent 72d1cfc15d
commit b0bad6c467
5 changed files with 73 additions and 10 deletions
+1 -1
View File
@@ -21,7 +21,7 @@ func _ready() -> void:
push_error("StorageNode at %s has empty storage_id" % get_path())
_update_presentation()
return
var existing := get_by_id(storage_id)
var existing: StorageNode = get_by_id(storage_id) as StorageNode
if existing != null:
push_error(
(