feat: add user interaction with the task zones
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@@ -75,10 +75,17 @@ skeleton = NodePath("../../..")
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.18380833, 0)
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shape = SubResource("BoxShape3D_lquwl")
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[node name="Player" type="CharacterBody3D" parent="." node_paths=PackedStringArray("camera_rig")]
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[node name="Player" type="CharacterBody3D" parent="." node_paths=PackedStringArray("camera_rig", "simulation_manager", "farm_zone", "forest_zone", "food_zone", "guard_zone", "study_zone")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.05, 0)
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script = ExtResource("1_h2yge")
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camera_rig = NodePath("../CameraRig")
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simulation_manager = NodePath("../SimulationManager")
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farm_zone = NodePath("../TaskZone/FarmZone")
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forest_zone = NodePath("../TaskZone/ForestZone")
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food_zone = NodePath("../TaskZone/FoodZone")
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guard_zone = NodePath("../TaskZone/GuardZone")
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study_zone = NodePath("../TaskZone/StudyZone")
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stomach_capacity_for_food = 10
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Player"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.85, 0)
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@@ -185,9 +192,10 @@ offset_bottom = 140.0
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[node name="MarginContainer" type="MarginContainer" parent="UI/VillagePanel"]
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layout_mode = 2
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theme_override_constants/margin_left = 12
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theme_override_constants/margin_top = 12
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theme_override_constants/margin_top = 4
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theme_override_constants/margin_right = 12
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theme_override_constants/margin_bottom = 12
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theme_override_constants/margin_bottom = 4
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[node name="VillageStatsLabel" type="Label" parent="UI/VillagePanel/MarginContainer"]
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layout_mode = 2
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theme_override_font_sizes/font_size = 10
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