feat: add player sword combat, dash, and hostile wolf/raider visuals
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@@ -67,6 +67,24 @@ roughness = 0.82
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material = SubResource("Material_accent")
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size = Vector3(0.48, 0.1, 0.38)
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[sub_resource type="StandardMaterial3D" id="Material_sword"]
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albedo_color = Color(0.72, 0.74, 0.78, 1)
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roughness = 0.32
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[sub_resource type="BoxMesh" id="Mesh_blade"]
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material = SubResource("Material_sword")
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size = Vector3(0.055, 0.78, 0.11)
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[sub_resource type="StandardMaterial3D" id="Material_grip"]
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albedo_color = Color(0.3, 0.2, 0.12, 1)
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roughness = 0.6
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[sub_resource type="CylinderMesh" id="Mesh_grip"]
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material = SubResource("Material_grip")
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top_radius = 0.045
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bottom_radius = 0.045
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height = 0.16
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[sub_resource type="SphereMesh" id="Mesh_satchel"]
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material = SubResource("Material_accent")
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radius = 0.22
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@@ -128,3 +146,15 @@ mesh = SubResource("Mesh_foot")
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[node name="Satchel" type="MeshInstance3D" parent="."]
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position = Vector3(-0.43, 0.87, -0.04)
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mesh = SubResource("Mesh_satchel")
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[node name="Sword" type="Node3D" parent="."]
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position = Vector3(0.52, 1.22, 0.12)
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rotation = Vector3(-0.35, 0, 0)
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[node name="Blade" type="MeshInstance3D" parent="Sword"]
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position = Vector3(0, 0.42, 0)
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mesh = SubResource("Mesh_blade")
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[node name="Grip" type="MeshInstance3D" parent="Sword"]
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position = Vector3(0, -0.05, 0)
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mesh = SubResource("Mesh_grip")
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